RimWorld

RimWorld

Kurin, The Three Tailed Fox [Deluxe Edition]
1,309 Comments
Drynen 9 hours ago 
From what I've seen, my fame/infamy is being reset every time I load a save. The only error I found in the log is this :

Cannot register RimWorld.Apparel Kurin_Tactical_Armor851669, (id=Thing_Kurin_Tactical_Armor851669 in loaded object directory. Id already used by RimWorld.Apparel Kurin_Tactical_Armor851669.

Also the kurin ending quest spam is back in my run.
[いのしし_3]  [author] 17 hours ago 
Drynen, fame/infamy points shouldn't decrease, there is no mechanism in the mod that takes down the points except of using dev mode button to reset them.

It's odd. If it happens again, please try to track what events had happened before the points depletion, I have checked the code and they should be saved properly, it shouldn't be save-loading issue. And about the subscription, the update rate is slow for performance purpose, it could go negative, but haven't it auto-updated for you?
Drynen 17 hours ago 
It seems fixed. I didn't get a quest when I already have one. Thanks !

I also wanted to ask : Is fame temporary ? I noticed multiple time that my fame just melt to 0 sometimes. I'm not always interacting with the kurin faction, but the fall off seems a bit brutal.

Oh and also, the trade subscription days left can go in the negative, even though I have enough gold next to a beacon, but I can still freely call trade shuttle.
[いのしし_3]  [author] 18 hours ago 
DeathD9, if a colonist is restricted from wearing kurin apparel - they cannot wear kurin tactical armor either.

Drynen, does the issue still exist?
Drynen 22 Jul @ 2:07pm 
Everytime I receive visit from the kurin faction, they give me the quest for the kurin ending, so now my quest log is flooded with the same quest with how many I void. Not a huge deal, but still kinda annoying.
DeathD9 19 Jul @ 6:10am 
how the Kurin Dresser works? I place a pawn inside the interaction cell Clicking dress does literally nothing (kurin Hoppers has tactical armor inside) what do i miss?
[いのしし_3]  [author] 18 Jul @ 2:19pm 
KyuubiNoTamamo, kurin vehicles were only recently restored for 1.6, kurin exosuits are absent there.

Dorothy Haze, damn it, it's old and odd bug, i haven't figured out what is the reason behind such behaviour.

Tax Evasion is my Passion 💸💸, I encourage you to go to the kurin tutorial that is accessible from main menu.
Strange bug where all research is HUGE like in the hundreds of thousands
Dorothy Haze 18 Jul @ 8:44am 
@「いのしし_3」It doesn't seem to have been fixed. For whatever reason, the Kurinism meme shows a massive list of venerated animals as part of the "Sacred Foxes". I would attach a picture if I could. It's almost as if it's just grabbing every animal and including it as a "Sacred Fox" for some reason.
KyuubiNoTamamo 17 Jul @ 8:37pm 
IDK if this is a bug o cause certain things updated and borked when 1.6 came out but none of the vehicles are showing up now
[いのしし_3]  [author] 17 Jul @ 7:28am 
ABlankMask, with hugslib you can share the logs. Without logs file i cannot help because i have no idea what is happening there.

Bottleneck[JP], should be fixed now

Dorothy Haze, check if the issue still exists after the update

KyuubiNoTamamo, probably later, i have some ideas for the kurin space armor design, but i have no time for that

And thank you everyone who is cheering for the mod. :r_heart::r_heart::r_heart:
KyuubiNoTamamo 16 Jul @ 10:58pm 
Kinda need a vac suit for the kurins
依玲 16 Jul @ 7:29pm 
Great mod, thank you for the update
Dorothy Haze 16 Jul @ 4:32pm 
I'm not sure if it's intentional, but the Kurinism ideology has every animal as being sacred? Which I don't think it should be, especially if vegetarianism is going to be a negative for the ideology.
Bottleneck[JP] 16 Jul @ 6:00am 
日本語で申し訳ありません。Kurin, The Three Tailed Fox [Deluxe Edition]を導入すると、動物の解体時にエラーが発生します。前提modとこのmodのみの環境でも発生するので間違いないようです。お忙しい中すみませんが、修正はできるでしょうか?

