Total War: WARHAMMER II

Total War: WARHAMMER II

Sons of Stromfels Grimhammer (Expedition update)(DISCONTINUED due to WH3 modding)
35 Comments
dilaguna  [author] 5 Apr, 2022 @ 10:06am 
(DISCONTINUED due to WH3 modding)
lwhのsama 25 Mar, 2022 @ 10:09pm 
report: crash the game in the custom battle
Joangar_Wrathfal 23 Mar, 2022 @ 12:10pm 
Also somehow Im getting a conflict with wave sages in custom battle. Its the troll leader from Norsca being displayed instead of a shark
Joangar_Wrathfal 23 Mar, 2022 @ 6:03am 
Could you release a version where you don't modify ANY pre-existing spells?
Your changes cause many spells to simpply break for all casters unable to target with or use them
FullAutoAttack 22 Jan, 2022 @ 12:41pm 
This one - you can tell because SFO is a required mod.

I think he copied and pasted the original info without editing out the SFO part.
Godzhand007 22 Jan, 2022 @ 11:46am 
I am a bit confuse, is this the SFO version or is the other one the SFO version?
Dictator Sky 3 Jan, 2022 @ 12:36pm 
Ого, вот это великолепная новость, что СФО версия выпущена.
Причем самим автором лично)
Давно ждал, заценим
dilaguna  [author] 2 Jan, 2022 @ 2:43am 
Ну хз у мну все норм !
lord_29 1 Jan, 2022 @ 11:02am 
dilaguna как ты и посоветовал, переустановил игру, поигрался с настройками и разрешениями, но ничего не помогло. всё равно артефакты(возможно не от теней т.к. я их выключил) в общем жаль, очень хотел в этот мод поиграть(((
Zekuven 27 Dec, 2021 @ 4:31pm 
checked azhag and had the same problem as 十年老手艺匠人, taking this mod off fixes it, really odd
dilaguna  [author] 27 Dec, 2021 @ 9:12am 
Не бро я в этом плане ничего не менял.
HolyK. 26 Dec, 2021 @ 5:01pm 
эм, после обновления пропало большинство стандартных юнитов, открываемых благодаря исследованиям, из построек найма, кроме lowborn'ов. Есть варианты из-за чего это может быть?
GLORY 25 Dec, 2021 @ 1:41pm 
When using this mod. Four of Azhag's six spells can't be used when clicking. There's no response after clicking. I hope you can test it in customization. Thank you very much!
EzUNreal 22 Dec, 2021 @ 6:33pm 
Hi I'm playing this with sfo, and Count Noctilus has a unique building chain called Stromfel Coven at his capital, but the building has no icon or any effect. When I capture the settlement with sharkman faction however, there's no such building, so it's probably only available to Count Noctilus. Is this a bug or a future update plan?
dilaguna  [author] 20 Dec, 2021 @ 12:23am 
lord_29 - это не проблема мода - а проблема файлов игры перезагрузи мод - не поможет переустанови игру !
lord_29 19 Dec, 2021 @ 7:55am 
Тени ужасно багуют. Когда двигает камеру от них на весь экран артефакты появляются загораживая всё. И у главной акулы якорь на молоте блымает всеми цветами радуги.
dilaguna  [author] 15 Dec, 2021 @ 2:51am 
Ok I don't know where to start ...
In general, my operating system starts to give back ..... (After rebooting, I can not properly edit the Textures in Photoshop and pull them in 3dmax) So the development of the shark mod is paused. (For an indefinite period) In principle, it will do me good. I very much ask some person to take the furrows of the control of this modification. One of these days I will release an update - the last one for technical reasons ..... If someone wants to continue development, write to me in a personal ...
TheStuffyStuff 10 Dec, 2021 @ 10:12pm 
sea crushers in my campaign still have over 100k health
FullAutoAttack 10 Dec, 2021 @ 5:42pm 
Blood of Men trait does not increase sharkmen speed.
Молодой человек 10 Dec, 2021 @ 12:40pm 
Только что воевал против армии Лютора Гаркона, у него в армии были юниты Seacrusher, у которых было ~220к хп.
dilaguna  [author] 9 Dec, 2021 @ 10:47pm 
KuyaPinsan fixed it
KuyaPinsan 9 Dec, 2021 @ 2:10pm 
all of the infantry have only 6 to 9k HP. while all of the monsters have more than 11k each. is it intentional?
Piplip2100 9 Dec, 2021 @ 12:10pm 
Is the 7.6k HP Lowborn inentional because they're, well "Lowborn"? Or is it a possible bug?
dilaguna  [author] 8 Dec, 2021 @ 11:04pm 
Seacrusher FIX
Now this unit should work properly
Thanor 8 Dec, 2021 @ 7:52pm 
So those crusher units have something like 226 thousand health on ultra size, might be an error...
GLORY 8 Dec, 2021 @ 5:32pm 
Is impossible! NICE
fredrowe234 8 Dec, 2021 @ 9:06am 
Thank you!
Молодой человек 8 Dec, 2021 @ 8:59am 
Благодарю!
Sophist88 8 Dec, 2021 @ 6:00am 
Nice! Now do this for your beastfiend mod!
(I'm subbed on youtube btw)
Log™ from Blammo! 8 Dec, 2021 @ 4:24am 
cant seem to use the lore of vampire spells the lord has since all the shark units are technically living (not undead) and thus cant have vampire magic casted on them
FullAutoAttack 8 Dec, 2021 @ 4:22am 
9600 HP is probably intentional - it has regeneration and is a pretty beefy unit
President Cucumber 8 Dec, 2021 @ 4:10am 
@Who Forted. I have the opposite issue whilst only using this mod. My sea crushers have 9600 HP and all the models have vanilla HP levels. I don't even have the original installed.
Worm 8 Dec, 2021 @ 2:25am 
The HP for the sea crushers is bugged in this version, at 170k at the beginning of the campaign. The original creator said it's caused by using an old and new version simultaneously but i'm only using this one atm.
EzUNreal 8 Dec, 2021 @ 12:31am 
<3
JucheDorothy 7 Dec, 2021 @ 11:38pm 
Ty