Space Engineers

Space Engineers

Vulcan AutoCannons
59 Comments
Scientist 17 May @ 1:17pm 
So the TIO modpack is conflicting with blocks from your other mods? Kinda makes sense. Funny its named TIO, its a icecream brand in my country.
TK_Over50 14 May @ 4:04pm 
It really did! Keep up the wonderful work.
Killerbee77  [author] 11 May @ 3:42pm 
Hope it helped
TK_Over50 10 May @ 11:02pm 
I didn't think about that. THANKS!!!
Killerbee77  [author] 6 May @ 3:33pm 
It seems like there is some kind of conflict. Weapons have IDs and there seems to be something in your world using the same ID as the Vulcan. You don’t have this mod and my weapon pack both in your world right?
Scientist 6 May @ 12:45pm 
My weapons do use weaponcore, but its not a issue is it, since VAC also uses WC? I,m getting this warning:
"CoreSystems hard crashed during block init, shutting down. Ensure you dont have duplicate weapons from different mods. Send log files to server admin or submit bug report to author. Crashed mod ID and block name: 2623116513 - SG_Vulcan_AutoCannon_Block"
Not sure why the mod ID is the one for TIO industries, a modpack also made by you.
https://imgur.com/a/vTGoVji - Attached images of what the mod does.
Killerbee77  [author] 18 Apr @ 4:27pm 
If not trying to mix them will cause issues
Killerbee77  [author] 18 Apr @ 4:27pm 
Do your other modded weapons use weaponcore?
Scientist 18 Apr @ 5:17am 
Vulcan autocannons breaks my modded pvp weapons, not allowing them to shoot at all. Consider this mod a conflict or broken
bigbabybull 26 Feb @ 4:31pm 
i wish people making blueprints would stop posting dark picture. didnt u look at this? its so dark i cannt tell what it looks like. please stop
TK_Over50 19 Sep, 2024 @ 7:54pm 
HELP!!! I'm getting about 360 errors like this!!!

2024-09-19 08:44:34.523 - Thread: 1 -> Build Info error/exception: Error in status override :: block=MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small; action=Shoot_On; index=7; group=
System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Weapons.MyGunBase.GetInventoryAmmoMagazinesCount()
at Digi.BuildInfo.Features.ToolbarInfo.StatusOverride.Weapons.Shoot(StringBuilder sb, ToolbarItem item)
at Digi.BuildInfo.Features.ToolbarInfo.ToolbarStatusProcessor.UpdateAfterSim(Int32 tick)
TiGeR 10 Mar, 2024 @ 6:57am 
Hello
The description says that it is fully colorable, there is an element holding the barrel which is only painted but without any skin on the paint.
Is this how it's supposed to be? or maybe there's something wrong with me, the entire turret is nicely covered with skin except for this one element that looks strange without skin.
Regards
Levi_Exiled 7 Mar, 2024 @ 5:40pm 
Looks amazing but it has a vanilla sound which is horrible. You could add a cool sound to it. Any different sound. heavy .50 cal sound could be cool. Anything but the vanilla sound effect basically. Looks really good tho.
Cam 7 Jan, 2024 @ 7:59am 
i realized soon after i posted that it uses the same ammo as the thunderbolt lol it just wasnt accepting it because my grid was turned off :steamfacepalm:
Killerbee77  [author] 7 Jan, 2024 @ 1:13am 
.50cal I believe
Cam 6 Jan, 2024 @ 8:37pm 
hi, im also struggling to find where the ammo production is.. i am also using IO but that shouldnt be an issue. the m1 thunderbolt ammo shows up tho..
Karma Knight 9 Apr, 2023 @ 12:52am 
I love weapons that are kinda rugged and use conventional projectile ammunition. The other gun you made that fires tungsten rounds is awesome too. Do you plan to make more "old tech" weapons? I plan on making a server eventually and wanted to have a nice diversity of old technology weapons as well as futuristic
Killerbee77  [author] 8 Apr, 2023 @ 12:22pm 
Thanks :3
Karma Knight 7 Apr, 2023 @ 9:59pm 
Your weapons are beautiful killerbee
jivaii 15 Jan, 2023 @ 12:52am 
black_dragon1230, it should show up as ".50 Cal ammunition"
black_dragon1230 15 Jan, 2023 @ 12:13am 
The ammo for this doesnt seem to be available in the assembler. Let me know if somehow im missing it. I scrolled the list like 10 times and didnt see it.
Killerbee77  [author] 29 Nov, 2022 @ 1:06pm 
Glad ya like them :3. Thinking about adding some ammo ejection to this weapon now that I got it figured out :winter2019coolyul:
BIV 29 Nov, 2022 @ 8:29am 
Great looking mod Killerbee, I look forward to destroying enemy ships by slicing them in half with round after round. Please keep up the good work and thanks for sharing your thoughts and time with others. Cheers mate.
Killerbee77  [author] 8 Sep, 2022 @ 1:49pm 
Lmao
bigfootv 8 Sep, 2022 @ 1:16pm 
Nevermind Killerbee77,

User error, me, would help if I put the mod in the world list. (Facepalm) Old timers. :steamhappy:
bigfootv 8 Sep, 2022 @ 12:59pm 
Where on the G menu would these be? Not finding them.

