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then use the spawns per cluster and time between wave spawns to create 'mini waves'
also - the command for enabling / disabling wave spawner is :
/MES.Settings.SpawnType.EnableWaveSpawner.Value
replace spawn type with : Creature
replace value with : true
lists each item, along with a command that can be used to edit these values if you can't get access to your configs.
configs are at : %appdata% SpaceEngineers/saves/ there might be another folder to go through to get to your saves. once there
once there : worldname/storage/ModularEncountersSystems
<EnableWaveSpawner>true</EnableWaveSpawner>
<UseSpecificRandomGroups>
<string>ZombieTRIGGER</string> - will spawn groups of 20-30. use Zombie DAY and Zombie NIGHT for smaller groups
</UseSpecificRandomGroups>
<MinWaveSpawnTime>1980</MinWaveSpawnTime> - min time between waves in seconds
<MaxWaveSpawnTime>3600</MaxWaveSpawnTime> - max time between waves in seconds
<TotalSpawnEventsPerCluster>6</TotalSpawnEventsPerCluster> - number of groups per wave (20-30 for the trigger group)
<TimeBetweenWaveSpawns>8</TimeBetweenWaveSpawns> - time between each group spawning during a wave
<PlayerClusterDistance>15000</PlayerClusterDistance> - all players within this distance will share waves. outside will get their own
<Subtype>Zombie_Miner</Subtype>
<Subtype>Zombie_Miner02</Subtype>
<Subtype>Zombie_Miner03</Subtype>
<Subtype>Zombie_Miner04</Subtype>
Scroll down and check <AllowedBotSubtypes>
<Subtype>Zombie_Miner</Subtype>
<Subtype>Zombie_Miner02</Subtype>
<Subtype>Zombie_Miner03</Subtype>
<Subtype>Zombie_Miner04</Subtype>
Make sure the bots are listed.
As terrifying as it is to hear it then seeing the reavers ship coming it would have been on a whole other level to hear the scream and you looking around near you and coming face to face with them….
i wonder what would happen if the zombie would do the same as the Reaver and warn us... is that even posible?
Good job with making it better