Garry's Mod

Garry's Mod

Ghost Town
116 kommenttia
Reeky_Peanuts 12.7. klo 13.55 
Automaattinen sisällöntarkistusjärjestelmä ei ole vielä ehtinyt tarkistaa kommenttia. Se piilotetaan, kunnes varmistamme, ettei siinä ole haitallista sisältöä (esim. linkkejä nettisivuille, jotka yrittävät kalastella tietoja).
Random Guy 31.5.2024 klo 13.35 
my game keeps crashing every time i try to launch the map :(
UNATCO Trooper 23.5.2024 klo 13.15 
How do actviate cheats?
freemanyoufoil 9.5.2024 klo 19.46 
is there a sandbox version of this map? or if there isnt can you make one?
fufan 4.5.2024 klo 12.23 
Hurray, the map is available again
ilyabezborodkin 24.5.2023 klo 6.05 
how about update?
Rozoh 30.4.2023 klo 2.09 
what're the console commands that disables the crippling of the player?
loganhunterx 13.2.2023 klo 16.12 
to help your fps
k0nj 11.2.2023 klo 4.31 
Guys pls help its going 5fps :(
alexthedog10 1.2.2023 klo 16.33 
This is the worst map on the workshop by far! It cripple's the player so much that it's almost unplayable, plus if the ghosts attack you, they clip into you making you unable to move and you can't even noclip.
Skulldozer: The Hunger 15.1.2023 klo 12.28 
can u play with friends?
$enek 18.12.2022 klo 9.04 
Is there any way to spawn weapons for example : Physic gun or normal half life 2 ?
re 5.12.2022 klo 12.48 
oh man this is going to be intense
Abi  [tekijä] 16.11.2022 klo 9.46 
I don't model im sorry :(
How ghost hunting utilities works on here I have no idea
fentdroid 16.11.2022 klo 7.05 
why the hell is the ghost model the terrorist bro i was literally dying from laughter
fentdroid 16.11.2022 klo 6.26 
can i spawn weapons in (the ghost hunting utilities) that i downloaded because it said it can work here. i only wanna use the EMF
teo 8.11.2022 klo 14.34 
There are some map exploits you can abuse in survival such as the truck near the factory escape. There is also this one architectural mistake in many buildings where some walls are paper-thin.
Sand 22.10.2022 klo 19.24 
how do u select the game modes
Abi  [tekijä] 23.9.2022 klo 14.01 
Yes.

I can look into toning down the poltergeist throw force when I get the time as it does tend to cause huge lag spikes
Blurp Legendary 23.9.2022 klo 9.26 
i may seem dumb but do you use the car batteries for the low power radio?
NextKurome76TheSoldier 22.9.2022 klo 10.16 
way too many physics inteactions caused by the flying anomaly orb, ie lots of

Crazy angular velocity on entity [1206][prop_physics]
Origin: [4801.516113, 4524.274414, 1605.268433]
Angles: [22.124859, 179.543762, 179.998383]
Velocity: [890.972656, 2298.821777, -3149.699951]
Angular Velocity: [434.778168, -98253.187500, 4745.545410]

