Hearts of Iron IV

Hearts of Iron IV

Agency Multiplayer Test {Temporarily Abandoned}
39 Comments
RadicalSoda 27 Oct, 2024 @ 6:48am 
@Amine Alkaline were you able to get the update in working order?
Amine Alkaline 25 Jun, 2023 @ 1:40pm 
Alright, since it seems that it may stay abandoned, I will try to update this mod, if he wants it taken down, he can message me
Stuff_the_Second 24 Jun, 2023 @ 3:11pm 
update?
Wraith analyst 24 Jun, 2023 @ 8:24am 
update?
Walter 27 Apr, 2023 @ 8:14am 
update this since peace conferences got fixed
LYNX 18 Oct, 2022 @ 3:18pm 
Seems like it works just fine with my Cybernetic Federal Republic of Kaltovar mod so I added this to the recommended mod list.
c3040378 14 Oct, 2022 @ 5:28pm 
@Tallcastle is there any chance of an update to BBA in the near future?
TurgidJuiceTree 14 Aug, 2022 @ 1:58am 
I can't find the coup option either
Gambler 4 Aug, 2022 @ 4:15pm 
is this the comptibile cold war iron curtain mod?
Daemon 11 Jul, 2022 @ 2:51pm 
@Werner Heisenberg not quite, there's a couple of files with conflicts that require merging. 00_scripted_effects.txt and 05_lar_on_actions.txt. Also a few other files will overwrite files that have been updated by r56 such as 00_traits.txt. I don't think any of the changes would exactly be game braking but I am no expert at code :)
Burch 8 Jul, 2022 @ 9:19pm 
@Tallcastle, I have a question about operatives. I am getting the following error codes without any mods and also using your mod.
Are the following normal for 1.11? I am updating one of my mods and I am just wondering if this is normal. See shortened list below. Thanks.

[22:03:46][character_trigger_implementation.cpp:449]: common/unit_leader/00_traits.txt:3076: operative_leader_operation: scope is not an operative

[22:03:46][character_trigger_implementation.cpp:399]: common/unit_leader/00_traits.txt:3120: operative_leader_mission: scope is not an operative
[22:03:46][character_trigger_implementation.cpp:545]: common/unit_leader/00_traits.txt:3121: has_nationality: Could not deduce the operative
Walter White 30 Jun, 2022 @ 12:08pm 
is this compatible with rt56 ?
Unoriginal Name 16 May, 2022 @ 3:36pm 
so when will you keep updating this? Im using it for singleplayer and just needed a 1.11 compatible version
storks 31 Mar, 2022 @ 4:48pm 
Not sure why but the 'Orchestrate Coup' operation does not appear in the agency menu
Tallcastle  [author] 18 Mar, 2022 @ 8:43am 
also. please post bugs to the "Bug Alert!" discussion above.
Tallcastle  [author] 18 Mar, 2022 @ 8:42am 
@donald.grape: Am unable to reproduce this bug. not sure what is going on with your game but when i use this mod, the civil war runs just fine.

Anyone out there able to confirm?
donald.grape 18 Mar, 2022 @ 1:44am 
The Spanish civil war doesn't trigger with your mod active.
Tallcastle  [author] 15 Mar, 2022 @ 12:43pm 
um... ok. hope you enjoyed Agency
𝔉𝔩𝔞𝔫𝔤𝔢𝔩 14 Mar, 2022 @ 8:10pm 
ok wrong one srry
𝔉𝔩𝔞𝔫𝔤𝔢𝔩 14 Mar, 2022 @ 8:09pm 
why it still 1.10*? Am I bugged or the file lied to me?
Tallcastle  [author] 2 Mar, 2022 @ 7:26am 
on a side note, i doubt it works with any modern conversion mod that has addressed espionage in any way. the changes will interfere with each other.

