RimWorld

RimWorld

Awesome Inventory Forked
243 Comments
红色的虾 9 hours ago 
causing black screen in 1.6
El Choclo Argento 11 Jul @ 10:23am 
1.6=?
Crazy Dog 11 Jul @ 9:02am 
Blackscreen in 1.6
Xain 17 Jun @ 2:20pm 
Anyone is having issues with pawns not picking up the items in wishlist?
T h e R a t 5 May @ 10:22pm 
Personal request from me, but could you make the "Restart Game Button" that appears in the dev menu NOT be on by default? I have NO idea why that was rolled into the original mod, and why it covers the Debug menu, leading to one errant twitch causing you to lose God only knows how much progress, but if you do that, hopefully it'll save other people who don't *know* there's an option to disable it some grief.

Why does that even exist to begin with......
月空 2 May @ 8:39am 
Every time I click the button to remove equipage to the storage area, it reports an error. Can we set it up so we can take off the equipage directly like in the original game?
Fabeco 17 Apr @ 12:54pm 
I want to warn you that this mod has some kind of incompatibility, the settlers get wood infinitely, I don't know why, but this happens to me, I was testing mods and only this happens to him
Jeremy Lin 15 Apr @ 10:36pm 
might be incompatible with quality color because sometime the color code would appear https://ibb.co/qYBMvBxh .
Anta'el Feir 5 Apr @ 12:33am 
the mod spams yellow reports in the journal something about inventory, every second, the TPS drop is not really serious but it is unpleasant to play
the same problem as @TheRealLemon and @Dosboy
TheRealLemon 19 Jan @ 7:55pm 
I did some additional testing disabling either of these mods does not fix it: Pick up and haul, While you're up (PUAH), Simple sidearms, Smart medicine.
TheRealLemon 18 Jan @ 3:10pm 
I made a video showing the behaviour https://i.koen.ovh/h4jlwhocqs.mp4
TheRealLemon 16 Jan @ 2:44pm 
I have the same issue as Dosboy
"I'm using combat extended but not setting up any CE loadouts. My pawns will equip all the things in their Awesome inventory loadout but sometimes get stuck in this loop where they are trying to do two things it seems. If I remove the heavy things they continue. Is there a fix for this??? Thanks."
However removing heavy things doesn't even fix it for me. What happens is it picks it up from storage, puts it back in storage, and loop that, forever.
Shadow Wolf 14 Jan @ 6:00pm 
Can we have compatibility with this? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3256317028&searchtext=smart+medicine

With both installed i cant use CE Any Medicine or Stockup the pawn will stay in a loop getting and dropping the med.
Jeremy Lin 1 Dec, 2024 @ 4:41am 
error when open inventory with animals
RocketRacoon 25 Aug, 2024 @ 5:25am 
It's spamming my inventory when I don't have the needed item on map
RocketRacoon 25 Aug, 2024 @ 5:12am 
Is there a way to disable to log that prints when pawns are searching for something from their inventory?
LS 9 Aug, 2024 @ 11:53pm 
After loading the save data, a null is inserted at the end of the allowedDefs in the AwesomeInventoryLoadout filter.
AwesomeInventoryLoadout.Add is being called before the ThingDef is set to AllowedThing in ThingGroupSelector, which is why null is being given to SetAllow.
I had a problem with my mod due to this. I got around this with a null check, but fundamentally I think it would be better to fix this.
Maybe you should scribe AllowedThing in ThingGroupSelector.ExposeData, even when loading.
Faendris 25 Jul, 2024 @ 1:32am 
have an issue where the first pawn gets the inventory completely borked after loading a save all the other ones still work fine just the first pawn only have a working inventory if toggled greedy (list)
hIvE-MiNd 15 Jul, 2024 @ 3:40pm 
There seems to be a bug where if you assign pawns with artificial arms/legs to wear gloves/shoes from Vanilla Apparel Expanded they would try to wear these and causing the gloves/shoes to disappear(because these pawns don't have hands and feet), and since they didn't actually wear these items, they would continuously try to find and wear one until all the gloves/shoes disappear.
L1ghTing 13 Jul, 2024 @ 9:08am 
It‘s a wonderful mod! By the way, can you add equipment color customization to the module settings? I'd appreciate it, thanks!
Smiley Face Killer 7 Jul, 2024 @ 7:45am 
Had the same error of mouse position stack is not empty and constant log spam of red error. Toggled the "Use Loadout" in the mods options and it seems fixed now, at least to the point where I don't get constant log spam and I can actually look at my pawns inventory
Taranchuk  [author] 7 Jul, 2024 @ 2:15am 
Mod update: fixed an issue with saving which broke apparel outfits hopefully
Nothingness_1w3 4 Jul, 2024 @ 11:38am 
completely broken
赛博小猫梦到电子幽灵! 26 Jun, 2024 @ 6:44am 
plz fix it
Nimbostratus 24 Jun, 2024 @ 5:43am 
The mod is broken, and it also damages the dressing scheme, making it unresponsive to clicks
Nimbostratus 24 Jun, 2024 @ 5:42am 
mod坏了,而且附带破坏了着装方案使得其点击无响应
Rohzdear 12 Jun, 2024 @ 4:00am 
DebugLog keeps telling me that the mod failed to load any content, and in fact the mod doesn't seem to do anything when I add it.
Load order seems to be fine.
thoth.unified 30 May, 2024 @ 6:30am 
getting this error all of a sudden:
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch2 (Verse.Root)
Verse.Root_Play:Update ()
The Bard of Hearts 29 May, 2024 @ 10:48pm 
Seems as though if you have someone pick up items with Pick Up and Haul while using this mod, the items just disappear from their inventory and from the world altogether
DigitalCam 26 May, 2024 @ 4:04am 
Mod is broken, do not use until author fixes it.
Dosboy 23 May, 2024 @ 11:03am 
Also, my people put on whatever they want even if I add it to the blacklist. Confused.
Dosboy 23 May, 2024 @ 12:02am 
I'm using combat extended but not setting up any CE loadouts. My pawns will equip all the things in their Awesome inventory loadout but sometimes get stuck in this loop where they are trying to do two things it seems. If I remove the heavy things they continue. Is there a fix for this??? Thanks.
luh grunch 17 May, 2024 @ 12:07pm 
deleting <li isNull="True" /> from your .rws file fixes blank apparel policy tab. i had 2 of that line and deleting both worked.
Merlance 15 May, 2024 @ 6:25am 
Weird bug/glitch where I couldn't scroll though my gear and all windows secondary windows opened up where opaque black and couldn't be interacted with. Took mod out of load order and everything was fixed re-added the mod after saving and everything is working fine.
Charles Darwin 3 May, 2024 @ 11:16pm 
Yup, broken at the moment. Save modification is needed to get working again.
Handy 3 May, 2024 @ 1:36pm 
oh i missed one. compositable loadouts.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2679126859&searchtext=compositable

