Barotrauma

Barotrauma

Transparent Diving Helmets
73 Comments
Battle Engineer 29 Nov, 2024 @ 3:51pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2930668951
you mean like this? the mod thats been out for ages
Radon 29 Oct, 2024 @ 7:20pm 
Understood
☩ Fisher the Pious ☩  [author] 29 Oct, 2024 @ 2:04am 
@Radon I could make one if there's demand. In the process of setting up my home office atm.
Radon 23 Oct, 2024 @ 5:27am 
need a mod that makes them opaque now
☩ Fisher the Pious ☩  [author] 25 Nov, 2023 @ 1:49pm 
Just checked the stats and looks like people are still subscribing, and we have 8,000 people still subscribed. I will continue to keep it updated. Thanks for the continued support.
☩ Fisher the Pious ☩  [author] 25 Nov, 2023 @ 1:46pm 
@Battle Engineer I'll check the psd file I made for it. @MrWomanStealer that's true, all integrated now. @AngeL, would you like me to maintain it going forward?
Battle Engineer 8 Feb, 2023 @ 10:56pm 
what font does the icon use?
AngeL 2 Feb, 2023 @ 10:44am 
I like this one better, makes the helmets bigger so i can see faces easier
horse 2 Feb, 2023 @ 9:32am 
Obselete. Interigated into vanilla.
Naturtok 27 Jan, 2023 @ 5:38pm 
The next update more or less rolls this mod into vanilla, right?
☩ Fisher the Pious ☩  [author] 24 Dec, 2022 @ 6:30am 
Thanks for pointing this out @NanoBunTV pushing a fix out now :captainclown:
NanoBunTV 23 Dec, 2022 @ 8:31pm 
PUCS when placed in a diving suit locker still show the locker as empty, and throw this error: Sprite "C:/Users/natha/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2670466527/pucs.png" not found!
☩ Fisher the Pious ☩  [author] 21 Dec, 2022 @ 1:15pm 
No worries mate, thanks for letting me know. The mod has been updated. Just tested it and seems to all be working fine :captainclown:
Imponte Ruiner 21 Dec, 2022 @ 1:01pm 
It`s ok, just letting u know about the bug.
☩ Fisher the Pious ☩  [author] 21 Dec, 2022 @ 12:20pm 
Apologies I've tying up loose ends at work for Christmas, going to look into this now gents.
The shitter of mouths 18 Dec, 2022 @ 1:00pm 
The 4 circuits happens to me, I didn't even sub to the mod
sokolov 15 Dec, 2022 @ 11:25am 
wait 4 years for the mod to be updated
Imponte Ruiner 15 Dec, 2022 @ 6:33am 
In our multiplayer after Holiday Update, suits now have broken sprites, for example Combat Diving Suit have an image of 4 circuits. Any solutions?
☩ Fisher the Pious ☩  [author] 21 Oct, 2022 @ 10:10am 
Respawn suit is in now :captainclown:
☩ Fisher the Pious ☩  [author] 21 Oct, 2022 @ 8:43am 
Apologies, I've been working on a large project at work and got side-tracked. Updated the mod to stop the OP start bug, looks like the xml's were restructured in the patch and the changes caused weird interactions. Everything is Vanilla barring the transparency of the helmets. Just editing the new Respawn suits now but the latest version is bug free. Thanks for your patience guys.
sokolov 21 Oct, 2022 @ 1:32am 
I don't know if clientside mods exist, I only know that clientside lua does. Maybe editing the XML will work on its own since all you do is change how the sprite is rendered for you. I never really tried doing this myself though.

Spritesheet for diving suit helmets are located in Content/Jobgear/headgears.png you can make the helmets transparent yourself or copy the ones from this mod.
Then you open Content/Items/Diving/divinggear.xml and at lines 88, 240, 349, 432 all you need to do is set the scale to 0.70, set hideotherwearables to "false" and finally set hidelimb to "false".

