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░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█ THIS IS DOGE
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█▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█ COPY AND PASTE HIM
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▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌ SO HE CAN TAKE OVER THE WORKSHOP
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░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█ THIS IS DOGE
▐█▐██▐░▄▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌
█▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█ COPY AND PASTE HIM
█▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█
▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌ SO HE CAN TAKE OVER THE WORKSHOP
▌▓▓▓▄▄▀▀▓▓▓▀▓▓▓▓▓▓▓▓█▓█▓█▓▓▌█▌
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INTO THE UNOWN!
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░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█ THIS IS DOGE
▐█▐██▐░▄▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌
█▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█ COPY AND PASTE HIM
█▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█
▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌ SO HE CAN TAKE OVER THE WORKSHOP
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-GANLON and APICOT: temporarily reduces damage taken
-LANSAT: Increases the next attacks damage, But only once
-LIECHI and PETAYA: temporarily increases damage dealt
-SALAC: increases movement speed temporarily
-STARF: randomly chooses one of the effects above
may be unessecary but could be a cool reference to some of the other berry effects
the list can be found in the change notes for v1.2
As for diagonal strongs... I am not entirely sure how to further adress this issue.
I attempted to give a grace period to diagonal moves so you can "slide" into them slightly (for example, DownStrong allows you to input Down-Diagonal strongs for ~2 extra frames) because of how near-impossible it is to input a C-Stick diagonal input on frame one.
Cannot promise much changes in the near future because I sort of have my hands full at the moment, but I do plan to revisit this character at some point and iron out those kinds of details.
Thank you!
Not too sure how much reversible moves there should be... F felt mandatory because it has a projectile. And C and D are somewhat meant to be opposites to each other at the moment? Ill see what I can do.
You deserve a medal of some kind, or a six pack of Coca-cola.
You can check out the current word list in the Discussions page. Yes, sadly, some words are missing, but there is a certain problem of scale that makes it hard to include every single possible word inside this mod...
And yes, I can look into preventing stalling, although I'll have to wait for more feedback on the subject of Unown's balance.
Thank you!
as for N, right now it is a counter that doubles damage/knockback received. As with the rest of the moveset, I expect some numbers to be tweaked, so if it feels too strong it can be lowered a bit (x1.5?)
why not dutch angel dragons