Sid Meier's Civilization V

Sid Meier's Civilization V

Cordoba (BNW)
49 Comments
DJSHenninger  [author] 7 Oct, 2015 @ 12:02pm 
Yeah, but won't happen anytime soon.
zArkham4269 7 Oct, 2015 @ 10:55am 
Any plans for this to use Events & Decisions and the like?
DJSHenninger  [author] 22 Aug, 2015 @ 10:57am 
YnAEMP should be supported internally when downloading from civfanatics, so there's no need for external support anymore.
Irit8or 22 Aug, 2015 @ 10:49am 
Link for YnAEMP support by JFD, Janboruta has been removed, please can you re-do it?
Mojave Neon 4 May, 2015 @ 8:36pm 
Yeah, that could be the case. I just looked at the palace itself.
DJSHenninger  [author] 2 May, 2015 @ 1:50am 
@ruhrgebietheld I know for a fact that the yields in the tooltip only show a one-time increase, but that the yields are actually increasing further, despite it saying the palace still yields +4 of all, instead of +5 or higher. Maybe you only looked at the yields and not at the total yield from buildings in the Capital? If it's really not working, there's always another way, and will update it when I add E&D support, new art and all that, but idk when I'm going to do that.
Mojave Neon 1 May, 2015 @ 7:59pm 
Oh, wait, are the yields supposed to go up whenever one of those buildings is constructed in any of your cities? Because that's not what it did for me. The yields only ever went up once, when those buildings were constructed in my capital. So by the end of the game, each of those palace yields were only one more than the default palace. They didn't increase when those buildings were constructed in my other cities.
DJSHenninger  [author] 1 May, 2015 @ 5:01am 
I think it depends on your playstyle, since all those yields are concentrated in a single city, and will be buffed by modifiers. If you're playing wide, it might be a better trait. If every mentioned building increased all the yields of the Palace by 1, it would be overpowered, since that would be +4 of every yield per city, in a single city. People always complain about things being OP. Thanks for the feedback, though. This civ is not in its final state, as with many of my mods.
Mojave Neon 1 May, 2015 @ 4:45am 
I enjoyed this one quite a bit. The Andalusian Polymath and Alcazaba are both perfect as they are. The UA was a little disappointing though. I thought that it meant that all palace yields go up whenever the aforementioned buildings are constructed. Instead, you currently have it so that each of those buildings just makes one of the yields go up by one. So in the end, all you get is a barely better palace, and the other part of the UA is worth very little as well. So the UA desperately needs some buffing. I would suggest extending the religion modifier to all cities, so that each city receives +2 science and culture for every religion in it. Other than the weak UA, really excellent work with this civ.
JEELEN 27 Dec, 2014 @ 8:03am 
Most modded civs seem to show up correctly. I've only had the Seljuks appear in Africa instead of Iran. Not sure if that helps, but I only play YnAEMP giant map.
DJSHenninger  [author] 25 Dec, 2014 @ 6:53am 
Do any of my mods actually work? It seems like you have this problem more than once.
JEELEN 25 Dec, 2014 @ 1:25am 
Hm. I've subscribed and activated, but Cordoba isn't showing up as a playable civ.
DJSHenninger  [author] 23 Dec, 2014 @ 1:30am 
Thanks
JEELEN 23 Dec, 2014 @ 12:33am 
Nice addition!
Aether-Eel 18 Oct, 2014 @ 8:57am 
Oh, okay. Thanks Davey.
DJSHenninger  [author] 18 Oct, 2014 @ 7:55am 
@[LoE] Aster All of them except those not on Steam (Macedonia, Northumbria, Algeria, Kazakhs)
Aether-Eel 18 Oct, 2014 @ 5:42am 
I might have misunderstood. So this mod/patch, does it make only Cordoba YnAEMP compatible or does it make all of your civs YnAEMP compatible?
DJSHenninger  [author] 18 Oct, 2014 @ 5:07am 
@[LoE] Aster You might have misunderstood me: In the description there's a link to a separate mod that adds tls for this civ. This is the 'patch' I was referring to. You have to download this mod/patch and put it in the MODS folder. If you want to play with YnAEMP you should activate this mod/patch and you'll be able to play with Córdoba. To update all my civs by just adding tls internally is a lot of work because updating through Steam is time-consuming.
If you did not misunderstand me, then I don't understand what your comment clarifies :p
Aether-Eel 18 Oct, 2014 @ 3:52am 
There are many other civs on here that are already YnAEMP compatible. If you have it already, the civ will spawn with tls.
DJSHenninger  [author] 18 Oct, 2014 @ 1:44am 
@[LoE] Aster What do you mean? You only have to download the patch and activate it like a mod and you're done.
Aether-Eel 17 Oct, 2014 @ 9:17am 
Hi Davey, nice work so far. I really like the list. The only thing keeping me from subbing all of them is that they do not come with YnAEMP support already included. Although you have taken the time to list the information needed to add YnAEMP our selves, doing this for every civ will understandably be a royal pain in my buttocks. If you could take the time to add this for all of them in your next update, it will surely be greatly appreciated by me and many others. :B1:
Faysal 16 Oct, 2014 @ 5:08pm 
I stand corrected, yes this is true.
DJSHenninger  [author] 13 Oct, 2014 @ 9:43am 
@Faysal Al-Andalus encompasses all Islamic political entities in Iberia while this mod just encompasses the Caliphate of Córdoba.
Faysal 12 Oct, 2014 @ 1:17pm 
Name is wrong, should be al Andalus.
bluechirri6 16 Jun, 2014 @ 11:35am 
Here is the list of Cvilizations I would like to play as in a mod.

