Sid Meier's Civilization V

Sid Meier's Civilization V

Octoski's Confederate States of America
102 Comments
Fordring 2 Aug, 2017 @ 4:49pm 
Now, Let's remake the Civil War in Civ V
Hank 23 Dec, 2016 @ 6:03am 
Please don't tell me this is the civ that causes all my modded games (when I try to start new ones). I really like this civ, it has a pretty good AI, it tends to be very powerful, and it holds it's own signifcantly.
Ankios 22 Dec, 2015 @ 7:21am 
It doesn't seem to work anymore. I can't find it in the mod list even though I played with it in the past. Any ideas?
RoyalRadish 10 Nov, 2015 @ 5:12am 
@ruhrgebietheld I agree.
Mojave Neon 30 Oct, 2015 @ 1:54am 
I've had this mod enabled for a long time, but never played as this civ, because they appeared to be so terribly underpowered on paper. Well, I finally gave these guys a try, and discovered that they're actually a lot better than I expected, although there are still a few needed tweaks. The bushwhacker is a great UU, and is perfect as is. The commander was more useful than I expected, but I felt like it still needed a little something more to make it solid enough. Maybe allow it to defend itself, so that as it uses its greater movement it can do so with more impunity. The plantations part of the UA was great. The worker part, although not as awful as expected, still needs to be buffed. The increased improvement speed wasn't worth the whopping 2 unhappiness per worker, clear up through the midgame. Either lower it to 1 per worker or increase the speed to 50%. Art, music, and civ colors were all excellent for this civ as well.
rafer1997 3 Aug, 2015 @ 4:33pm 
the music does not seem to work, it always contiues to play the brave new world theme
owen2628 16 Jul, 2015 @ 1:33pm 
can you make a mod based around falout nv i cant find any good ones for vanilla. maybe make a NCR civ, Ceasers Legion, or the Boomers
Thanks!
Mr. X  [author] 12 Jun, 2015 @ 5:58am 
@Medieval_Man, I've generally discontinued maintaining this civ, but that would make a good Events and Decisions add on. Maybe check out RawSasquatch's CSA and see if something like that is included?
Medieval_Man 31 Mar, 2015 @ 6:46am 
I'd like to submit a suggestion to the author, if he'd humor me:

I enjoy this civ but anywhere past 1900 my guilt overcomes my ability to run my empire. Maybe change the UA to allow Johnny Reb to leave behind his slave holding past? Something along the lines of:

"UA: Peculiar Institution:
Workers add +2 ( ):) to the empire and build improvements 20% faster. Upon researching combustion, electronics or plastics, the leader is given an opportunity to emancipate, removing the happiness penalty at the cost of the production bonus. Each time the empire chooses to retain its slaves, an additional point of unhappiness is added to the cost and as well as +5% build speed. In addition the empire recieves a permanent -1 delegate in the world congress each time. (if that is even possible)