Sorry for the Japanese. When I install Kurin, The Three Tailed Fox [Deluxe Edition], an error occurs when dissecting an animal. It seems to be correct because it occurs even in an environment with only the prerequisite mod and this mod. I'm sorry to bother you, but can you fix it?
ABlankMask 15 Jul @ 10:30am 
Is there a list of mod incompatibilities anywhere? When creating a new game with this version (but not the lite version)

--World Map is empty
--No pawn ui/command buttons appear when selecting a pawn
--Pawns and animals wont move

I'd report it in the bug forum, but Im not seeing any incompatibility lists like the forum says to look for, so i have no way to see if its an actual bug or just a mod conflict.
SandFox 15 Jul @ 9:32am 
You can change it in the Kurin Mode settings.
Cute ears and cute hair even in the Kurin Tactical Helmet!
D!SCOLOЯ 15 Jul @ 7:51am 
Its it normal ? That when wearing kurin tactical helm cause kurin pawn to be bald when wearing it ? I dont know about other helm i didt test it.
Emperor_Tylo 14 Jul @ 6:39pm 
You are incredible.
Fluffy Tails 14 Jul @ 5:29pm 
@ [いのしし_3]
Thanks for the Follow up,
The hard crash turned out to be another mod!
Also thanks for telling me of the setting, I must of missed it when I was checking it earlier.

Glad to see the mod is up again!
Mechonyo 14 Jul @ 12:25pm 
Thank you very much for bringing the mod back up so quickly! :machiko:

If I may ask, do you know why that happened?
春日影高手 14 Jul @ 10:39am 
MY HERO!!!
[いのしし_3]  [author] 14 Jul @ 8:34am 
Fluffy Tails, is the issue with hard crashes still there?

DanZinagri, fixed

Theultramadman, oh, uh, noted

acbgrf, fixed

Fluffy Tails, some kurin headgear hides kurin ears and hairs, you can turn it off in the settings.
Fluffy Tails 13 Jul @ 3:37am 
Anyway to hide the hats just deleting Kurin hair?
acbgrf 13 Jul @ 2:45am 
I like this mod,but now there is something wrong with the mech. I can't right click the colony mech.:steamsad:
Theultramadman 12 Jul @ 10:24pm 
Small issue but noticed that the "Kurin right ear (small)" gene seems to be facing the wrong way if the pawn is facing left. This causes their portrait to look messed up. Example image linked
https://postimg.cc/3WtNHZy5
DanZinagri 12 Jul @ 4:31pm 
Seems to work fine up until i add the vehicle framework mod, moment i add that it starts throwing errors.

Exception loading def from file ThingDef_Production.xml: System.ArgumentException: Could not find type named KurinDeluxeEditionVehicles.CompProperties_CompChargingStation from node <li MayRequire="SmashPhil.VehicleFramework" Class="KurinDeluxeEditionVehicles.CompProperties_CompChargingStation"><soundDef>Kurin_Sound_Charging_Station</soundDef><rechargePerTick>1</rechargePerTick></li>
Fluffy Tails 12 Jul @ 12:08am 
idk if its this mod or something else, but the game hard crashes when interacting with any of the new traps in the DLC
AdriaNeei 11 Jul @ 11:29pm 
Thank you for update! Glory to kurins!
Bottleneck[JP] 11 Jul @ 3:40pm 
1.6!!!!THX!!!!
[いのしし_3]  [author] 11 Jul @ 3:37pm 
:Mirro_sakura: Update notice.

Here we go again. It just works, but report bugs and odd stuff that you encountered.

The full log as usually is placed in the settings, but the nuclear thing is that i removed kurin tech lock. Have fun and may Kumiho guide you!
oscarmdsh69 11 Jul @ 2:10pm 
1.6 update coming?
[いのしし_3]  [author] 9 Jul @ 5:13am 
Flyboy1945, indeed, i love it as well

醒目寄寄子, in order to being able to call kurin trading shuttles you must be allied with kurins, after that you need to buy the Kurin Trading Association subscription in the communication console's faction dialogue with kurins, and after that you will be able to call the trading shuttles in that dialogue window.
醒目寄寄子 8 Jul @ 9:17pm 
In the new version, the Fox's Trade Ship has become unusable, how do I reactivate it?
Flyboy1945 8 Jul @ 5:30pm 
Liking the new thumbnail!
[いのしし_3]  [author] 7 Jul @ 8:22am 
SandFox, you may want to hop on discord server; helping with translation there is much easier than here.
[いのしし_3]  [author] 7 Jul @ 8:20am 
SandFox, try this <Kurin_Fabricator_MeatConverter.comps.CompRefuelable.fuelLabel>
SandFox 7 Jul @ 7:47am 
Thank you! It's working normally.
I also managed to find and change the "Data Drive" item and solved the difficult vehicle translation :D
There is one new problem..

