Caves of Qud

Caves of Qud

Campfire Checkpoint
33 Comments
Raphael 6 Feb @ 2:19pm 
With the hope that @gnarf sees this, could please make an option that allows saving on campfires on roleplaying mode? I know that there is a workaround described bellow by exit triks, but this would be nice to have in a less hacky way
Butters 26 Jan @ 5:48pm 
This is installed without any seeming issue however the option does not show at a campfire. Am I doing something wrong?
Darkaxt 3 Jan @ 7:14am 
If you do the change at line 15, you may as well just delete EmbarkModules.xml since there is no point in having those modes.
exit triks 28 Dec, 2024 @ 3:37pm 
Just confirming what ngmir said, I found the CampfireCheckpoint.cs file in X:\SteamLibrary\steamapps\workshop\content\333640\2667322341

Deleted from line 15:
&& The.Game.GetStringGameState("Gnarf_CampfireCheckpoint") == "Enabled"

That eliminates the game mode check so you can save at any campfire in any mode (and was able to do what I wanted to do, use the mod for an existing RPG save file).

Thank you gnarf and ngmir!
ngmir 25 Dec, 2024 @ 1:26am 
I just tried to reproduce this. It seems you need to start a new campfire for the new option to show.

I should also have mentioned (sorry) that I did this for a save that was already roleplay mode. I just now tried taking a save of Classic mode and setting `_enabled` to always true. This did make the option show up, but on death the savegame is still deleted (obviously). It might be worth a try to inspect the `Primary.json` file in the savegame directory and change the property `GameMode` from `Classic` to `Roleplay`.
jonpfl 14 Dec, 2024 @ 1:06pm 
I looked at the code mentioned below and it seems to be the same but I don't see the option in my current game, what am I missing?
ngmir 13 Dec, 2024 @ 10:39am 
Seems to work on 1.0.
ngmir 13 Dec, 2024 @ 10:38am 
It seems to be possible to enable this for an in-progress save.

I installed this mod via the Steam Workshop, found the files and simply removed the game mode check from the code. This enables the "checkpoint" option in the campfire dialog and it seems to save the game just fine. (Of course no guarantees, just did a quick test for now.)

Second condition in here:
https://bitbucket.org/gnarf37/qud-campfire-checkpoint/src/b0e50025d0921810f5a99ceac29b5cf23d3b2ed2/CampfireCheckpoint.cs#lines-15
Shadow Wizard Money Gang Member 8 Dec, 2024 @ 1:57pm 
does this work with 1.0?
Black Mirror 5 Jun, 2024 @ 6:10am 
Does this work with current beta version?
Johnny Jockomoco 26 Nov, 2023 @ 8:06pm 
Will this be updated for the new version that just came out? As a new player, this is epic!
enbyromantic 2 Oct, 2023 @ 9:13pm 
Can this be added to Classic? I can't deal with Roleplay becasue of how long the saving/loading takes at towns and this would be a perfect happy medium!
RxEZ 27 Sep, 2023 @ 10:49pm 
This. Mod. Is. Amazing. THANK YOU
Magenta Lizard 8 Aug, 2023 @ 5:15am 
wish we had crungle mode support
Mister Bones 26 Dec, 2022 @ 8:54pm 
It is in fact working fine for me.
Loke 26 Dec, 2022 @ 10:55am 
The mod isn't showing up in my mod list inside the game, and the game mode isn't available. Could this be a bug?
Relevant: I'm on macOS and the game is not installed on its default location.
Mister Bones 18 Dec, 2022 @ 7:47am 
Now one wonders if the new GUI stuff broke it. Suppose I could check it out.
Qw3rtyum 26 Nov, 2022 @ 6:17pm 
Nevermind, I didn't know that it was a game mode :steamfacepalm:
gnarf  [author] 26 Nov, 2022 @ 3:11pm 
It seems to still work for me, did you start a new game and choose the game mode? The mod adds a new game mode you need to pick for the option to show up.
Qw3rtyum 26 Nov, 2022 @ 10:02am 
it seems that as of version 2.0.203.56 the mod doesn't work anymore
HΛZMΛT 21 Sep, 2022 @ 9:15pm 
Now it really IS the dark-souls of... whatever genre this game is
gnarf  [author] 31 Jul, 2022 @ 2:35am 
It will likely never break
Kinasin 4 Jun, 2022 @ 10:01pm 
Does this still work?
xxxGAM1NGFARTGOD69xxx 28 Mar, 2022 @ 8:21am 
im tempted to use this because the default game is so brutal but Im also addicted to roguelike perma death and gambling my mutations over and over rushing to stilt
Skimmerlit 17 Mar, 2022 @ 7:37am 
This is why Qud and its devs are the best. Thank you.
TheDisturbedDragon 13 Mar, 2022 @ 11:15pm 
I love the idea that one of the dev team thought that people would appreciate this option enough to make it into it's own mod. You sir, are an inspiration.
gnarf  [author] 1 Feb, 2022 @ 2:45pm 
Interestingly, I had to rewrite the entire campfire menu system in the base game (yes, I'm a dev on Qud) to even support the mod! This just isn't the way the game design wanted to go with checkpointing, so I wanted to make sure we could have a mod provide it! Glad y'all enjoy it!
Br'er Wolf 27 Jan, 2022 @ 1:04pm 
this should be in base game
Whiyte 2 Jan, 2022 @ 8:39pm 
This mod is wonderful, there have been no issues implementing this, and it helps me enjoy my Water Crusader character much more!
weirdfoe 5 Dec, 2021 @ 1:24pm 
Brilliant idea, going to test it out later today. I like having a game with saves running to to break up roguelike mode when I feel like playing Qud but not paying 100% attention, this sounds way better than pressing F5 every so often.
roadkillhahaXD 3 Dec, 2021 @ 4:37am 
That's actually fucking clever, nice one.
:missing:
whenwrašk 1 Dec, 2021 @ 2:33pm 
this is truly the dark souls of small quality of life mods
Celediel 1 Dec, 2021 @ 10:44am 
This is great, thank you!