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I misunderstood the "dev point cap is removed" note!
I thought it meant maximum number of points for a reform (like in vanilla)
This is absolutely amazing!
I grow my ideoligion, it costs more points.
I reform, it costs more points.
I add a meme, it costs points, I change a precept, it almost always costs points.
Am i supposed to gain points to spend in some way?
if i need 20 points to reform, i earn them, hit reform, and see "Points 20/20" and almost any change puts it up into the red.I feel like the one on the left is supposed to be less than the one on the right, but the cost of the reform and believers means i cant spend it on reform?
Not the slightest difference and dont want to go to 1.5.
And that did it :) But thx for getting back on it :)
Development points required for the next reform is based on the amount of pawns that follow the specific ideology. So if you only have 1 colonist, you only need 1 development point, but if you have 10 colonists you need 10.
Theoretically it should be easier to reform if you're by yourself or with a small group.
That would really be a great feature for people like me who like to play the game with basically everything randomized.