Serious Sam 4

Serious Sam 4

Sirian Mutilator [Resource]
14 Comments
Roosev  [author] 8 Feb, 2022 @ 2:57pm 
I've been told about the bug that happens in regards to the animations being broken when using a player model other than Serious Sam.

I'm already looking for a fix, however I have my own suspicions that it may be a hard-coded issue (aka, engine side). Not sure when (if ever) it will be able to be fixed.

What seems to happen is that when the player model gets changed, instead of only the hands mesh getting changed, the entire weapon arms model is changed by the SS4 base ones (which don't contain the required animations for the weapon). It might be because the weapon entity that is getting used (which is called HandsWeapon) is obviously from SS3, which was never intended to support custom hands the way SS4 does. (and probably didn't get updated functionality compared to the other weapon entities)
Roosev  [author] 17 Jan, 2022 @ 3:32pm 
No probs! If the weapon ever does get CWM support, I will release an enemy replacement pack that will modify all enemies to support the bracelet. Although it could still cause compatibility problems, it should be much more bearable and should make the weapon fully usable.
Tayzor Azul 17 Jan, 2022 @ 3:13pm 
Ah that sounds like a nightmare. Well thanks for clarifying.
Roosev  [author] 17 Jan, 2022 @ 2:58pm 
NSKuber has said that he's looking into creating support for the bracelet. Unfortunately, the way the weapon has been made by Croteam makes it very difficult to integrate into normal gameplay (mostly due to the fact that the weapon relies on enemies being set-up specifically to support the weapon, something that the SS4 enemies are not set-up to do).

The fact that so many files would have to get changed to get it to work in the main campaign means that this could cause pretty big compatibility issues with other mods. And until NSKuber manages to create support for the weapon itself, the only way to use it is to set-up a map and enemies around it.
Tayzor Azul 17 Jan, 2022 @ 2:08pm 
Can you get this in the main Campaign using NS Kuber's weapon management ?
Neocraftgta 16 Jan, 2022 @ 3:43am 
:steamsad:
Powerous Poul 8 Dec, 2021 @ 6:49am 
ENG(U.S.) A wonderful mod-addon, I willn't say when it appears in the CWM, yeah c'mon, I used enough in the your survival map "Deserted" it would be cool, besides using the Mutilator himself, also a melee like in SS 3 BFE, tearing out the eyes of the Gnaars, the hearts of the Beheadeds, the collapsing of the necks at Clones (in SS 4 the Octanians), and etc. And so stunnin' mod!:TheSeriousBomb:
Neocraftgta 7 Dec, 2021 @ 8:32pm 
Ok :3 :TheSeriousBomb:
Roosev  [author] 7 Dec, 2021 @ 2:30pm 
Из-за характера оружия, Для использования оружия необходимо настроить карту. Поддержка мода CWM должна появиться в ближайшее время.
Neocraftgta 6 Dec, 2021 @ 9:59pm 
Как использовать?Не появляется в таблице с оружием
Roosev  [author] 3 Dec, 2021 @ 1:34am 
Cool! If you do, please let me know. I'll make sure to add it to your database!
NSKuber  [developer] 3 Dec, 2021 @ 12:10am 
Oh here we go again, you guys keep adding unusual weapons :P
I'll try to look into adding support for this as soon as I can.
Misha 2 Dec, 2021 @ 9:43pm 
:steamthumbsup:
Roosev  [author] 2 Dec, 2021 @ 4:29pm 
Updated the model with the SS4 arms. Apologies if animations look a bit stiff. First time animating anything!