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It's a level 1-3 adventure that was built as a way to ease people into the campaign as opposed to just chucking them into the meatgrinder at level 1. No clue what it's supposed to take in Solasta time but in real time, maybe two sessions if the author was going for a faithful port of this adventure (6-8 hours).
Traps cannot be deactivated.
Your task is to get out of the house.
I'm sorry I didn't make a clear ending.
So after escape the catacomb there are al lot of traps and bats every where. My thief could not deactivate the traps even when she roll´s an 18 ?
I tried to run out of the house. When i reached outside, there is no escape and when i turne back there are dozens of bats ....
Now i only want to quit without the feeling i waste my time ...
there is a floor plate that works if you stand on it.
Added game tips in the "LIBRARY"
Added a couple of hints about the secret door
I cannot do a perception check as in the original. If a door is found, you can open it simply by clicking on it. And it's not interesting)))
The doors open if the hero enters the invisible zone of the activator.
what i meant was that i cant find any of the levers or switches to open any of the secret doors. i know the secrets from the official map. i also found the note in the attic telling about how to open them... but even with moving my mouse cursor over the described areas i can't click anything, to open these doors.
Keep on the work and if you like to get some help (i really love death house) just add me on steam :)
- Vital areas are unaccessible. There are several Secret doors that can not be opened. Maybe the perception check is too high?
*All zones are there, they just open from a logical puzzle that needs to be solved. Somewhere torches will tell you ... somewhere an unburned note ;)
Yes, the perception check has been increased. I will change it as in the original. To make it clear: you need to look for a way to open.
- Due to unaccessible Areas the map can not be finished
*Already answered. All zones are there.
- i know english isnt your main language, but ingame there are several russian texts without any translation (it is written in cyrillic).
*I will try to eliminate
- Some monsters are not the real ones from the book but i guess that is all what is available right now in the editor.
*Made from what the game offers.
I'm off to redo it. =)
Detailed Rating: i LOVE Death House and played it a dozen of times with different groups.
Pro:
- The layout of the mansion is well done.
- Lighting is fitting the overall "spooky/haunted" theme
Con:
- Vital areas are unaccessible. There are several Secret doors that can not be opened. Maybe the perception check is too high?
- Due to unaccessible Areas the map can not be finished
- i know english isnt your main language, but ingame there are several russian texts without any translation (it is written in cyrillic).
- Some monsters are not the real ones from the book but i guess that is all what is available right now in the editor.
I think the actual version as of today is something like a early access / beta version and not a finished map. keep on the good work and edit the main flaws.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/comments/2655627800