Witch It

Witch It

Djinn Delta
4 Comments
CandyBober 7 Dec, 2021 @ 12:50am 
Hey Reekyu! I've noticed you used a lot of "dunes ground tiles". They are completely destroying fps. Have you tried to change them with " Sand dunes"? They have almost no effect on fps.
Reekyu  [author] 6 Dec, 2021 @ 8:40pm 
@wizcreations I am currently adding a whole new structure down there and many other small changes to make the lower area of the map more accessible to both sides. I realized that the lower area became awkward so I needed to add something there. I am hoping that what I add there is simple enough for hunters to easily locate props there, while also still being viable as hiding spots. (I am thinking less prop options on that side of the map, mostly bricks and barrels only)

Thank you for the feedback <3

I am worried about optimization of the map. There really isn't anything I can do about it, only the devs can help out there if it wins and I dont want the poor optimization to affect voting, especially if it actually is a good map for the game.
wizcreations 5 Dec, 2021 @ 7:02pm 
We noticed today it's possible for witches to stay outside. If they fall into the whirlwind as a prop and change back to Witch form, it changes the trajectory and they stay outside. Hunters can only get to the witches out there if they have the hookshot.
wizcreations 4 Dec, 2021 @ 9:18pm 
Very creative the way you hid the whirlwind underneath the map! Really like all the decorations down below too that are just for looks. Great city design too! This map looks like it will be difficult for hunters to win. Lots of high hiding places witches can fly to.