Barotrauma

Barotrauma

Fat Fish
27 Comments
plsdieden 9 Apr @ 2:29pm 
Thanks for this submarine. I received an Europa's Finest thanks to her.:steamthumbsup:
阿根廷蓝啄湖鸭 15 Jun, 2024 @ 3:40am 
老哥能不能更新一下你的船们,都太喜欢了你这些设计
Dildodon88 17 Apr, 2024 @ 10:00am 
angle switching is broken now
fish3464 18 Aug, 2023 @ 4:47pm 
is this good for ai?
Sublim 30 Nov, 2022 @ 12:41pm 
There are major problems with waypoints. My crew stuck every time they go around stairs.
Doge the biologist  [author] 21 Oct, 2022 @ 3:59am 
@Marigore I set it to be unchangeable because two rail guns are sharing a same loader, if you want a flak cannon instead you can just replace it in sub editor
Marigore 21 Oct, 2022 @ 3:11am 
loving the ship in my multiplayer campaign but the problem we encountered is that the railgun can't be changed, is it because it's on only one periscope?
Keraunos 18 Aug, 2022 @ 3:35am 
fix the waypoints this ruined my campaign
Doge the biologist  [author] 12 Jun, 2022 @ 4:38pm 
@party rocker railgun periscope is angle-switched
party_rocker™ 12 Jun, 2022 @ 11:18am 
how to i use the bottom railgun?
crizbae 7 May, 2022 @ 12:08am 
Great sub!

Observations:

(1) Horizontal diving suit lockers are auto-filling with high-end combat diving suits and abyss diving suits. If this is intended for high-difficulty campaigns, fine, but otherwise may want to manually place regular ones.

(2) 21 (!) diving suit lockers seems pretty excessive -- especially that 5-suit horizontal locker in the command area. Seems like a less-than-optimal use of that space.

(3) Was it intended to give the reactor twice the output (20000) while leaving fuel consumption the same (0.2)?
Gast9ra 18 Feb, 2022 @ 11:41am 
in the autoreactor scheme mem=220 need change to mem=200
ddduck 18 Jan, 2022 @ 8:15pm 
10/10
ddduck 18 Jan, 2022 @ 8:15pm 
charybdis killable
ddduck 18 Jan, 2022 @ 8:11pm 
can kill an endworm if utilized properly
Luckspeare 26 Dec, 2021 @ 1:56am 
Great sub!

Observations:

(1) Horizontal diving suit lockers are auto-filling with high-end combat diving suits and abyss diving suits. If this is intended for high-difficulty campaigns, fine, but otherwise may want to manually place regular ones.

(2) 21 (!) diving suit lockers seems pretty excessive -- especially that 5-suit horizontal locker in the command area. Seems like a less-than-optimal use of that space.

(3) Was it intended to give the reactor twice the output (20000) while leaving fuel consumption the same (0.2)?
Chino 16 Dec, 2021 @ 8:16am 
unbelievable
椎名黑冬 6 Dec, 2021 @ 1:19am 
:steamthumbsup:
Doge the biologist  [author] 5 Dec, 2021 @ 3:31am 
@Fahrenheit I didn't get it, which diving suit cannot be taken?
:) 5 Dec, 2021 @ 2:19am 
the underwater suit in the captain's room cannot be taken
Rice✔ 3 Dec, 2021 @ 5:27am 
Looks really fun! Excited to jump on this once the issues have been resolved
Nedge 29 Nov, 2021 @ 8:21pm 
This reactor is busted OP. I've been playing a campaign an in almost 10 hours of gametime I've used three total fuel rods. It's almost always at critically low temp because it's obviouslly been krangled a bit in the design screen.
Leonidas 28 Nov, 2021 @ 5:39pm 
Awesome
Deep♂Dark 28 Nov, 2021 @ 5:02am 
好!
PZKKY 26 Nov, 2021 @ 2:09am 
底层引擎舱隔壁的房间可以改成压载舱,这样就有了20码的下潜速度,这样就完美了
强袭虫 24 Nov, 2021 @ 10:50pm 
支持支持
卡扎耶夫 24 Nov, 2021 @ 6:52am 
支持一下