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Is there any way to change it? Even by myself on the mods folder?
The way I thought it would work was Move -> Shoot twice -> kill -> move again with implacable but it never works that way.
it's possible, unlikely but possible, the ini might have settings for other stuff in it.
I haven't looked at it.
If the Perk Pack mod doesn't have any XComClassData.ini, then it doesn't introduce the classes themselves, and is just the perks.
~ Good Luck. Hope it all goes well :)
This should return you to just using the LWotC classes, but still allow mods like this one to use the perks from the "Perk Pack" .. without the classes getting in the way
Oh yeah. It's all coming together.
Mid way through a campaign(Small sample size) Went with a evasive flanker build: Seems kinds weak to me, It plays alot like a skirmisher.. but doesn't have a free grapple hook.
Maybe it gets to be more unique and decent in the later ranks?
Enjoying the class - but I do think it's OP. There's just too many ways to get extra actions and movement. Backing out a few things like close encounters (I swapped for Tactical Sense) and maybe total combat and thousands to go - gets you to a really cool class. I moved in Grimy's Flashpoint skill which feels REALLY good with the flashbang front line theme.
A few revisions and this could easily become a staple class. Pretty cool - good work.
I would strongly recommend getting that, and overwriting the configs of the mod with the ones provided by Blood & Tears.
Rgds
I'm running one LWOTC squad with four stormtroopers, 1 sniper for long range cover, 1 specialist for medic and gremlin duties, and 1 optional Recon (marking the targets for the sniper).
Advent does not like this squad. It can stay reasonably quiet, waiting for the right moment to strike. And it does strike hard when it strikes.
Add
"+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="rifle")". You can also add another line for "smg" if you want those available as well. I do agree that it goes against the theme of Stormtrooper, but I personally believe in being able to make personal tweaks and edits as one sees fit to get the most enjoyment out of their game.
I hope this helps.
I'd love to give it another try, yet I'm very hesitant with one of the dependent mods.
The Shadow OPs mod says that it replaces all of the classes that I'd have in LWotC.
I'm not sure if I'm willing to replace all the original classes in order to bring in a new class to try.
A) This is one of my new favorite classes for LWOTC. It, Rogue and Shinobi are the holy trinity in my eyes.
B) I think the decision not to have a secondary or a pistol slot is a solid choice. As the class is already quite powerful and fills the role it has quite nicely. I especially love the grenade abilities later down the tree, allowing for a good deal of battlefield control through buffed flashbangs and other grenades such as Gas or Bitterfrost Grenades.
So beyond balancing factors, it fits what the class is going for, I'd leave it the way it is, personally speaking.
I try 'remember youre trainig' mod but it dooen't work..., all i can equip is the bullpup and nothing on the secondary. I have instal all the LWOTC, ModJam and you're needed mods...
Thank you ! Cool class !!
I think I start to agree on the idea that the pistol is not really needed, even if it can obviously be a small additional benefit. I'm not sure a pistol would make a big difference in fact, except for the free shot you get from one of the perks.
What makes the stormtrooper strong is speed. Anything that reduces mobility is negative. Of course this is true for all classes, but especially this one.
To be continued.
I'm not certain if this means I'll let the Stormtrooper get pistols, but I don't think so
the Forward Operator perk.
See, with Forward Operator, you bust your action economy wide open if you have any non-turn-ending ability you can use multiple times in a turn, which is why it's up against Total Combat.
Too say nothing else of the action economy other perks the Stormtrooper has access to.
All in all, I think you won't really notice the lack of a pistol, unless you put a pistol on every class, and even then, Autoloaders exist for a reason