RimWorld

RimWorld

Covetheus (Continued)
24 Comments
Sphericaz 12 Aug, 2024 @ 5:54pm 
Backpacks dont load when i equip them, i have combat extended on is there any issue between the 2 mods i heard combat extended messes with backpacks
Zaljerem  [author] 1 Aug, 2024 @ 8:58am 
New colony - "USCSS Colony Mission"
nachobf_ 1 Aug, 2024 @ 8:39am 
como se puede acceder al scenario de inicio
Elth 18 Jul, 2024 @ 11:49pm 
No problem, glad to help. Craziest part, two mod managers, Rimpy and rimsort, couldnt detect the incompatibility. About a week later, got it sorted.
Zaljerem  [author] 18 Jul, 2024 @ 2:13pm 
Thanks for the report, I just pushed an update.
Elth 18 Jul, 2024 @ 1:06pm 
After searching 479 mods on a test playlist, this mod turned out to be the culprit that conflicted with the boarding process of any aerial vehicle using the vehicles expanded framework. Spews red errors at a rate heavy enough to tank fps..
Evan 24 Mar, 2024 @ 8:51am 
Oh nicceee thankyou so much
Zaljerem  [author] 24 Mar, 2024 @ 8:50am 
Should still work on 1.4, I am updating it to 1.5 as well.
Evan 24 Mar, 2024 @ 8:49am 
does this still work? Cool Mod
handsomegrape 19 May, 2023 @ 7:08am 
Oh thank you, what a nice surprise!
handsomegrape 22 Feb, 2023 @ 1:31am 
@Zaljerem Well I was asking on how to fix it myself so it doesn't require HAR, but if you're willing to do so that would be great.
Zaljerem  [author] 21 Feb, 2023 @ 2:19pm 
No, the android race included requires HAR. Are you asking me to spin the clothing, etc. out into a separate mod?
handsomegrape 21 Feb, 2023 @ 2:14pm 
Would it be enough to just delete the scenario portion in the folder to make it not require HAR? I'm thinking of getting rid of it seeing as it's seemingly broken beyond repair but I don't wish to get rid of this mod.
Zaljerem  [author] 15 Feb, 2023 @ 12:30pm 
No, there's an android race, you start with one if you use the included scenario.
Rex705 15 Feb, 2023 @ 12:29pm 
Wait why does this need HAR? It's just clothing, right?
Zaljerem  [author] 2 Dec, 2021 @ 12:30pm 
@Flash No non-player factions.
Wes 2 Dec, 2021 @ 6:49am 
AEEEEEEEEEEEEEEEEEEEEEEEEEEE
Flash 30 Nov, 2021 @ 11:10am 
The mod have factions?
TheCarrierPrimoris 29 Nov, 2021 @ 1:35pm 
This got me thinking. I know it would probably be more work than it's worth, but wouldn't it be great if you could perform a surgical action on androids to remove their head. They could turn into accessories that add a percentage of their skill to colonists that do certain jobs. I just have the image of a guy with a grumpy look on his face chopping down a tree while a robot head on a nearby stump yells at him to swing faster. You could even build headless android bodies and surgically reattach the head to bring your bot buddies back!

It sounds way more disturbing in text than I intended! Old milk everywhere!
ProfZelonka 29 Nov, 2021 @ 11:57am 
Thank you for bringing this one back!
Zaljerem  [author] 29 Nov, 2021 @ 11:40am 
This one required a few fixes to the Humanoid Alien Races code and a few faction-related fixes. As Wololo noted, most of the item-related mods I've run across have needed little-to-no tweaking. I still sometimes update them and get them to 1.3 so they're more visible to new users.
Wololo 29 Nov, 2021 @ 11:27am 
@inked. frankly apart from adding a 1.3 tag there is nothing to do. these 2 mods are in my modlist and work perfectly.
Inked. 29 Nov, 2021 @ 11:19am 
Awesome. Any chance you can update some of his other mods? His SectorVII and armor retextures are fire.