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Can you make the NPC use Beep AI so they 'stalk' you for the quest? I'm using Genesis and it adds lot of NPC, it could be difficult to found the one with the quest and i don't want to be spoiled.
I hope you make more content, lore related :) and even 'evil' quest.
Thank you
i looked at a map image but cant see it :)
There's a custom Wanderer game start that begins in Blister Hill, which I included temporarily just for testing purposes.
rimworld modding ive made some like my rimside recycling mod, but in order to achieve the sub-levels / nested way to randomise things, i had to put random items in random containers, and then randomise the containers in other containers to achieve the granularity, but it turned out ok so far :)
I think you're already sensing that a lot of Kenshi modding comes down to working around limitations within the code. Then again, there are definitely some things that I still don't understand, myself, so I could always be wrong.
Though it can still be fun. My first attempt at a quest in Kenshi was writing an escort mission (taking a character from The Hub to Squin). I had to get extremely creative with it to make it work.
(but its open to cheating) :)
maybe each quest person is a recruitable person, and the reward is in their backpack (which you gain access to when they join? :)
(i know you cant give armour or weapons via dialoge but simple uest item representing a package given, used as ingredient to make weapon/armour via crafting in building representing a package opener could be a decent work around)
would make early game/scavenger playthroughs more intresting and non bounty poster assasination missons for more high end uests