Just remember that these changes will get reverted when you will verify the game files or the game receives an update.
Gunseeker 21 Oct, 2022 @ 1:01am 
Also do you know if there is a way to make a mod like this work client-side? I know only replacing the helmet sprites in the game files already works but I'm not sure about whether changing an XML file like this would work client-side and let me play Multiplayer with it on...
Gunseeker 21 Oct, 2022 @ 12:59am 
Yeah thanks for the quick reply, I just found that out from asking in different thread myself, and cant believe I missed that lol
sokolov 20 Oct, 2022 @ 11:10pm 
Set hideotherwearables to "false" which will display both hair and hats.
Gunseeker 20 Oct, 2022 @ 11:06pm 
Also unrelated question, how do you get the hair to continue to show with the helmets? When I tried to do something similar myself, the character's hair would go missing when underneath the helmets. All I have done so far is replaced the headgears.png with transparent versions, and changed the .xml files of the helmets to have "hidelimb=false" instead of true.
Gunseeker 20 Oct, 2022 @ 10:14pm 
Can you make this work with the Respawn Suit? (Disposable Diving Suit)
☩ Fisher the Pious ☩  [author] 19 Oct, 2022 @ 12:07pm 
Just booted it up and you're right mate, working on a fix now.
sokolov 16 Oct, 2022 @ 6:19am 
Regarding changes to the suits, PUCS had it's radiation resistance nerfed to 90% but in the mod it's still 100%.
Also why does this mod replace the disposable suits from shuttles and randomly replace starting gear to either be Combat Suits, Abyss suits or a randomization of both?
☩ Fisher the Pious ☩  [author] 12 Oct, 2022 @ 5:34am 
I'll get the sprite positions fixed this evening, thanks for the heads up @Whitehouse. Much appreciated bud <3
Whitehouse 10 Oct, 2022 @ 5:58pm 
The suits in the diving lockers aren't correctly positioned. They're slightly higher up than they're supposed to be.
Patriote 4 Oct, 2022 @ 3:07pm 
ok!
☩ Fisher the Pious ☩  [author] 4 Oct, 2022 @ 7:17am 
@Camrade Carter, this should still work bud. According to the patch notes there shouldn't have been any changes to the suits. I'
Patriote 1 Oct, 2022 @ 12:30pm 
Hey, does this still work?
CheeseWheelGuy 3 Aug, 2022 @ 2:14am 
thanks, homie. even if they dont give you perms i still appreciate you trying.
☩ Fisher the Pious ☩  [author] 1 Aug, 2022 @ 6:08am 
@CheeseWheelGuy I'll have a look and shoot the creator a message think I've seen them on the Discord. I'd probably have to edit their files, so just want to get permission from them first.
CheeseWheelGuy 30 Jul, 2022 @ 5:00am 
i understand if you can't, but could you try to make it work for EK armory hardsuits? i'd much appreciate it

(praise the honkmother)
☩ Fisher the Pious ☩  [author] 27 Jul, 2022 @ 2:00pm 
Might have made alterations to the sprites in a recent update, I'm working in the office tomorrow but I'll get it rectified Friday evening mate. Thanks for letting me know @Draconis.
Draconis🐊 27 Jul, 2022 @ 10:01am 
Simple but very nice visual mod but I am noticing all suits except the basic one are misaligned in the dive lockers. Saw this happen on a few other mods that altered suits.
☩ Fisher the Pious ☩  [author] 20 Jul, 2022 @ 5:20am 
Cheers my guy :captainclown:
CheeseWheelGuy 18 Jul, 2022 @ 7:03pm 
now what kind of absolute loony doesnt put jerma in the thumbnail???? bad mod, bad author.

(actually great mod thanks for this)
Kardagan 4 Jun, 2022 @ 2:24pm 
make EK mod version please
Binski 4 Jun, 2022 @ 12:39pm 
any chance we can get a transparent cock diving suit ?
Nes-AliTheAvali [GUC] 1 Jun, 2022 @ 11:25pm 
hey could we get a version where the head part of the suit is a separate helmet. let me know if you are confused thx.
lechkingofdead 17 May, 2022 @ 11:37pm 
side wonder this is than up to date im gonna assume
☩ Fisher the Pious ☩  [author] 10 May, 2022 @ 8:33am 
@Isaac730 not a problem bud, glad you're enjoying it!
Isaac730 9 May, 2022 @ 8:39am 
Just wanted to say thanks for making and maintaining this mod! It really helps with the confusion when everyone is wearing PUCS constantly and looks identical.
Noble 3 May, 2022 @ 10:51am 
@Fisher the Pious
Glad to help
☩ Fisher the Pious ☩  [author] 3 May, 2022 @ 10:24am 
Okay I see, we were told it would automatically update the mod directory in the xml's. It did do that, but it was only locally on my end, just needed to push through the update. Thanks for pointing this out @Milord, you're a legend mate. :captainclown:
Noble 3 May, 2022 @ 8:21am 
@Fisher the Pious
Due to file path changes the Urban Expanses and mod refactor made, all mods need to be converted in game. you can do that by login in to the game and selecting the prompt that appears. Not doing that might cause unexpected behavior.

Now i dont remember what issue was.
☩ Fisher the Pious ☩  [author] 3 May, 2022 @ 6:10am 
@Milord apologies bud, I'll look into this. After reading the patch notes and checking the Barotrauma discord I was assured that the mod wouldn't be affected. I'll have a look into this and see if I can replicate any issues. Should have a fix in a few hours if I find anything. What issue are you having mate?