All of the files Agency outright replaces exclusively deal with the espionage system. So if you package this with any other mod, the fewer changes that mod makes to espionage the less likely these two will mess with each other.
Tallcastle  [author] 2 Mar, 2022 @ 7:20am 
to preempt all future questions of this kind. I haven't tested this with any other mod. if it works with anything, then someone will have posted it somewhere here in the comments below. (or above) if anyone finds a mod that works, you are welcome and encouraged to let everyone know here.
TSM Yohann 2 Mar, 2022 @ 7:06am 
Does it works with modern dawn?
Tallcastle  [author] 28 Feb, 2022 @ 2:20pm 
no idea. let me know if you find out.
David Jaros 28 Feb, 2022 @ 1:31pm 
hi mate is it compatible with expert ai ?
Tech-Priest 12 Feb, 2022 @ 4:39pm 
Works nicely with road to 56
Tallcastle  [author] 25 Jan, 2022 @ 8:27am 
its a hold over from vanilla that i kept as it made sense.
Wraith analyst 25 Jan, 2022 @ 6:35am 
ahhhh... that why I can't do that I'm a democracy government. I'm often play as other government type when I'm play vanilla.
thank you :steamthumbsup:
Tallcastle  [author] 24 Jan, 2022 @ 9:10am 
@Wraith analyst - you need to do the following things
1. You can't be a democracy (that government type wont have access to this operation)
2. you need to research the Economy/Civilian upgrade for your agency
3. have your agents perform a civil infiltration on your target
4. You need a network strength of at lest 25

Once you set all of these in line you will see the option of performing this operation.
Wraith analyst 24 Jan, 2022 @ 3:59am 
by the way how can I do the collab government?
The polisher 23 Jan, 2022 @ 1:21pm 
thank you so much for this! its one of my favorites
Wraith analyst 23 Jan, 2022 @ 3:33am 
thank you for making the mod :steamhappy:
Tallcastle  [author] 22 Jan, 2022 @ 8:25am 
@啊呜 - 别客气 your most welcome
啊呜 22 Jan, 2022 @ 3:45am 
谢谢 thank
Tallcastle  [author] 15 Jan, 2022 @ 4:45am 
@Exorcisto ok. not sure i caught all of that. but if this is an issue ill throw it on the play test heap. ATM I'm adjusting sabotage missions to make them more useful (IE: more effective and less costly to employ) ill hit up that next. If you have the time and a mind to do so, send me a friend request. Id love to see your findings and set up some testing time playing with changes based on your input.

seriously play testers are a godsend. the more the merrier.
Exorcisto 15 Jan, 2022 @ 3:28am 
@Tallcastle thank you for being in touch with your subscribers, my friend! In fact, in the original Resistance fashion, if you look globally, there is no benefit at all. Only harm from resistance, because of which the construction cells are always busy with repairs. Subversive work against other States does not have a significant impact. For example, I have tried many times to bring a government of collaborators in the Middle East state. There is such an option as you noticed. But it took five such attempts to understand that it makes no sense to send your agents to establish an intelligence network, that there is no sense in this at all, except for data collection. And there are a lot of such moments. So thanks to your work, these shoals of paradoxes are being corrected. Thank you for unsubscribing!))
Tallcastle  [author] 11 Jan, 2022 @ 5:31pm 
@Exorcisto - this mod still increases the number of agents normally available in vanilla. as per that specific example, the strength of the anti resistance operation has been increased in effectiveness per spy and there is also a 4-step agency upgrade that increases that ability even further. the metric for spymasters gaining additional agents from faction members has also been extended. Its not as powerful an effect as it was in the last version but is still more comprehensive than in vanilla la resistance.

playtesting has shown that having 12+ agents tends to be game breaking in a lot of ways. including resistance management. going to work in a min but when i get home ill post a discussion that will detail how to change the max spy number in this mod for people who want to do that (its a very easy change to make.)
Exorcisto 11 Jan, 2022 @ 2:02am 
The only question about this mod. Reducing agents is not good. When you conquer a lot of territories, you have to send spies to fight the resistance. And if there are no agents, then the fight against the partisans will fail altogether. Perhaps my friend should analyze this issue and, with the help of your mod, help fight partisans and sabotage, since it comes to insanity.)
Exorcisto 11 Jan, 2022 @ 1:58am 
Thanks for one of my favorite mods!