Portal 2

Portal 2

Diverse
55 Comments
PAUPAU 31 Dec, 2024 @ 1:33pm 
Short but fun. Thanks.
Ivvy 8 Apr, 2023 @ 8:50am 
Very good job. Thank you.
Petutski 7 Mar, 2020 @ 10:46am 
Very nice. Thanks!
lfairban 17 Dec, 2019 @ 10:20am 
Not hard at all. Good chamber.
Winnie Wheatley 6 Nov, 2019 @ 6:10pm 
:theta: Great map! Enjoyed playing. Thanks! :steamhappy:
Simone 3 Jan, 2017 @ 10:52am 
Originale, divertente e rapida ;)
HugoBDesigner 27 Nov, 2016 @ 6:35pm 
Pretty fun, manage to suck the first turret in without sucking the two decorative boxes! Thanks for making!
Deumalyn 31 Jul, 2015 @ 8:08am 
because as soon as i started the map up if i looked at any moving objects bam screen glitched out but then realised to restart the game and no more glitching! :steamhappy:
Skairul  [author] 30 Jul, 2015 @ 10:46pm 
@AtomicNuke Portal 2 is standalone, but it just depends on ur computer specs, whether ur computer can handle portal 2 :p2aperture:
Deumalyn 30 Jul, 2015 @ 7:13pm 
I got portal 2 because all i wanted was to make and play levels and not the story mode because i have beaten both games on xbox, and i dont know if you need portal 1 to play it without the game glitching out, do i need portal 1 yes or no?
contact 24 Sep, 2014 @ 9:43am 
That was very nice, too bad it had to end.
Petutski 17 Aug, 2014 @ 7:50pm 
Interesting and uniquie! Lots of fun!
vioray 15 Aug, 2014 @ 6:18am 
very easy but fun and interesting use of the mechanics
thisParrot 28 Jul, 2014 @ 2:49am 
Great map!
Konke 14 Jun, 2014 @ 2:26am 
Short, easy and fun. Thank you!
Tesla26 [RU] 12 Jun, 2014 @ 3:22pm 
Сool
nintendo.erk 12 Jun, 2014 @ 2:44pm 
Fun map allthough it could use some visual polishing. For one the antlines don't line up correctly and the holes where the tubes come out of look kinda weird.
But... for a first time you did an exelent job so I did thumb up! But seriously, at least fix the lines in the last room.
I know hammer can be overwhelming, I'm learning too. Started with editing PeTI maps but got sick of the glitches you encounter so now I'm working on my 2nd full hammer map:)
RGB Productions 10 Jun, 2014 @ 3:51pm 
Good, But, too hard.
Skairul  [author] 10 Jun, 2014 @ 7:06am 
@BUG what ending?
BUG 10 Jun, 2014 @ 7:04am 
Nice ending,thanks.
aLxrapidale 10 Jun, 2014 @ 6:51am 
Awesome :3 .:|
FERIT KORHAN 10 Jun, 2014 @ 4:01am 
Кто нибудь пожалуйста по-русски напишите что это?
TheWinrar 9 Jun, 2014 @ 11:32pm 
Chamber 1 doesn't actually even require any portals. But I guess the fun factor is there.
Zenithveon 9 Jun, 2014 @ 7:55pm 
Cool mechanic! hope this gets used in future workshop maps
ExpertDaddy 9 Jun, 2014 @ 5:35pm 
noiice
LCGood 9 Jun, 2014 @ 12:31pm 
nice. confusing, but really good work.
John.W.Freeman 9 Jun, 2014 @ 10:23am 
Pretty decent wine for lovers portal. If the author will continue to create such interesting cards and then it waits for quite a lot and likes it I think it will be interesting to do them. But I have one request: please make great cards! And that's it!
August 9 Jun, 2014 @ 9:11am 
ez
Mr Fraggle (UK) 9 Jun, 2014 @ 4:09am 
Nice.
dmuk 9 Jun, 2014 @ 2:46am 
Leaving the turrets in place isn't so difficult either; just need to move along quickly!
dmuk 9 Jun, 2014 @ 2:42am 
I decided to give the turrets a break and make sure they were nice and clean, without a speck of dust on them.... oops...
TrempLeR 9 Jun, 2014 @ 1:34am 
Buckfuts 8 Jun, 2014 @ 11:47pm 
I love diversity vents! Short, but I'm not sure why anyone had trouble with this.
This does suit my preferences. Better than tightly timed or ninja crap!
Nice work!
Nyyx21 8 Jun, 2014 @ 4:27pm 
HOLY CRAP
Wanted to punch my laptop brah
Quality
Do Not Use 8 Jun, 2014 @ 1:59pm 
Awesome! Looking forward to the next one :DD
Percules 8 Jun, 2014 @ 9:50am 
im not saying the test was bad becuase it was put together really well its just it doesnt suit my prefernces
Legend Theo 8 Jun, 2014 @ 8:48am 
wow
Skairul  [author] 8 Jun, 2014 @ 7:53am 
@RageMonstAv2 really...
Percules 8 Jun, 2014 @ 7:41am 
i didnt enjoy only having one portal
we 8 Jun, 2014 @ 12:13am 
STYLE '='
Rector 7 Jun, 2014 @ 7:39pm 
Pretty straightforward puzzles. Visuals can be further improved.
Here's my playthrough:
http://www.youtube.com/watch?v=9NtG4bG6nfw

What can be improved:
-Indicator lights should not be on the lines of the textures.
-Texture variation.
-Misaligned textures.
-Distinguish the cube dropper from the PDV because they almost look the same.

Thumbs up! Thanks for mapping!
Cheers! :)
HiddenPerson 7 Jun, 2014 @ 5:44pm 
I like this new mechanic
Chazz the Elder 7 Jun, 2014 @ 5:42pm 
Pretty linear, but a very good use of the mechanic. I had little problem with the turret placement.
Lascera 7 Jun, 2014 @ 3:53pm 
Great job with the sleek level design. Very simplistic in design yet refined in its gameplay complexity!
1337.exe 7 Jun, 2014 @ 1:23pm 
good
Adderhead 7 Jun, 2014 @ 1:21am 
It's a good mechanic, but I can see the flaws. I really enjoyed it anyway, went for the challenge too. The idea of cubes going into black holes and watching dust to figure out which direction is the vent going to work would confuse players. In Portal 2, everything had to be clear so we can enjoy the game.
Nathanimall 7 Jun, 2014 @ 12:33am 
nice
flashgnash 7 Jun, 2014 @ 12:13am 
This felt like a genuine portal 2 level, very well done!
presto668 6 Jun, 2014 @ 5:52pm 
Little hall-of-mirrors effect behind the glass in one of the observation rooms. :)