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Small change to when settings are applied
Removed HugsLib dependency
Reworked settings accordingly
(By the way, it is good work, I really love your mod)
P.S. this is the only mod I have that messes with the colonist bar.
This mod's impact should be very minor though
No functional code changes -- tested and was working without issues
Along with pawns per row and row count, his shows various mood and relationship status. So the only thing your does that his doesn't is the offsets and margins, which still worked.
It's usually mod conflicts when things don't work without there having been any game or mod updates tbh.
Hope it works fine for you now!
Even after a full game restart.
Reduced mod size by removing git-, obj-, & .vs-files, etc.
---
@bolphen
Finally got around to doing it, sorry it took so long!
I went with moving the mods to a different folder and copying all relevant files via a batch-script.
Also excluded the .vs-folder - it includes settings like currently selected configuration (Release/Debug), but it also can get quite big, so...eh.
Reduced the mods to less than 1 MB each.
Btw I'm not sure what is the most common way to do it, but you could set up another directory elsewhere with git, and use .gitignore to exclude the obj folder (you are already doing it for github), and then clone/sync it to the Mods folder.
Anyway, thank you!
Now I just need to figure out how to specifically exclude certain folders from the workshop upload...
<ExcludeAssets>runtime</ExcludeAssets>
See here [learn.microsoft.com].
As for the source file: I'm not talking about the source code (in fact as a fellow modder I really appreciate it when mod authors include them), i'm talking about the obj folder, which contains a bunch of temporary files generated during the compilation that are completely useless for users.
With these deleted the mod folder is well under 300kB, instead of 7.7MB as listed. Of course a few MB itself is not an issue, but that accumulates the more mods you install.
Anyway, I'm not trying to pick a fight here, just giving my opinion. You decide of course what to do with your mods :)
The source files are included because it allows people to see what the mod does, use the code etc. Especially because I've stopped using GitHub due to them forcing two-factor authorization.
But I guess if people are really concerned about a few MB while games these days often times take 100+GB, I'll just remove the source files whenever the next DLC drops and I need to update all my mods.
Just want to make some suggestions on distributing:
- You don't need to include the Harmony assemblies (as instructed in the Readme [github.com])
- You should probably not include the files from Source/obj; it's making your mod unnecessarily huge in size.
[USER]\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\HugsLib\ModSettings.xml
DO NOT DELETE THAT FILE, otherwise all settings of mods using HugsLib will be gone!
Settings for Colonist Bar Adjuster are found in that file under the "ColonistBarAdjuster"-tag.