Malta
Tajikistan
Kyrgyzstan
Kazakstan
Somalia
Burundi
Principility Of Sealand
Kosovo
Aruba
Bhutan
Kuwait
Laos
DJSHenninger  [author] 16 Jun, 2014 @ 8:30am 
@jamalbeesan Thanks for the suggestion. I have never made a scenario and rarely played one xD But I believe there are other people trying to make all the civs involved. I don't know if they will make a scenario out of it, but it's likely. I wouldn't know how to make a scenario.
jamalbeesan 16 Jun, 2014 @ 4:37am 
You may also add the city of Granada (Gharnata). And what about a Reconquista scenario with Portugal, Castilla and Léon ? Don't get me wrong : I LOVE this mod, I'm just suggesting ideas. Thanks anyway, I've waiting for this mod a long time !
bluechirri6 14 Jun, 2014 @ 9:58am 
BTW, dont make the colors the same as the philipines mod from colonist legacies.
bluechirri6 14 Jun, 2014 @ 9:31am 
I say that they should have bonuses with culture, like a gold boost, along with their culture gain.
bluechirri6 14 Jun, 2014 @ 9:29am 
I just found that Kazakhs apparently had a very rich culture. So, they shoould be a cultural civ.
DJSHenninger  [author] 14 Jun, 2014 @ 9:26am 
@mastermodder It's a historical Kazakhstan. It's called The Kazakhs instead of the modern state.
bluechirri6 14 Jun, 2014 @ 9:20am 
I think i have a trait for Kazakstan. They should have some gold bonus when they work oil.
bluechirri6 14 Jun, 2014 @ 9:18am 
What trait?
DJSHenninger  [author] 14 Jun, 2014 @ 9:13am 
@mastermodder Kazakhstan is almost ready but last in line to be released. I'm still missing one part of the trait.
bluechirri6 14 Jun, 2014 @ 9:12am 
Can you make Kazakstan next?
DJSHenninger  [author] 14 Jun, 2014 @ 12:40am 
Glad you like it.
AL-HAJRE 13 Jun, 2014 @ 12:47pm 
woooooow!!!! thanke very much dont stope
jamalbeesan 10 Jun, 2014 @ 12:06pm 
Thank you !!!!!!!!!!!!!
DJSHenninger  [author] 8 Jun, 2014 @ 1:14pm 
@Blitzkrieg No, sorry.
BlitzKrieg 8 Jun, 2014 @ 12:43pm 
TSL Civ?
DJSHenninger  [author] 8 Jun, 2014 @ 5:06am 
@satdanov Look at notes in the description: "Each building increases the Capital's Yield by 1 of their respective major yield (Library = Science; Market = Gold; Workshop = Production; Amphitheater = Culture)"
Robo-Pig 7 Jun, 2014 @ 3:49pm 
Wait, davey, could you put by how much buildings improve the capital's yields?
Random Guy 6 Jun, 2014 @ 10:57am 
@davey Im pretty sure almost every mod and the civilizations that come with the base game have all been called op.
DJSHenninger  [author] 6 Jun, 2014 @ 6:52am 
@Fnord Understand that ''Insanely op." is not going to help me. If you post such a comment, at least make it constructive. e.g. this is op because of this and that, it's an idea to do this and that.
Fņŏŕď 6 Jun, 2014 @ 6:49am 
Well sorry it is.
DJSHenninger  [author] 6 Jun, 2014 @ 6:37am 
@Fnord Yes, exactly. Don't like, don't subscribe.
Fņŏŕď 6 Jun, 2014 @ 6:31am 
Insanely op.
DJSHenninger  [author] 6 Jun, 2014 @ 12:00am 
thanks :)
DrakenX999 5 Jun, 2014 @ 8:32pm 
Nice!