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This could be a water-themed character who's like a cloud elemental. It covers all the same moves. Forward strong sends out a cloud than lets out a fist or burst of static when releases. Down special is condensing their vapor body into a puddle. Neutral special is a giant water orb that leaves the opponent soaked and set up for Up special, which goes from a cloud teleport to a lightning bolt teleport. Down special is an ice wall.
It would have been the perfect character to be in Rivals 2.
As it is, I guess we'll have to settle for this masterpiece on one only.
Or Cinderace with football-like gimmicks.
THEN THE HOLY TRINITY SHALL BE COMPLETE!!!1!!1111!!1!!!111!!1
I just have to get used to the floatiness but thanks for these changes. Also dose mean look have a new feature? The wall appears after a second of placing it. Does it have a new propperty?
sableye is my fav. pokemon
B-air is the move that I haven't found useful. Hitting it makes it so i drift to the direction of the b-air pulling me away from the opponent, also the opponent can fall of those strings very commonly, its inconsistent. Maybe ad some grab mechanics to it to pop them above you or in front
His Dash attack as a burst option is slow and loses mostly in priority, the concept of leading into a combo is amazing but it hardly does this right if the opponent knows how to DI it. Maybe adjust the angle so it to send straight up
For a character that is meant to excel at been in the air his most useful aerial is f-air as is good for approaching with its big hit-box and for kills, n-air and d-air are good combo moves but n-air is easily DIable and d-air is kind of hard to hit but it leads to his other aerials so its good enough. Maybe ad some grab mechanics to n-air to make it more consistent?