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"CoreSystems hard crashed during block init, shutting down. Ensure you dont have duplicate weapons from different mods. Send log files to server admin or submit bug report to author. Crashed mod ID and block name: 2623116513 - SG_Vulcan_AutoCannon_Block"
Not sure why the mod ID is the one for TIO industries, a modpack also made by you.
https://imgur.com/a/vTGoVji - Attached images of what the mod does.
2024-09-19 08:44:34.523 - Thread: 1 -> Build Info error/exception: Error in status override :: block=MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small; action=Shoot_On; index=7; group=
System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Weapons.MyGunBase.GetInventoryAmmoMagazinesCount()
at Digi.BuildInfo.Features.ToolbarInfo.StatusOverride.Weapons.Shoot(StringBuilder sb, ToolbarItem item)
at Digi.BuildInfo.Features.ToolbarInfo.ToolbarStatusProcessor.UpdateAfterSim(Int32 tick)
The description says that it is fully colorable, there is an element holding the barrel which is only painted but without any skin on the paint.
Is this how it's supposed to be? or maybe there's something wrong with me, the entire turret is nicely covered with skin except for this one element that looks strange without skin.
Regards
User error, me, would help if I put the mod in the world list. (Facepalm) Old timers.
Thanks
CANT WAIT FOR THAT IRON MAIDEN! I love weapons for warships that add more flavor to space combat!
@Killerbee77
Keep it up enjoying your weapons, i keep coming back to SE for these.
An plans for a large grid version? Maybe the Large grid variant would be double barreled and capable of retracting into the vessel like your other weapons?
Would also be cool if you had one where it peaks out sideways (either on a straight or 45 degree block) for making AA clusters?