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I know this works
I actually realise how I need to adjust it, there was a comma missing causing an error with the script that I pushed in the update the other day that I fixed, but forgot to do the larger payrolls link. I'll fix it after work tonight
It will likely need a little balanced, it was a lot of stuff to go through
Download same sized patrols as previous, just with the new units [www.dropbox.com]
I was playing last night, turn 80 Repanse and had patrols everywhere, so this is working.
Long story sort, those lines of code were back in this mod, I've deleted them and tested it so you can swap units between armies again!
Thank you in advance for your solution ;)
The last alternative I'm considering, which I can't find the code for, is simply reducing the recruitment cost from 10% down to something like 2 or 4, so that it still adds with the armies you recruit to something reasonable.
The other thing is as well, there are a tonne of modifiers that are hidden in the maintenance skill, so I'm not 100% the effects in the background! https://postimg.cc/9Rd1x3gK
So I think there is a bug from Hertz's last update he pushed, where the screen for trading units between armies isn't working. I've sent him a report and I've managed to delete the offending code. So I've just pushed an update and waiting to her back from the man himself :)
I just created a new campaign, checked the recruit cost, took a province and the next turn when a patrol spawned, checked the cost again, and there was no increase to the recruit cost, nor a notification banner up in the top.
Can you please double check and let me know? Or if anyone else has noticed this can you let me know please?
You're best asking 8hertz on his page, as I'm just making small size and unit edits, so the behaviour should be the same