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Characters in a main campaign save (Crown of the Magister) or in a DLC save (such as Lost Valley) cannot enter a Dungeon Maker map, and therefore cannot be prepared or tweaked before the Palace of Ice new campaign.
You can though send any character that is visible in the main menu to a Dungeon Maker map. Since Your Headquarters is designed to be an immersive place to sell loot, buy new gear and craft between Dungeon Maker adventures, it does not offer free magical items (what is free are level 1 recipes, non-magical armor and weapons, tools).
I will do all I can today, but it is a lot of work as there a great number of new items/recipes added to the Dungeon Maker in the new update!
Also, almost all items have been unlocked or unrestricted to DLC ! So I will have to add those to the non-DLC version of Your Headquarters.
Except for Palace of Ice items which still require that DLC.
Making the exits 6 tiles would be a mod as such, especially as 6 characters might need Updating, and is not required for the purpose here. I understand it is more tedious, but you will have to Update the gear of 1-4 characters at a time.
But I removed two items today that required the Backer DLC, so I suspect that may be the cause of the issue you had with the other version.
and with lost valley too
Thx
Question : with this default version here, did everything work fine *without* any paid DLC ? (as it should)
just leave the area and validate
temporary game save requires dlc to reload
I just needed Manacalon Rosary
, which my mage does not have in the inventory
Thanks for sharing :)
I found a logical solution though !
* Simply go in the headquarters "campaign" 4 at a time and Update your characters (after, go in again with the two other characters). When your 6 characters have the update you want, then start a real campaign with your 6 party mod.
Does a party of six ever show the Update buttons at the end of a DM or campaign?
This is therefore something that only mod authors can *maybe* fix.
a) Exit/update screen :
- I have never heard of this before. By all accounts, it works. Rechecked.
- If the button says Pregen, that is something related to Solasta. I will presume that is not your issue as you would have said so.
- Just before the blue exit, a black screen has a message reminding players to click the update button. I presume that is not the issue, but I will tweak it a bit today nonetheless.
b) The Spider Queen Blood is indeed missing : I am in the process of adding to both versions. Should be added today. Thank you for the info.
I know I always use if before any adventure including the officials ones.
( I think they meant in the last public patch, but maybe they mean in the new patch that will be released soon [think the beta version is accessible though].)
"Dungeon Maker: Removed the "Lost Valley" restriction on a couple of assets that were already available before the launch of the DLC, which made some existing custom dungeons impossible to edit without buying Lost Valley."
It should therefore be fixed soon.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2794743099
PS I do not own any paid DLC
1) Maybe using the new classes can cause an issue ? That is one thing I have not tested yet.
2) The error message could be unrelated to this DM "campaign".
3) I tested with the free update ; maybe Dungeon Maker maps note paid DLC even though they are not needed.
This DM was made before the new patch/DLC and was not modified yesterday. So it logically the DM as such does not request the DLC (everything is possible though; maybe DM file list DLC oddly).
After the free update, it worked fine for me both in Start an adventure and in editing mode.
I tested to make sure this "campaign" works with the free Lost Valley update (April 2022).
The paid DLC is *not* required.
I plan to improve the dialogues/info and add the new items to merchants later, when more people have installed the free Lost Valley update. Changing it too soon would cause issues for players using the pre-patch version.
I am open to suggestions or input.
Ok thanks for the feedback, I've been using the HQ mod a lot.
- One right beside the Loremaster (maybe so close people might not see it)
- A chest upstairs
- The desk (scribing only).
Logically, it should be right beside Loremaster Maddy. From memory... Otherwise, it is a mistake on my part.
For campaigns where my party did not have Identify, I installed a mod that identifies all items. It is called Identify All Items: https://www.nexusmods.com/solastacrownofthemagister/mods/91
It is not accessible via the main campaign of the game.
It is accessible as a "New Adventure" (which are actually Dungeon Maker campaigns or dungeons). You appear directly inside the headquarter, can manage your gear, and the exit shows a final screen where you can (need to) click the button shown to Update your characters.
You can use it before a "New Adventure"/dungeon (it might also work *before* the main campaign), but will have no effect on your gear in the middle of an adventure. After a "New Adventure"/dungeon, you can also use it to sell your loot, etc.