tModLoader

tModLoader

Rothur Mod
222 Comments
thelarch 9 Apr @ 2:11pm 
@yoda_yoda I am downloading this, then
Yoda_Yoda  [author] 9 Apr @ 12:10pm 
@thelarch yes?
thelarch 8 Apr @ 12:16pm 
updated for 1.4?
Feel the light 7 Mar @ 8:49pm 
ladno
Yoda_Yoda  [author] 7 Mar @ 10:56am 
@This is Many soon(наверное)
Feel the light 28 Feb @ 7:31am 
where updates
Yoda_Yoda  [author] 8 Jan @ 9:55pm 
@Рейли :Dandelion:
Рейли 8 Jan @ 1:20pm 
Когда игра про гуссика? :DSTskull:
HiHahli 27 Dec, 2024 @ 7:37am 
Rothur мод)))))
Верге 27 Dec, 2024 @ 7:36am 
Rothur мод...
Lars Luron 11 Nov, 2024 @ 5:45pm 
Good to hear those Suffocator enemies are getting fixed. I just hit my first blood moon and it's been an absolutely miserable experience thanks to them. Died three times before I even realized the Seeds of Evil were being spawned by something. Nearly every villager in my base was wiped out thanks to two of the bastards stuck in a little isolated cave nearby where I couldn't reach them, just spawning ridiculous amounts of tanky minions from complete safety. Not fun at all.
Tovari1sch_Kryak 9 Nov, 2024 @ 2:56am 
прикольный класс некроманта жаль он не закончен
Yoda_Yoda  [author] 28 Sep, 2024 @ 9:44am 
@Latus Hello, I know about this problem. This will be fixed in the next update.
Latus 18 Sep, 2024 @ 2:22pm 
Hello, the enemies are unbalanced... blood moon early especially. its unbearable to live through it when an enemy with 1800 hp [ pre boss ] is freakin spawning countless of enemies with 360 hp which u have hard time kilkling them... please be nice and change so they maybe appear on hardmode or just they have less att and hp. please. thx
High on the Selenium 13 Aug, 2024 @ 12:26pm 
yoda yoda,i have the music done for your bosses about,but your never online so idk when to give them to you
NialMontana 27 May, 2024 @ 1:59pm 
@phoenix I used Simple NPC Customizer to make them more bearable.
king von 27 May, 2024 @ 7:57am 
bro can you PLEASE tweak suffocating monsters theyre simply insufferable and unkillable two of them stole my golden coins and they wont despawn even after the blood moon ended, spawnkilling me instantly whenever i come back. this thang should be nerfed immediately:steamsad:
Artleksandr 1 May, 2024 @ 7:53pm 
Mod loading crashes with this enabled. What could be the reason?
Error text: https://pastebin.com/gGg68nrj
High on the Selenium 24 Apr, 2024 @ 2:34pm 
thanks,i'll send a friend invite
Yoda_Yoda  [author] 23 Apr, 2024 @ 11:26am 
@Scarlet Temple sure
High on the Selenium 19 Apr, 2024 @ 12:38pm 
do you need help with music?
NialMontana 12 Apr, 2024 @ 2:12pm 
Agree with @J Mine. Suffocating Monsters are WAY too strong. In pre-hardmode bloodmoons are just chain death if 2+ of them spawn at the same time. They have more health than Patchwerk and the Occultist bosses from other mods that are actual bosses that spawn during bloodmoons. Their regen is far too much and needs to be reduced (or removed all-together) and their adds need to have at most base-zombie health or they take too long to kill early game and/or their spawn cooldown needs adjusting. This is a great mod and I like most of the things it adds but those things just ruin bloodmoons until basically the middle of hardmode.
JJ's Place 11 Apr, 2024 @ 3:36pm 
The realmite slimes and big realmite slimes are like 80% of the daytime forest spawns and I am playing with a large mod pack so maybe their spawn rate could be reduced?
