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Have you been able to look into the sound-related crash?
Because according to the Change Notes, you have not updated in a year, and it is an interesting coincidence that a little over week ago Zer0 published a video that used your explosion mods.
@{ZET} Inflitor Not much unless you increase the voxel destruction radius in the config or blow up grids with tens of thousands of blocks.
Reduced volume on larger explosion SFX.
any chance this mod is broken?
I have turned off the configs SFX. But the issue persists. Any ideas?
Reference issue detected (circular reference or wrong order)
i have two mods that use this as a dependency, and they are both loaded afterward. is there something else i should look for?
2022-02-25 22:09:52.034 - Thread: 1 -> Exception occurred: System.InvalidCastException: Unable to cast object of type 'Sandbox.Game.Entities.Character.MyCharacter' to type 'VRage.Game.ModAPI.IMySlimBlock'.
at Sandbox.Game.GameSystems.MyDamageSystem.RaiseBeforeDamageAppliedIntenal(Object target, MyDamageInformation& info)
at Sandbox.Game.Entities.Character.MyCharacter.DoDamage(Single damage, MyStringHash damageType, Boolean updateSync, Int64 attackerId)
at Sandbox.Game.Entities.Character.MyCharacter.VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Nullable`1 hitInfo, Int64 attackerId, Int64 realHitEntityId, Boolean shouldDetonateAmmo)
at BiggerExplosions.ExplosionManager.ExplosionInfo.PushEntities(Double rad, Boolean catchup)
at BiggerExplosions.ExplosionManager.Update()
at BiggerExplosions.BiggerExplosionsCore.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)