RimWorld

RimWorld

Vanilla Friendly Laser Guns
18 Comments
Dubious 21 Sep, 2023 @ 6:04pm 
Darn. This was like such a good idea.
cleaner475 18 Oct, 2022 @ 2:25pm 
Haha! That's awesome though, thanks! :)
A Random Cogboy  [author] 18 Oct, 2022 @ 1:29pm 
In the works. The new version broke the laser code lol
cleaner475 18 Oct, 2022 @ 12:36pm 
Hey :) any news on a 1.4 update?
Gerewoatle 5 May, 2022 @ 6:34pm 
Awesome, man. I can't wait to see it.
A Random Cogboy  [author] 5 May, 2022 @ 5:58pm 
Glad you noticed that. The turrets are an easter egg of sorts for a 40k mod I'm slowly working on.
Gerewoatle 2 May, 2022 @ 2:32am 
I couldn't help but notice some nifty turret textures in the files for this mod, and I just wanted to ask if you had any plans for them?
A Random Cogboy  [author] 11 Dec, 2021 @ 7:29am 
The errors should be fixed now. If any more bugs appear, let me know so I can squash them :)
A Random Cogboy  [author] 11 Dec, 2021 @ 7:12am 
Yeah, I'm fixing them one at a time. Apparently, it wasn't finding the textures due to some errors on my part.
Mr.Twinkls 11 Dec, 2021 @ 12:42am 
Log got better but there are still 2 errors:

Could not resolve cross-reference: No Verse.ThingDef named Mote_BlastEMP found to give to Verse.SubEffecterDef Verse.SubEffecterDef

Could not resolve cross-reference: No Verse.ThingDef named Mote_Smoke found to give to Verse.SubEffecterDef Verse.SubEffecterDef
A Random Cogboy  [author] 10 Dec, 2021 @ 8:03am 
I think I figured out the problem. In the meantime, the errors, annoying as they are, are harmless. I'll get rid of them as soon as possible.
A Random Cogboy  [author] 10 Dec, 2021 @ 6:08am 
Seems like some of the base laser code is a bit off. I'll run some tests and see if I can find a fix
Mr.Twinkls 10 Dec, 2021 @ 12:06am 
Have the same issue as MrXarous.
Can confirm that errors are from this mod (maybe not all of them, can't check for sure right now).
MrXarous 9 Dec, 2021 @ 5:06pm 
Is this from your mod?
Could not find type named ProjectileImpactFX.EffectProjectileExtension from node <li Class="ProjectileImpactFX.EffectProjectileExtension"><explosionMote>true</explosionMote>
[...]

there were more after that and it's the only mod I added recently
https://gist.github.com/a681b6a98033651fb230b5649b1c55b3
VelxraTV 9 Dec, 2021 @ 2:26am 
so very friendly
A Random Cogboy  [author] 7 Dec, 2021 @ 4:07pm 
@Ezoteryco Thanks! I made the sounds by combining modified Battlefront II blasters with the sound of a hunting rifle. The turret textures are a holdover from a Warhammer mod I have in the works. I left them in there as kind of an easter egg, lol
Roque the Rogue 7 Dec, 2021 @ 3:57pm 
Man, I have no idea where you got those laser sound effects, but holy effin' lord... they sound so
/°(*--*)°\ GLORIOUS, also I just took a look at your file, these turrets look amaaaazing.