JJ's Place 14 Feb, 2024 @ 10:14am 
I noticed a similar problem to the ragged zombies with the realmite slimes. Could there spawn chance be tweaked to the same or a similar chance as most overworld enemies?
Yoda_Yoda  [author] 29 Jan, 2024 @ 12:34pm 
@JJ's Place :steamthumbsup:
Yoda_Yoda  [author] 29 Jan, 2024 @ 12:33pm 
@J Mine.okay
J Mine. 24 Jan, 2024 @ 10:30am 
As with the last comment, those dogs from the blood moon that spawn worms spawn way too much and it was impossible for me to do anything during my first blood moon since they were so strong. They cornered me and killed me over and over and over. Even into late pre-hardmode I was still constantly dying to them which was made worse by the fact that they can spawn underground as well. I'm having a great time with this mod but I'm just hoping those can be nerfed so I can wander around without having to stay at spawn for the entirety of a blood moon
JJ's Place 17 Jan, 2024 @ 6:34pm 
Hey I was wondering if you would be willing to reduce the spawn rate of the ragged zombies by just a little. I went around at night killing zombies and only 3 of the 12 I saw were vanilla zombie variants.
Yoda_Yoda  [author] 16 Jan, 2024 @ 12:08pm 
@LightmareShadow I do not know why this is happening, maybe you can roll back the version or something like that
LightmareShadow 12 Jan, 2024 @ 3:12am 
Hey, while this page says this mod still works 1.4.3, tmodloader shows it only works for 1.4.4. Any clue as to why this happens and whether or not it can be fixed?
Yoda_Yoda  [author] 4 Jan, 2024 @ 11:10am 
@Barzen maybe i send you .txt file on discord?
Barzen 4 Jan, 2024 @ 9:59am 
You have to copy the text of the link and paste it in your browser....looks like Steams linkfilter breaks the links 🤔
Yoda_Yoda  [author] 4 Jan, 2024 @ 9:05am 
@Barzen The links don't work, can you write to my discord?
zeroproject
Льоньнка 2 Jan, 2024 @ 2:54pm 
Мод очень классный, мне довольно сильно понравился, ставлю класс:steamthumbsup:
Barzen 1 Jan, 2024 @ 2:36am 
Awesome man! *_*
Yoda_Yoda  [author] 31 Dec, 2023 @ 12:19pm 
@Notifications now
Notifications 25 Dec, 2023 @ 11:07pm 
anyone have a clue on when they will get rothur updated to 1.4.4?
remi 29 Nov, 2023 @ 9:04pm 
Олег, где обнова? уже пора
Yoda_Yoda  [author] 6 Nov, 2023 @ 5:47am 
@Barzen after the update is ready :Dandelion:
Barzen 5 Nov, 2023 @ 4:21am 
Please update your mod! :-)
U m b r a 3 Oct, 2023 @ 2:32am 
@Yoda_Yoda :captainsmooth:
Yoda_Yoda  [author] 2 Oct, 2023 @ 8:28am 
@Z e e k 50/50 :Dandelion:
U m b r a 15 Sep, 2023 @ 1:15pm 
@Yoda_Yoda it will be in new update? :ccknight:
Yoda_Yoda  [author] 15 Sep, 2023 @ 1:12pm 
@Z e e k yes
U m b r a 15 Sep, 2023 @ 10:27am 
Wassup, i have i question, you have any ideas about new classes? :quirrel:
Yoda_Yoda  [author] 2 Sep, 2023 @ 1:44pm 
@Simeeow Maybe at the end of this month
Simeeow 2 Sep, 2023 @ 8:27am 
How's the update going?
KeyoaLaFurra 12 Aug, 2023 @ 3:44pm 
Thank you! Keep up with your great work!
Yoda_Yoda  [author] 7 Aug, 2023 @ 2:05pm 
@draconad9924 It is planned to release an update at the end of August