Stellaris

Stellaris

!MicroMod - Rare Planets
29 Comments
[Z] Dezert [V]  [author] 19 Jul @ 10:59am 
он обрабатывает существующие миры, скрипт очень простой, совместимость максимальная
Renegade 7 19 Jul @ 5:57am 
Мод работает?
Liseq 10 Mar @ 1:40pm 
Love this mod. It should be vanilla.
Demognomicon 28 Dec, 2023 @ 7:26am 
@[Z] Dezert [V] - Yes but this was a gas giant and not a normally habitable planet. AFAIK no empires can spawn on gas giants and for some reason this is what is happening every game on one system.
[Z] Dezert [V]  [author] 28 Dec, 2023 @ 6:28am 
mod ignores habitable planets
Demognomicon 27 Dec, 2023 @ 3:20am 
I keep getting an un surveyable system with a gas giant that has broken ring sections but there is an empire on the gas giant (and not on the ring). This empire cannot be diplomatically interacted with and never expands or otherwise does anything. Could this mod be causing that? I don't know what other mods would have this effect.
[Z] Dezert [V]  [author] 23 Jul, 2023 @ 12:49am 
No
ZNordZ 22 Jul, 2023 @ 5:19pm 
Is it possible to make sure that there are no planets in the galaxy at all, except for two guarantors?
Gluch 21 Oct, 2022 @ 9:24am 
Strange, but still writes that the module is not suitable for this version of the game, despite the fact that it is for 3.5
[Z] Dezert [V]  [author] 21 Oct, 2022 @ 6:38am 
Gluch, done
Gluch 21 Oct, 2022 @ 5:45am 
Please update the module! If necessary, I will even donate.
hypersot 26 Jul, 2022 @ 12:50pm 
@Jesus,
what I really meant was, to 'count' those planets. Apologies for the poor wording.

Since then however I have already found a way to count all planets in a galaxy (both habitable and candidates) via a script command.

Thanks for replying
Brushboss 26 Jul, 2022 @ 11:11am 
@hypersot all candidates are in your expansion planner
sorting of the list might be a bit fonky but they are all there
hypersot 30 Jun, 2022 @ 3:31am 
@ [Z] Dezert [V],
do you know of any way I can check all the galaxy's planets that have the 'terraforming candidate' tag?

Trying to balance a map out but I'm having a terrible time when searching for the 'candidates'.
I'm using 'observe' btw.

Thanks
[Z] Dezert [V]  [author] 15 May, 2022 @ 5:40am 
3.4 compatible
hypersot 15 May, 2022 @ 3:04am 
Is there a reason why this shouldn't work with the last Stellaris update?

Thanks
[Z] Dezert [V]  [author] 9 May, 2022 @ 1:39pm 
Okey xD
hypersot 9 May, 2022 @ 5:39am 
My apologies,

I was in the middle of an ongoing game and didn't actually use the mod before commenting here.

Now that I started a new game with the mod on and saw the starting screen, things are much more clearer.

Please ignore my previous posts
hypersot 8 May, 2022 @ 9:39pm 
Then it's clear I don't understand the calculation.

It just occured to me that the 10-90% in the description is really 10 habitable planets to 90% of all habitable planets.
In my calculation I assumed 10-90% = 10%-90%

Can you please verify?
[Z] Dezert [V]  [author] 8 May, 2022 @ 5:36pm 
if we exclude all scripted planets and planets of empires, then somewhere around ~50-500
hypersot 8 May, 2022 @ 8:31am 
Obviously, i didn't present the question clearly enough.

Let me make it easier,

assuming the original number of habitable planets is 625 (25% of 2500)
after the calculations, will the range of habitable planets (including those that can be terraformed) be 118-568 with this mod on?
[Z] Dezert [V]  [author] 8 May, 2022 @ 6:30am 
hypersot, i don't know the number of habitable planets in a galaxy with 2500 stars
hypersot 8 May, 2022 @ 5:45am 
Help me understand if I got it right:

I normally play on a 2500 map with a 0.25 habitable planet slider mark (leftmost setting)

Pretending that 0.25 means 25% of the total (just for the sake of the example),
does that mean that, hypothetically, I will be getting a 118-568 range of potentially habitable planets? (including those that can be terraformed)

Thanks
[Z] Dezert [V]  [author] 6 Jan, 2022 @ 10:15pm 
thanks, I will try to fix it
슈팅스타 6 Jan, 2022 @ 5:12pm 
This mod is good, but after the update, this mod also blow up some unique planets (like zannam or fallen empire holy planet) is there any solution for this mod to "keep the unique"?
[Z] Dezert [V]  [author] 3 Dec, 2021 @ 5:43pm 
Oigen, да, но фактически ты не заметишь разницы между 90% и 90%+80%.
Моды на -80% и -60% не совместивы друг с другом, так как используют один и тотже ID ивента.
Но если тебе действительно так интересно, то предположим к примеру у тебя на 1000 звезд есть 200 обычных планет, не скриптовых или планет из модов, пригодных для заселения.
В первом случае -90% от 200, это 20 планет.
Во втором -(90%+80%) от 200, будет 4 планет.
Oigen 3 Dec, 2021 @ 10:03am 
Вероятно я сейчас задаю глупый вопрос, но если включить одновременно все три мода на уменьшение кол-ва обитаемых миров, процент планет уменьшится ещё больше?
[Z] Dezert [V]  [author] 2 Dec, 2021 @ 9:12am 
Thanks for your question.
I have updated the mod.
1. Player Host first selects parameters.
2. The choice of the rest of the players is unimportant.
T'Challa 1 Dec, 2021 @ 9:23pm 
How would I use this in multiplayer? Every one of us in the game gets the menu to pop up.