RimWorld

RimWorld

Vanilla Ideology Expanded - Anima Theme
166 Comments
Daemon Trooper 6 Jul @ 6:52am 
Like "McDonald's Special", but apparently, on my end I have both. The old growing anima tree pixelized on the background and the planted sprout on the foreground.
D9sinc 5 Jul @ 4:16am 
Hello, I wanted to bring this up here, but it was mentioned to be 1.6 ready but it seems the update wasn't pushed
Alisa 24 Feb @ 5:12pm 
Idk if another mod is breaking it but any reason as to why the fully grown tree texture isn't showing up? It's just showing the seed model
mcdonald's special 20 Jan @ 8:11am 
Specifically, it's just the Nexus Trees & their seeds. Everything else is retextured correctly.
mcdonald's special 20 Jan @ 7:36am 
So the only mods I use relevant to the Dryads/their trees are this one + the mods affected by this one: "Dryads & Gauranlen Trees Rework + Vanilla Ideology Expanded - Dryads: Compatibility - Greater Dryads"

Is there a reason my Anima Nexus Trees are still using the old orange tree skin instead of the new one listed in this mod? Is there a way to reorder or fix this?
Vexacuz 30 Nov, 2024 @ 7:53pm 
Tynan really decided to Troll you and add 2 more special trees.


On that note, have you considered extending this to those ?
RedMattis 27 Sep, 2024 @ 12:13am 
Q: Does this work with Combat Extended?
A: I sure hope so. The day texture swaps becomes incompatible with Combat Extended is the day I quit modding.
(Emphasis mine)

You naughty boy Oskar! I've been told that you're patching thoughts and meditation settings to the tree here in your "texture mod". :D

It's fine. I'll patch around it for the Gauranlen rework with a conditional and I'll graciously forgive this deceit since I'm such an angelic virtuous soul. :'D
Lyrdian 26 Aug, 2024 @ 6:51pm 
Does this interfere (or add this function on its own) the ability for other mods to allow the Guar (anima nexus) and anime trees to be planted by artificial stuff.
Aulie 28 Jul, 2024 @ 10:21pm 
justice 4 dryads!!!
Flamangos 20 Jul, 2024 @ 11:34pm 
Wish this also changed the awaken dryad from your other mod. I feel like the only person using these things lol
Derrakor 20 Jun, 2024 @ 9:57am 
the ui and the select tree buttons didn't change, also i needed to get a new tree cos the one that i had just got chunky
oXslothXo 29 May, 2024 @ 4:25am 
my plant race pawn isnt classing this as a tree, and i have a constant "miss tree" debuff D:
Koda Chan 16 May, 2024 @ 1:43am 
i find the original tree much prettier in it's orange shade
Crazed Ninja Hillbilly 28 Apr, 2024 @ 1:56pm 
Im having the same strange effect as Rozik, this mod seems to place itself randomly on the modlist every load. Usually trying to be right under ideology even if you move it.

It doesnt seem to effect the mod's function, but just a very odd bug.
Rozik 22 Apr, 2024 @ 4:28am 
If we assume that the mod is more comfortable located right behind the dlc, I still don’t understand why it can’t decide. Sometimes next after Ideology, and sometimes next after Anomaly
Rozik 22 Apr, 2024 @ 4:25am 
It is also clear that the mod is installed after the DLC. I sort the Vanilla Expanded mods alphabetically.
I put it in order:
1. Harmony
2. DLC
3. Libraries
4. Vanilla Expanded.
When I restart I find:
1. Harmony
2. DLC
2.5 Vanilla Ideology Expanded - Anima Theme
3. Libraries
4. Vanilla Expanded.

