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Would it be possible to add some sort of check, to determine whether a selected location on the mesh is suitable for player spawning? Something like this... (I've never done LUA, so I'll use pseudo code)
- spawnPlayer( )
- - A point is selected.
- - A box is placed. (Size of player collision box)
- - Does the box clip with ANYTHING?
- - - Yes - spawnPlayer( )
- - - No - Spawn the player.
- - Done.