tModLoader

tModLoader

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26 Comments
libero2711 2 Dec, 2023 @ 1:44am 
YOOOOOOOOOO
A Sheepish Shepherd  [author] 1 Dec, 2023 @ 4:51pm 
Updated to 1.4.4, sorry for the long wait
Chemical_warper 30 Nov, 2023 @ 10:35pm 
we need this is 1.4.4
libero2711 8 Sep, 2023 @ 5:12am 
yeah, this ported to 1.4.4 would be amazing
g0ldyosh 18 Aug, 2023 @ 3:10pm 
Please port to 1.4.4.
eragonawesome 26 Feb, 2023 @ 12:43pm 
@genderneutralnoun I think the problem with that would be that magic storage isn't player specific while all of the other options are
genderneutralnoun 3 Nov, 2022 @ 11:03am 
Do you think you could add support for the Magic Storage mod? Or if it doesn't fit in to your vision for this mod or something, let me know if there's a way to do the same thing with the Magic Storage storage? I have ADD so Magic Storage is a lifesaver for me, but having to keep my informational accessories in my piggy bank instead of in Magic Storage kind of hinders that. Thanks anyway!
404_coffee.exe 16 Oct, 2022 @ 8:19pm 
I never knew that you could do that, could you also make one where it stores and actives wormhole potions if you have them inside of said storage?
Scraub 3 Aug, 2022 @ 4:02pm 
W mod
A Sheepish Shepherd  [author] 18 Jul, 2022 @ 11:37pm 
I will add the Guide to Critter Companionship. However, the other 3 items do not function in the inventory and are purely considered accessories. They also give a pretty big impact on the game, so to keep the goal of what this mod tries to achieve, I will not add for now.
cannon9009 15 Jul, 2022 @ 8:55pm 
Should definitely also add the Guide to Critter Companionship, the Ancient Chisel, the Toolbox, and the Guide to Plant Fiber Cordage to the list.
meow 22 May, 2022 @ 2:46pm 
Guide to Critter Companionship?
McRibb Is Back 6 May, 2022 @ 4:53am 
That was it! Thank you.
A Sheepish Shepherd  [author] 5 May, 2022 @ 5:13pm 
Check your configs, by default it only uses the PDA components (GPS, Fish Finder, Goblin Tech, and REK 3000), not the very first items that build into those items.
McRibb Is Back 5 May, 2022 @ 1:51pm 
Maybe it's a conflict with another mod. I'm not sure. Basically I have the stop watch and depth meter in my inventory, i move them to the piggy bank and they vanish like they would without the mod.
A Sheepish Shepherd  [author] 5 May, 2022 @ 12:52pm 
@McRibb Is Back
I'm testing some items on 1.4-stable currently, and all appears to be working as intended. Could you elaborate on what is not working?
McRibb Is Back 5 May, 2022 @ 12:33pm 
In the 1.4 stable branch, this doesn't appear to be working.
Doodlinka 26 Dec, 2021 @ 11:10am 
@NotReallyMagenta there's also fargo's equippable inventory mod for that
Doodlinka 26 Dec, 2021 @ 11:09am 
the discount card doesn't seem to work (or maybe i'm being dumb), abd the dps counter is incorrect when not in inventory, it only displays the last hit's damage instead of actual dps
Uncle Badass 24 Dec, 2021 @ 9:47pm 
The treasure magnet doesn't operate unless equipped, so actually it doesn't fit with these changes.
Sporkington_ 13 Dec, 2021 @ 10:36am 
The treasure magnet could be a worthwhile addition to the roster of items
CrimsonVexiduos 11 Dec, 2021 @ 3:09pm 
i carry a grand design and cellphone with me at all times anyway but i like the discount card idea
A Sheepish Shepherd  [author] 10 Dec, 2021 @ 6:11pm 
@NotReallyMagenta
1.) That would be way too much for me
2.) The mod is a QoLmod not a OP mod
3.) Having ~160+ accessory slots seems quite excessive even for a OP mod lol
NotReallyMagenta 10 Dec, 2021 @ 10:32am 
should allow all accesories to work
White Dew 7 Dec, 2021 @ 7:56am 
做个大致翻译,就是能把一些信息类\电配\折扣卡放进存钱罐、保险箱等随身箱子内照常工作使用
Pye 6 Dec, 2021 @ 8:09am 
This is incredible, thank you