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I rebuilt the scripts that handle all of this. The wiki stuff does not apply when using this mod. All leaders can gain traits when leveling up now, and everyone can gain two traits from leveling up, regardless of how many other traits they have from other sources.
Every time a leader gains a level, they have a chance to receive an additional trait, unless they:
Are a scientist leading research.
Already have 3 traits.
Have already gained a trait via level-up.
Because would that mean a ruler witch already has two traits will never get a forth because they would already have 3 traits or does this overwrite that check. I got this info from the wiki Thanks for any response. [stellaris.paradoxwikis.com]
I like to tech rush. I usually maintain a scientist assisting research per planet I have, and these scientists I rotate around as I change what I'm researching. This provides me some backups in case one dies, and I'm getting a little bit better research by having more specialists. This just means if I do the same thing, and one levels up and gets a trait while assisting research, they're more likely to get something unhelpful.
Overall, still a great mod. Takes a lot of randomness out of the often frustrating leader system.
Scientists who are researching are your leaders in physics, society, and engineering research. With this mod, only those scientists will gain traits that boost research, and only traits that would benefit their particular field of research. So Maniacal on your society guy is fine, or even expertise in New Worlds. But your Engineer researcher won't get expertise in Computing, and a scientist out surveying won't waste a trait getting any of those when they should get something that actually affects what they do. Mixed stuff like Custom AI Assistant can happen on any scientist.
Hmm, not sure if I like this. Or does "assisting research" count as "researching?"
Research ends up being a lot more useful later than anomaly research speed...
I don't play on Ironman and I commonly found myself reloading when a leader got a stupid trait that was useless to them, especially scientists. The goal of this mod is to get rid of that annoyance.
Not sure how difficult it is to have an option window for 2 or 3 trait options but that would be amazing.
Or another Mod of the same calibre with a 3 trait option as 10 levels are quite a lot!
Anyway, Thank you so much for the effort you have put into creating this Mod, I am going to try it now! <3