I don't click on sort mods. I don't receive any error messages. The mod just moves through the list itself.
Oskar Potocki  [author] 21 Apr, 2024 @ 10:27pm 
Well yeah, it needs to be loaded AFTER Core and DLCs. Also after Harmony. It will automatically position itself in the correct place. Do not sort your mods alphabetically, this is not how correct load order works.
Rozik 21 Apr, 2024 @ 4:06pm 
The strangest thing is that such a “movement” does not lead to a restart of the game.
Rozik 21 Apr, 2024 @ 4:03pm 
It's strange that the YouTube video won't open.
In general, when I open the list of mods, this mod periodically moves itself behind “Ideology” or “Anomaly”. I sort the mods in this series alphabetically, so it’s very noticeable.
Myphicbowser 20 Apr, 2024 @ 2:40pm 
I'm with Oskar on that one, what does that even mean?
I'm also not clicking whatever link you provide Rozik
Rozik 20 Apr, 2024 @ 10:10am 
Oskar Potocki  [author] 20 Apr, 2024 @ 8:38am 
What does that even mean.
Rozik 19 Apr, 2024 @ 11:23pm 
This mod is constantly moving through the list.
Incredibly annoying.
Nobody knows how to fix this?
Myphicbowser 16 Apr, 2024 @ 2:29pm 
The granulan tree thing is also happening to me, I tried Alvagors suggestion and it didn't work, I don't want to remove Vanilla Textures Expanded, but I think I may for this fix
Xeraphim 6 Apr, 2024 @ 5:18am 
@Alvagor Can confirm that your suggestion worked, thanks! :steamhappy:
¡Generubi! 4 Apr, 2024 @ 8:08am 
@Alvagor wow, thank you so much, that did the trick!
Then it probably was Rimpy rearranging the mods in the wrong order, weird!
Alvagor 3 Apr, 2024 @ 1:02pm 
I have the same issue with the Gauranlen tree texture reverting back to the vanilla look. Personally I fixed this by placing Vanilla Textures Expanded above this mod, or alternatively removing it from my mod list. Maybe it will work for you too. :)
¡Generubi! 3 Apr, 2024 @ 6:07am 
It could be a retexture mod, although I myself haven't downloaded any new one. It's really weird that it happened to 4 of us, though
Oskar Potocki  [author] 2 Apr, 2024 @ 7:29am 
Weird, there's been no changes to 1.4 at all. Could it be another retexture mod?
Vanyor 2 Apr, 2024 @ 6:57am 
@Oskar Potocki Yes, 1.4!
Oskar Potocki  [author] 2 Apr, 2024 @ 6:33am 
Is this on 1.4?
Vanyor 2 Apr, 2024 @ 5:39am 
Thanks for the mod!
Unfortunately, I also noticed that the textures reverted back to vanilla.
Oskar Potocki  [author] 29 Mar, 2024 @ 2:08am 
Will look into it.
¡Generubi! 28 Mar, 2024 @ 3:51pm 
exactly the same, when i started the game today the anima tree texture reverted back to gauranlen texture!
Baha 27 Mar, 2024 @ 5:49pm 
just had the same issue as Xeraphim after starting my game up today.
Xeraphim 27 Mar, 2024 @ 5:01pm 
Has anyone else had an issue of the trees reverting back to the original Gauranlen textures? The orange is nice, but I'm missing my light-green beauties!
UncleRippu 22 Feb, 2024 @ 8:09am 
oh wait it does have integration with dryads expanded, idk why i forgot it did
UncleRippu 22 Feb, 2024 @ 8:02am 
it is kinda weird that this doesn't have integration with other VE mods like Dryads expanded or the Phytokin
Czyrek-Marc 19 Dec, 2023 @ 2:16am 
Thanks for doing this mod, I thought that the orange of the vanilla trees was awful looking and they really should have just further developed the already present anima trees for this rather than making up a new "magical tree".
Animal 7 11 Nov, 2023 @ 9:13pm 
When you cut down a tree the stump is called a Gauranlen stump.
Lemonist 19 Oct, 2023 @ 6:47pm 
Small oversight/bug, the Dryad companions you can spawn via the Gauranlen Affinity Gene from Vanilla Expanded Dryads are still orange.
I like fire 10 Oct, 2023 @ 11:55am 
not a bug, but worth noting since as far as I understand they are all meant to smoosh together nicely, the phytokin mod still has references to guarlian trees instead of the anima nexus tree and it just left me abit confused
Sinister Pancake 3 Oct, 2023 @ 8:08pm 
Noticed that the references to Gauranlen are still present in the Vanilla Races Expanded - Phytokin mod, don't know if that would be better addressed here or on that mod
Hard Gridlock 25 Aug, 2023 @ 7:09pm 
Kinda did a reversal on this mod. After actually using the Anima Tree added in Royalty, it feels to me like the Anima and Guaranlen trees are meant to be two distinct species, with wildly different mechanics.

If anything it's a little more confusing, especially with Phytokin colonists -- is she an Anima Nexus phytokin or just an Anima phytokin?

I'll go back to them being visually distinct. Nice textures though!
Pigs_of_evil 11 Jul, 2023 @ 9:19am 
Unfortunate that Anima is the worse of the 2 themes.
Lyva 17 Apr, 2023 @ 10:03am 
Benjabase and Loepio, both of those questions are answered in the FAQ section. Just read the description before asking questions
Benjabase 11 Apr, 2023 @ 1:04pm 
Is this compatible with dryad expanded?
beam0 31 Mar, 2023 @ 10:45am 
can i remove this mid save since it's a retexture?
O. J. Simpson 16 Mar, 2023 @ 2:59pm 
Agreed. Shoot me a PM - willing to sponsor a merger of the Anima and Gauranlen functions - or if the Gauranlen can add psylink capabilities. Thanks again for all modding you already do!
Kerican 16 Mar, 2023 @ 9:37am 
Any thoughts in adding any synergy between Meditating and Prune. Or could I hope to see that in the future Content of Psycast expanded?