There is a command like below in the "ThingDef" folder, but the Kurin Biofuel is not displayed as "쿠린 생물 연료".The item is displayed fine, but the letters of the fuel amount displayed in the meat converter do not change.
Can you tell me what to do??
SandFox 7 Jul @ 6:52am 
<Kurin_Fabricator_MeatConverter.label>쿠린 고기 변환기</Kurin_Fabricator_MeatConverter.label>
<Kurin_Fabricator_MeatConverter.description>쿠린 고기 변환기는 쿠린의 기술에 대한 자부심을 반영하는 재료, 도구 등을 자동으로 생산할 수 있는 쿠린의 첨단 3D 프린터입니다.\n\n이 모델(FX.MMCF)은 일반적인 쿠린을 위해 모든 고기를 토끼 고기나 쇠고기로 변환하기 위해 설계되었습니다.\n\n작동을 위해서는 연료가 필요합니다.</Kurin_Fabricator_MeatConverter.description>
<Kurin_Fabricator_MeatConverter.comps.5.fuelLabel>쿠린 생물연료</Kurin_Fabricator_MeatConverter.comps.5.fuelLabel>
[いのしし_3]  [author] 6 Jul @ 11:46pm 
f1p5plus\Languages\English\Keyed -> Kurin.xml -> <KurinTacticalArmorEnergy>

all Tkeys for 1.5/1.6 are there
SandFox 6 Jul @ 11:35pm 
I'm currently working on the Korean translation of your mod, and I'm having trouble locating a specific entry.
I’m trying to find where the label and description for the command "armor energy" are defined.
Could you let me know which file or XML section they are in, so I can translate them properly?
Thank you in advance!
[いのしし_3]  [author] 30 Jun @ 1:34pm 
Jolak, the issue must be fixed after the update, I'm sorry for that.

SandFox, from now on the hi-tech kurin helmets hide kurin hairs only if you have the toggle that hides kurin ears enabled. So if the ears are hidden the hairs will be hidden where it is needed as well.
SandFox 29 Jun @ 8:39pm 
Can you add a check option to prevent going bald??
It's so sad that you go bald when certain situations occur where your hat is hidden, like when you're sleeping, swimming, showering, etc.
[いのしし_3]  [author] 29 Jun @ 5:18pm 
SandFox, okay, I have just tweaked the code and kurins should not punch any roofs. Maybe that was too aggressive while retrieving the comrades. As for the helmets, the helmets must hide the hair, otherwise it would look ugly.
SandFox 29 Jun @ 3:09pm 
"Kurin Tactical Armor Helmet" makes you bald when worn..
I wish this could be fixed..
SandFox 29 Jun @ 3:07pm 
The Allied Kurin has the ability to reclaim corpses.
The problem is... it lands through roofs, mountain roofs. Especially when you break through mountain roofs, all my houses around it are also broken...
Mallory Forever 27 Jun @ 2:24am 
The size of apparels seem a bot larger than the body size, nothing serious but it does bother me a little seeing their clothes not matching, making their head look smaller.
[いのしし_3]  [author] 26 Jun @ 1:55pm 
xkuripuri, they are "hidden", in the research tree, cannot be unlocked, but still visible.

FalconCritical, I appreciate that.

Jolak, no, you are the first person who mentioned such stuff. I have just checked it in the game and I cannot replicate the issue.
Jolak 26 Jun @ 1:26pm 
I believe I might have a bug with the reputation system.
After reaching the "liked" reputation status, I keep on getting notifications that my reputation is "liked".

Has there been any other people who received this same bug? Is there any way I could possibly remove this notification from popping up?
FalconCritical 24 Jun @ 12:01am 
Not sure which update it was that added this, but when I saw Kurins pick up their wounded as their caravan left the map (after beating up the Empire Tribute Collector), it made me genuinely say "aww, that's cute". I'm so used to vanilla factions just abandoning their friends when they get downed on the player map. Love your work.