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There are any "Frankfurt Lamborghini" trigger? I have sailed with Richard into that island but nothing happened.
I think that's a serious glitch. The map looks cool, but I easily bypassed everything. :-(
Btw: If you destroy the docks, the remaining villagers will no longer join your cause, as you are no longer seen as a liberator and more as a intruder. Also, if you walk further to the north after destroying the docks you can help a group of bandits to burn down a village instead of defending it and stripping the dead bandits for their armor, boosting the rest of your army. However, I think taking the Scottish Infantry makes it easier to win the scenario all in all.
Also, might I ask which difficulty you played it on? (It gets a lot harder on higher difficulty, more enemies, better micro and squishier Strongbow ;) )
I don't see any negative repercussions for burning the docks, by the time I can reach them I've already recruited everything orange has to offer and I get even more infantry. The Tuetonic Knights guarding the mines can be easily by splitting off my archers into their own group, maybe replace them with champions or paladins? After recruiting the Italian camp I had more units than will fit on one control group, it was a little too easy.
Historic route can be very hard if you don't know to take the water route and pick up the extra archers and Hentry's pikemen on the other side of the rocks. They should just join with the trigger that removes the rocks and recruits the boats, it's not immediately apparent you are meant to go over to them.
Most of the campaigns and scenarios on the workshop are silly hard/easy, or outright broken, this one really stands out.
This bug appears from time to time since the last patch. It's the developers' fault and has nothing to do with Alkhalim's scenario.
but there is something... i was confused after i killed Henry and then i found no way to William I... oh and then you can consider to fix some triggers (calibrating maybe) because when i confused, i randomly clicked the villagers in the first city, and then Januarius, then he became a soldier. That's annoying because i have to move that unit alone far away to my main army... i suggest you make condition that Richard de Clare must within the blacksmith or the city then another condition to click Januarius... also you should deactivate the first bandits' "ambush!!" trigger after Richard's army arrived to Henry by ship because when you wandering the forest after killing Henry you can attack the bandits from behind and will recieve the message "ambush soldiers!!" after you kill all of the condottieros lol
OVERALL IT'S FANTASTIC AND I SHOULD RATE IT LIKE 4,7/5
I've had similar trouble with that recently, like a few heroes named HJOSS and the like.
Definitely looking forward to more scenarios like this!
Some changes you could also consider are giving Dublin one or two more military buildings (and lowering the pop cap if you lower the player's) as well as upgrade their walls/towers would be pretty nice (Also I don't think they have Murder Holes? That's a bit silly).
I completely forgot about Aoife and just left her at my TC. I actually wonder how much things would be different if I had used her, can you go a bit into detail on how that mechanic works?
To be honest, the no-base path was also fairly easy (or I'm just pretty good at these types of scenarios), but you can excuse a scenario like that being easier, as a lot of people aren't very big fans or particularily great at microing / saving each and every unit.