errors flooding the console, also objective items tend to get yeeted out of bounds where players cant reach them.
MIKJ 28.8.2022 klo 4.52 
The only thing i saw in this room is that it had no enter/exit.
Abi  [tekijä] 21.8.2022 klo 13.19 
The observer, look at it too many times and it hunts you down :)
Which room was this?
MIKJ 21.8.2022 klo 8.47 
And what is the name of a super fast 2d fully black colored sprite of a man with an axe which teleports you in some room, and kills you there leaving no chances to escape? Also in *some room* i saw a 2d fully black colored sprite of a man which usually stands on the roofs of some buildings.
MIKJ 21.8.2022 klo 7.26 
THIS IS INCREDIBLE. So fun map to play with friends, we love it! Thank you Chopper.
:steamthumbsup:
~ObviouslyKarma~ 20.7.2022 klo 11.35 
seemed to work really well after some changes in my graphics, im using an oculus quest 2.
i could see the ghost activity by pressing a button that lets me open the spawn menu, chat, noclip and etc. i "saw" pop ups like the objective by checking chat, i dont remember if the rescue arriving sends a chat message but if it does id be able to see it.
about the gameplay it was noticeably harder but the whole thing in vr was fun.
especially hitting the zombie ghost (i forgot the name) with a barrel and dying afterwards lol
Abi  [tekijä] 20.7.2022 klo 6.58 
Let me know how it works on vr, im genuinely curious.
I know some issues that might pop up is you won't be able to see the current ghost activity or other pop-ups referring to rescue arriving
~ObviouslyKarma~ 20.7.2022 klo 6.25 
imma try this on vr
rasusibtisam 26.6.2022 klo 8.08 
That terrorist made me think he was a player when i played with my friend, really impressive experience
Onemario 14.5.2022 klo 14.16 
I found a radio in Objective Mode, and I have like five batteries for it, but I have no idea how to insert the batteries into it or make it work.
Nut Buster 2.5.2022 klo 10.38 
oh,ty
Abi  [tekijä] 2.5.2022 klo 9.26 
Cleanup the map in utilities, admin and server cleanup. This completely resets the map
Nut Buster 2.5.2022 klo 9.17 
cus all i can do is just host this map again
Nut Buster 2.5.2022 klo 9.17 
guys,how can i restart the game in mp survival mode?
Abi  [tekijä] 24.3.2022 klo 8.33 
I don't know how to make character models
cat.vtf is a texture of one of my cats which was a joke between me and my friends while testing the map and I forgot to remove
Genuline 24.3.2022 klo 6.05 
two questions for the author, Choppa:
- if you're able to override NPC's with other models, you could also use custom models right? I think it would aid the character of the ghosts a ton
- cat.vtf ?
Genuline 23.3.2022 klo 8.32 
super innovative map foo, I love the concept and execution :spookyghostwitch: I've discovered 4 of the docs so far, mostly about the "passive" ghosts, yet to perform an exorcism or read up on more dangerous varieties. survival kicked my ass while objective is better for snooping out what ghosts do / collecting documents :witchpentagram:
SPINE 16.2.2022 klo 9.07 
i saw IT
Corrin von Drachenor 31.1.2022 klo 11.22 
Prop storm being the poltergeist. The map runs just fine but when that thing comes through it tanks until it ends.
Abi  [tekijä] 31.1.2022 klo 11.21 
For the part 1, the speed of ghosts is something I do not know how to change without using different ai (most of the ghosts are metropolice in disguise) and they are relatively slow so I have to slow down everything to match their speed. Timed sprints are something I dont know how to do without dabbling in custom gamemode and I dont know how to do that. I can look into toning down the 'prop storm' and throwing some maps here and there if you want.

Thanks for playing my map :)
Corrin von Drachenor 31.1.2022 klo 6.50 
Just some stuff I thought of as I played this honestly amazing map.

A few additions to make gameplay a tad better and less RNG would be quite nice.
Corrin von Drachenor 31.1.2022 klo 6.50 
QoL improvement ideas part 2:
Toning down the lifetime of the 'prop storm' would aid in reducing lag as the map runs just fine until all of that stuff is being thrown around.

A map or two scattered around of the town to help players better get their bearings and also help players escape if they happen to survive the round. Sure I could just camp where I enter into, but I feel the point of the map is to explore. I'm also aware of the one in the spawn, but having one or two in key areas of the map itself would further aid the player in planning out routes on the fly.

An additional board explaining the difficulties would also be welcomed.
Corrin von Drachenor 31.1.2022 klo 6.49 
QoL improvement ideas part 1:
Adding in a timed sprint would do wonders in aiding in avoiding the ghosts who do move faster then you.

Having the ghosts despawn after losing sight of you/checking your last known area would also be nice. (plus would encourage players to take proper risks with removing some of them). This would help in preventing some of them from getting stuck.

Having essential items be 'frozen' or something until touched by the player would be nice too so they don't get tossed into the water by the 'prop storm' or thrown into somewhere the player can't reach, effectively killing the run. (character limit is a bitch).
Abi  [tekijä] 29.1.2022 klo 12.09 
Not possible as far as im aware
ThiccMan 29.1.2022 klo 11.43 
could the ai be teleported right under you (since they will be closer then the render distance limit) when they are further away then the fog and teleported back into the world at random times?
Abi  [tekijä] 29.1.2022 klo 11.37 
Tried to use the fog to optimise but unfortunately the AI does not work when not rendered so it would greatly break the map :(
ThiccMan 29.1.2022 klo 9.31 
is there any optimization that i can do to reduce the lag?
since this map has fog at a pretty close distance i would imagine there is a command that lets you reduce the draw/render distance of everything to about that much
beet eater 23.1.2022 klo 17.48 
after 1 year in development, hopefully it would have been worth the wait
Abi  [tekijä] 11.1.2022 klo 10.52 
doesnt require anything other than the map itself!