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Speaking of erasing, is there a way to reduce the amount of damage it does? I see that you can reduce or increase the volume of the explosion, but can't see anything for the damage values.
@Kristos9027 There is a config value in the BiggerExplosions Config.xml to modify the explosion volume.
1. arming them all, starting countdown on them all (same time)
2. arming them all, starting countdown on one, letting it blow the others up
Either way, the crater is 300m wide (as if one exploded)
dont know if its me doing something wrong, or the "Bigger Explosions" mod not working properly
I think it should. I have been using this mod with weaponcore before and never had a problem with it.
{LINK REMOVED}https://tinypic.host/image/TErq6
Link lasts only for 5 days sadly. :/
I placed a regular nuke on the ground, as close as possible to the safe zone shield of a Trade Outpost, started the countdown and flew away.
The nuke failed to detonate, so I flew back and decided to remove it, and upon clicking to remove, it blew up.
The entire outpost was vaporized... But the safe zone shield bubble remained.
Not sure if it is a bug or a feature. XD
@lord.riker The warheads are not supposed to damage a grid at all if it has a shield up that is stronger than the explosion. They will damage the shield if they impact it and will damage the grid like normal if the explosion is strong enough to break the shield. If it's not knocking the shield down but still is causing some damage to the grid anyways, that is definitely a bug.