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Wait. That's not quite accurate is it.
Also, Finnmark is a county in Norway - Finnekonge ---> Finnmark. Not neccesarily Finland, now is it ;)
I propose that upon researching philosophy, herding within your borders also provides +1 happiness for 10 turns per source of sheep, +2 per source of deer. It also stops providing food, but still provides production. Aside from balancing out unhappiness levels, this would give us also a reason to keep these guys around and not upgrade them to archers.
1. The herding side-notification displays "TXT_KEY_BUILD_SAMI_HERD_NOTIFICATION_TITLE"
2. Herding enough on a large map will cause the game to crash circa round 100. This happened a couple times. Afterwards, I resigned myself to playing on standard or small maps to avoid.
3. Saving and reloading the game is perfectly fine . . . until you've herded. I ran a test. After founding my first city, I saved and quit to main menu. No problems. Then I saved after herding a flock of sheep in the hills next to the capital. Quitting to main menu produces the dreaded loading ship and then: the rainbow wheel of force quit.
You can try to reload the save file, but the game will just immediatley crash.
I haven't tried waiting for the sheep to respawn and saving and reloading, but I'll let you know if it makes a difference.
Note: I'm playing from a Mac. Some of these might not apply to PC. I wouldn't have any way of knowing. I'm also playing using the debuffed version of the Boazovazzi you guys made available. I also disabled all other mods and ran this one in isolation.
I'm having great fun playing with this civ. A bit overpowered (quite easy deaity win), but fun. Boazovázzi a bit too strong, can take out barb camp in slow mode. This with his special making it a bit too strong. Sieidi a bit weird... one just popped on gibraltar on my current game, so i have a seid/gibraltar tile :D
Great work bro, this civ could have been in the core game with some tweaking. Thumb up