a bit higher level of control than choose your loadout.
Handy 3 May, 2024 @ 1:33pm 
i have mod combo thats working to get some similar functions, except for automatic pickup of carried equipment like guns and such. also nothing close to the costume system.

weapons tab - only really helps to restrict what pawns will pick up on their own. (one weapon) you have to manually micro them to carry more stuff like a sidearm or melee weapon.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2573988660&searchtext=loadout

smart medicine - the stock up option is restricted to meds and drugs, but its better than nothing.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1309994319&searchtext=smart+med

Im not sure if equipment manager would help fill the gap further. i havent tried it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2790435986&searchtext=loadout

Also, choose your loadout looks pretty promising if i works with your list.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3231731155&searchtext=outfit
Dox 3 May, 2024 @ 10:02am 
Even a new save breaks at some point - be warned.
Anyone know of any similar mods that can stand in for this one until its fixed?
Ts_L 2 May, 2024 @ 4:15am 
This mod is broken in the late game(Comments below said adding a new mod in the mid save
then this problem will occur. But works fine in new save)

Handy`s method works fine for me, I summarize a list

·back up save first
① Inactive Awesome Inventory Forked mod
②Open your save(.rws)in notepad
③ctrl+F to locate </outfitDatabase>
④Delete entire line of <li IsNull="True" /> ( This should locate above </outfits> )

hope this issue get fixed soon, this mod is indispensable to me :steamsad:
Khadgarion 1 May, 2024 @ 11:10pm 
Broken. Also confirming Handy's tip about removing the <li isNull="True" /> works. Removing from modlist for now :(
DigitalCam 1 May, 2024 @ 11:52am 
Confirm Handy's method works. Remove the entry <li isNull="True" /> above </outfits> should allow you to open up the apparel policy menu dialog again. Use the find function (Ctrl + F) to quickly find the entry to delete.
Lambdayronix 1 May, 2024 @ 8:10am 
Also confirming that it's broken. Same situation as Vixel and Handy, no reference to Awesome Inventory at all in the save other than the modlist. I chose to delete all outfits in the <outfits> node and my save returned to normal. I hope this is fixed soon.
阿尤恩 29 Apr, 2024 @ 2:22pm 
A problem occurred later in the game. The colonist's clothing bar did not display the secondary weapons and carried items. When I clicked the button to modify the storage method, an error occurred. The red text popped up.
The specific content was :

"Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch2 (Verse.Root)
Verse.Root_Play:Update ()
When I checked the ghoul and alien backpacks, none of the above happened and everything was normal.

I then tried to take out the items I carried through the console and found that I couldn't. Whether it is dormancy or death
Handy 26 Apr, 2024 @ 7:43pm 
Update: my save is working after deleting the <li isNull="True" /> entries. this mod is nearly indispensable in mid to late game. sad to see 1.5 broke the crap out of it.
rinfin 26 Apr, 2024 @ 6:47pm 
yup.. it's broken. somehow, using gear tab makes it unusable.
Handy 26 Apr, 2024 @ 7:16am 
Oh i should mention that the only references to awesome inventory i could find were in the modlist for the save, and a couple of current jobs. no policy or outfit entries at all.
Handy 26 Apr, 2024 @ 7:14am 
I have the problem Vixel refered to of not being able to manage apparel at all before or after removing the mod. i went to follow his instructions for a fix, and ... there is no reference to awesome inventory in the entire outfits section of the save file. nothing to delete or edit. my save remains unplayably broken until i can figure something out. hit me up if anyone has any ideas.
Vixel Lexiblade 25 Apr, 2024 @ 3:41pm 
Pitching in, mod definitely breaking things at the time of writing, avoid using until fixed.
For those affected and are unable to manage apparel after removing the mod, you will have to do save editing. Some understanding in XML helps. You need to delete awesome inventory's outfit entries from the save. YMMV.

0. !!back up your save file!!
1. Open up your save file in a good editor (vscode or other, dont use notepad), and search for <outfitDatabase>
2. Scroll down and youll see each outfit entry as a list node, <li>(detail)</li> inside the <outfits> node.
3. Search around for <li Class="AwesomeInventory.Loadout.AwesomeInventoryCostume">
4. Now you want to select the start of that entry from the <li class..> to the very end of its closing </li> including its contents and delete it.
5. repeat, and remove other unwanted entries. (such as <li isNull="True" /> just to be safe)
6. Save and test.
Gremlin 23 Apr, 2024 @ 5:46pm 
Log of the error spam when trying to edit Apparel Policies:

https://gist.github.com/HugsLibRecordKeeper/a4ab2d19b714d0ec692d24374ff10137