Cities: Skylines

Cities: Skylines

muddy road - no pedestrians, no zoning
6 Comments
macluk  [author] 8 Dec, 2021 @ 6:37am 
I may have some more time tomorrow to try making another version with a nonvanilla network but I need to remove plenty of assets from the main cities skylines games otherwise asset editor is not working.
macluk  [author] 8 Dec, 2021 @ 6:35am 
I've changed it vanilla road, so whoever managed to place it in game in their city before I have updated the asset, has got their game messed up and unplayable... like I have now 🤣
VaKhajDar 8 Dec, 2021 @ 5:30am 
Couldn't get ingame yesterday, but tested it right now and both the road and the gate work now.
No more LoadingScreenMod warnings as well, thanks!

Here's a picture ingame.
macluk  [author] 6 Dec, 2021 @ 5:24pm 
@Qa'Dar - had to change that gate and it's using vanilla gravel road temporarily. Hope that works.
macluk  [author] 6 Dec, 2021 @ 3:28pm 
think i know why
i'll update it soon
VaKhajDar 6 Dec, 2021 @ 3:03pm 
LoadingScreenMod gives me a "failed to load" error, both ingame and on the report, for the "Bred Grind Toll Gate" even though I have subscribed to both the building and "muddy road - no pedestrians".

Unsubbing and resubbing (twice) didn't solve it. And yes, I am subbed to "Big Decal Mud, as well as the original muddy road, both load and show up ingame.

Lower, in the Missing Assets section of the report, it states the following:
muddy - no pedestrians -Asset bug: Workshop asset uses private asset (muddy - no pedestrians.muddy - no pedestrians_Data)