Thanks
Killerbee77  [author] 29 Jan, 2022 @ 10:16am 
Should be a config where you can edit some of the basic things of it though not sure if passive power draw is included in that. A small grid reactor produces 500Kw so 150Kw isn't all that much game wise.
gfaster 29 Jan, 2022 @ 10:02am 
is there a way to adjust the passive power draw, 150Kw is a massive amount of power. For comparison, I went and found a real generator [www.electricgeneratorsdirect.com] rated for 150Kw. It's really a massive amount of electricity and I get balance reasoning, I would like to be able to adjust it for my own world.
Killerbee77  [author] 18 Jan, 2022 @ 7:25am 
Good to hear and glad ya like them :)
gambler01omega 17 Jan, 2022 @ 7:06pm 
i may still suck at making warships but these weapons makes me keep trying lol,
CANT WAIT FOR THAT IRON MAIDEN! I love weapons for warships that add more flavor to space combat!

@Killerbee77

Keep it up enjoying your weapons, i keep coming back to SE for these.
big coom daddy 5 Jan, 2022 @ 1:24am 
Ye dude these are modelled so fricking well, there's not too much on the workshop atm that can match them. Can't wait for some more stuff from you :steamhappy:
Killerbee77  [author] 4 Jan, 2022 @ 8:27am 
I will eventually probably add some fixed weapon versions of my weapons though I don’t have plans to do it in the near future. Glad ya like it it tho :)
big coom daddy 3 Jan, 2022 @ 9:59pm 
Mannnnnnnn I love the look of this, would be awesome if you had non-turret variants of some of these blocks!! I've just finished work on an awesome little exosuit, and this would make it absolutely perfect!!!
Killerbee77  [author] 24 Dec, 2021 @ 1:03pm 
Glad ya like it :). As of now though I don’t have any plans to make a large grid version though. This is a general purpose weapon for small grid and I already have a general purpose large grid weapon close to release.
Lord Raso 24 Dec, 2021 @ 8:15am 
This looks so slick!
An plans for a large grid version? Maybe the Large grid variant would be double barreled and capable of retracting into the vessel like your other weapons?
Would also be cool if you had one where it peaks out sideways (either on a straight or 45 degree block) for making AA clusters?
Killerbee77  [author] 17 Dec, 2021 @ 7:10pm 
Thanks <3
<Janela> 17 Dec, 2021 @ 7:07pm 
your modded blocks are only getting cooler. My new favorite weapons right now. Keep up with the awesome work!
Fizzy 15 Dec, 2021 @ 10:16pm 
Awesome love it man!, keep it up.
Killerbee77  [author] 5 Dec, 2021 @ 9:08pm 
Found the imposter
Slype 5 Dec, 2021 @ 2:08pm 
huh, found a look alike
Killerbee77  [author] 4 Dec, 2021 @ 10:25am 
But glad ya like it :3
Killerbee77  [author] 4 Dec, 2021 @ 10:25am 
Yeah I may decide to go back and make the bullets higher quality. I just figured it won’t be looked at up close all the time so they were put at a lower quality
Krotos 3 Dec, 2021 @ 10:17pm 
Absolutely stunning model, this is an instant favorite and I'm absolutely going to use the HECK out of this. I do, however, have some feedback on the visuals. The rounds in the feed belt look absolutely out of place and render in extremely low quality. Everything else is gorgeous.
Killerbee77  [author] 2 Dec, 2021 @ 5:22pm 
Thx glad ya like it :)
Stardust 2 Dec, 2021 @ 4:51pm 
Looks cool! Epic job :p2cube:
ATF_Coldblooded Carebear || 2 Dec, 2021 @ 2:45pm 
Thanks
Killerbee77  [author] 2 Dec, 2021 @ 1:16pm 
ATF:Off the top of my head I think its a little less then 4 rounds per second
Killerbee77  [author] 2 Dec, 2021 @ 1:14pm 
Uhhh are you seeing the tank turret ingame with this mod? Should just be the auto cannon
DiabeticDuckling 2 Dec, 2021 @ 12:03pm 
the M1A1 tank turret what ammo does it take as im having problems with it
ATF_Coldblooded Carebear || 2 Dec, 2021 @ 11:27am 
What the ROF??