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Would be a blessing to implement this in our run
Cheers
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2615254987
How does that sound? It would be really cool if at the start the character can learn everything faster, but once the character has learned lots of skills, they become slower at learning everything. This would allow players to make spec builds which would be especially fun in multiplayer games. Thank you for your attention :)
Would this be hard to make? Could you please make it :)
Is this similar mod?
I like that idea, but I think just like IRL, going overboard shouldn't reward you with more. So as a balance:
If it's moderate: 2 XP
If it's High, but not for longer than 1 hour: 4XP
Excessive: 1XP
Exhausted: 0XP
If you're hitting levels of exhaustion, you're no longer providing your body with proper fitness, you're pushing it instead.
Every 10 minutes game checks characters current exertion level.
If its moderate he gets 1XP
If it's high - 2 XP
Excessive - 3 XP
Exhausted - 4 XP.
This way you can improve fitness like IRL - by doing anything that require fitness.
And numbers like above wouldn't make it OP.
You can get much more XP per day by doing few series of squats.
This item requires all of the following other items
short answer: defaults are not the balanced ones.
Also, the vanilla XP gains are still there, so all your changes are stacked on top of the vanilla rates. Although, the vanilla rates are so horrible that you may not even notice. I had to leave the vanilla rates in there to avoid potential mod conflicts with anyone that uses/overwrites the xpUpdates.lua file. Take care!