Rivals of Aether

Rivals of Aether

Zoog, the Artificer
22 Comments
Krispy Korpse 30 Jun @ 1:27pm 
Sweeeeep...
Krispy Korpse 24 Apr @ 4:31am 
Zoog sweep
Krispy Korpse 20 Mar @ 12:03am 
Zoog sweeeeeeeeep
Krispy Korpse 19 Jan @ 12:29am 
zoog sweep continues into 2025
Dakota 11 Jul, 2024 @ 11:15am 
im zooging out rn
Wuzzy Fuzzy 29 Jan, 2024 @ 3:17pm 
zoog sweep
I'dRatherBeWatchingNJPWRN 24 Jan, 2024 @ 6:20pm 
im zooged up
fufu 23 Jan, 2024 @ 8:39pm 
it's zoogin' time
Krabbo98 20 Jan, 2024 @ 3:44pm 
Zoog sweep
Krabbo98 20 Jan, 2024 @ 3:44pm 
@Darthtaters8 Zoog is based on a dnd character, and so is likely a Grung, a kind of formerly racist swamp-dwelling frog people.
Barney 15 Jan, 2024 @ 9:41pm 
i wonder if this guy knows they've accidentally created the community's favourite character
Hona 14 Jan, 2024 @ 3:31pm 
we love you zoog
Dialga5 14 Jan, 2024 @ 1:42pm 
Zoog sweep!
Krispy Korpse 3 Jan, 2024 @ 2:36pm 
Zoog sweep
Linkhell 18 Dec, 2023 @ 4:06pm 
somethings that could be useful:

- NSPECIAL is very clunky to use, ideally i think that would be bettter if you aren't stuck when throwing the potions
- FSPECIAL is Slow and clunky too, but i lke the idea, wolud be better if the project was in fact a projectile.

besides this two things, i like the char a lot, even if i dont play so much rushdown/hit an run chars its a really fun idea
Succ 19 Nov, 2023 @ 1:53pm 
Zoog sweep
Elesiz 12 Oct, 2023 @ 6:32pm 
The char is so good, but the visuals...Well
shawn frogzoid 12 Sep, 2023 @ 7:21pm 
yo g you did not make this for the contest
Darthtaters8 9 Sep, 2023 @ 8:12am 
Is he a frog or a gecko or something?
False 30 Aug, 2023 @ 4:18pm 
oh my gosh. i absolutely love this character!!! it plays very "hit and run" which is a play style that i really love but don't get to see too often. though i can see that this is your first fighting game character so i want to try to help. The forward special is really cool but its too committal for what little it gives you. id advice making the attack a little faster and hitting on its way forward and then back. of course, having the first hit have set knock back inward and having the second hit sending upwards a small amount that's so it can combo. i would also suggest a multi hitting up special to make it harder to edge guard the character seeing as they have a very vertical recovery.

hope i could help. and again, i really love this character! keep up the great work!!!
Xion Toshiro 13 Oct, 2022 @ 3:56pm 
I love seeing Characters that are inspired by their Creator's handy work
Galahad  [author] 7 Dec, 2021 @ 1:04pm 
@MrCthulhu Thank you for the feedback! This is my first time making a fighting game character so suggestions on balancing help a lot. I will start to get to work on polishing the character