Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Please
(If not, please report. Ididn't have trouble with the mod in [6.0])
Otherwise it would certainly be easy (and dirty) to simply delete all missiles from the Wares. But you would have to think about how the game would react to that. Did you call the modders community via Discord? I think, I am out of that and cannot help.
Let me know if it works ... and bugs ;-)
x 1,5?
x 2?
x 3?
x (...)?
But it's worth considering for one of the next updates. ;)
To all: is this desired?
YES!!!!!
But it's worth considering for one of the next updates. ;)
To all: is this desired?
Anyway the light missiles now are good enough already so it's ok.
Thanks for checking :)
heavy swarm missile: 13.040 m
heavy cluster missile: 26.000 m
heavy smart missile: 10.000 m
It seems, there is another mod in your game that changes the range values. (?)
The mod works with and without VRO. (I don't know if it is well balanced for VRO - I don't play VRO).
I did not intend to change anything about the missile costs. My thought was rather the other way round: For the money I want decently usable missiles.
And lastly, I like to look at the heavy missiles again. Maybe I forgot to adjust a value somewhere. Which rocket does that concern?
in my game the light missiles are much stronger now but the heavy missiles have ranges like 4 or 5 km only, lower than vanilla.
Also would you consider increase the missile costs in future updates? Seems they are too cheap after the enhancement.
All in all great mod, thank you :)
But the mods update just at gamestart. If you don't want to, just desubscribe the mods and they will stay on theire status without updating.
Ich habe hier die bestehenden Raketen in ihren techn. Werten abgeändert. Also per <diff>
This mod does not change the speed of missiles. There are two options.
1) Bug in the game
2) Bug in VRO mod
please excuse me! I accidentally deleted your 2nd post.
Your opinion and hints are very important to me - it was not intentional. Of course you will get my answer anyway.
So thank you very much for your opinion and the hint with the Disruptor; I'll have another look at it. I see it the same way as you, the ego rockets are actually good for nothing. Therefore this mod.
...deep in space, in the distant future - and missiles are still unguided?... Not in my space
I'll gladly take any hints for improvements. Especially for your "balancing-feeling". So I will have another look at the missile-speeds. Suggestions are welcome!
PS: What do you mean by "I hope that the title is in german will not restrain the spread of this mod."?
The mod is in GER,ENG,RUS. In-game the set game language is used (it runs without separate t-file).