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I could easily make a ritual version of Magic Armory that isn't event-based, but the issue with that is that it's not automatic and I would be plagiarizing an already existing mod. So, unless they fix event-based unit killing, you'll have to rely on the ritual-based Crafting Guardian mod for multiplayer.
Just look it up in the Steam workshop. It's a really good mod!
-2 for player targeting should fire for every single player, but a redundant +player -2 might help (no guarantees and it will likely slow down the script due to checking all players).
I'd personally report it to the devs, but they've known about mod issues in multiplayer for a while now, so it's likely a fruitless task. My workaround for this sort of issue was to just add a ritual that allows for the killing of item-bearing units, but that's hardly elegant and is more effort than it's worth for a lightweight mod like this.
Thank you, the event I had is similar to that, though I do wonder about adding the chance 100 and mintunnumbr for added redundant checks. Though unfortunately, it still doesn't work on multiplayer.
I see the problem- I started a co-op game and while the events worked perfectly for Player 1, with the armory restocking regularly, Player 2's unit was never killed. I'm not exactly sure why this bug is happening, as the events are definitely firing- They just don't fire on Player 2's turn.
playerevent
+minturnnbr -1
+hasunit -2 "Insert Unit Name Here"
+chance 100
killunit 9999
message -2 "Optional Message"
endevent
I'll seek out help from more experienced modders.
One potential solution that could work for multiplayer would be to have a Magic Armory commander that spawns the chest with a 3 AP ritual. But at that point you have to click every turn to get the magic item, and we already have a mod that can do that. The idea is to make this automatic so you can enjoy it as a sort of 'game mode'.
I hate this.
Marc: Chestmod lives on, as I used its codebase in one of my early mods. Cursed items are a problem, since there are desirable cursed items that cannot be removed from the chests without killing them.
Anyway I´ll try this mod of yours, sounds funny to get various magic items all the time :-)