Obviously this is your baby, and I should get off my chair and figure out how to make my own mod if I want a change, but in case you're at all discomfited by this civ, it might be a good suggestion lol.
Mr. X  [author] 27 Feb, 2015 @ 3:24pm 
@egnap, Thanks for playing! I think those civs are fun as well! I made a few others if you care to try them.
aMiyafuji 23 Feb, 2015 @ 4:28pm 
Haa, Sims 3 background
Wanderer101 20 Feb, 2015 @ 11:35am 
Johnny Comes Marching Home is their war theme? Ironic since that's a Union song.
Civ5StrategyGamer 16 Feb, 2015 @ 9:36pm 
Just tought I would let you know that I really enjoy this mod. When I first started playing as the Confederacy I found it to be very funny that my civilization started out on the continent of South America and we rapidly expanded to engulf almost all of the continent with the exception of an allied city state. Great Job!!!!!
Pensezforte 20 Jan, 2015 @ 12:35pm 
Can't seem to get this mod to download, even though I'm subscribed. I looked in the mods folder and it's not there either.
egnap 10 Jan, 2015 @ 11:00am 
I tried this mod with pleasure. It 's funny when you play with other 'american' mod like Texas California and USA in the same 'playground' ...:-) / J'ai essayé avec plaisir ce mod. C'est amusant de jouer avec dans la même partie des mods comme TEXAS, CALIFORNIE, ET USA
arboretum 18 Dec, 2014 @ 6:56pm 
Really the first commander you get should not be Lee, technically it should be PGT Beauregard, then another guy I can't remember, then Lee.
DJB 15 Dec, 2014 @ 6:35am 
Is there an alternate link to download this mod? I always seem to have trouble downloading mods through Steam.
amish.gunslinger 4 Dec, 2014 @ 9:09am 
There should be more games about the civil war. Like an RTS where both sides have pros and cons like the south have better generals but less production while the north have less generals but more production.
nickpassero 14 Nov, 2014 @ 12:38pm 
I've loved playing this...I agree with the comment about Charleston and I think that the first Commander you get MUST be ROBERT E. LEE...I've had three commanders and none of them were Robert.
Mr. X  [author] 22 Oct, 2014 @ 8:32pm 
Great Idea!
All Night Circus 22 Oct, 2014 @ 7:22pm 
I feel like the worker speed buff should be replaced with free maintainence....
Idk if that would be balanced but nice civ anyway!
madirishman 27 Aug, 2014 @ 11:16am 
As a follow-up, maybe you already did use those city names...turns out late in the game I have discovered the USA exists and they may have beaten the CSA to the punch on some of those. ;^)
madirishman 27 Aug, 2014 @ 10:51am 
Nice mod, though I find the choice of city names somewhat odd. (I'm especially surprised after five cities I haven't seen Charleston.) You might want to consider these: [url=
civilwargazette.wordpress.com/2006/12/12/largest-cities-in-the-south-in-1860/ ] http://civilwargazette.wordpress.com/2006/12/12/largest-cities-in-the-south-in-1860/ [/url]
King Edward I 27 Aug, 2014 @ 1:22am 
I cant play as CSA although this mod is loaded, please help
Moros 16 Aug, 2014 @ 12:25am 
Background for leader looks like Sims.
Mr. X  [author] 31 Jul, 2014 @ 3:46pm 
That's very strange. I have no idea what does that, but I just downloaded the Lenin mod the other day and was playing with it. I didn't happen to notice that myself but I'll double check.
mig2000 29 Jul, 2014 @ 11:18pm 
i redownloaded this mod and it seems to be working just fine now so im thinking it was a steam issue as I was not able to trigger the glitch again after several attempts with or without other mods active. Good job on the mod. Point of interest I found was that for whatever reason the CSA can sometimes stack its own unique UAs and unit abilities with certain other mod civs. Imagine my surprise when i found out my CSA workers had Lenins USSR worker/tourism booster.
Mr. X  [author] 29 Jul, 2014 @ 9:36am 
@mig2000 I'm wondering if maybe you are running another mod that is causing your game to function strangely. I'm using the most recent version of the CSA right now and not seeing any issues that you're describing.
Mr. X  [author] 29 Jul, 2014 @ 9:08am 
I'll look into it. I've never seen that happen before but I'll load it up now and check it out. Does it only happen when you play with the CSA?
mig2000 28 Jul, 2014 @ 9:40pm 
whenever i start a game as the CSA my settlers, warriors and all subsequent units i build have endless promotions (evasion 100 and better vs cities 50 although they never actually recieve these promotions as it seems to reset every turn) that I have to select to complete thier part of the turn as well as my warriors cannot attack but can build roads, speed up production as if they were great engineers, scrub fallout, cannot be deleted etc. I have BNW and the latest version so I am hoping this is just a really bad glitch as i would really like to play a complete game with the CSA.
Mr. X  [author] 20 Jul, 2014 @ 6:41pm 
@KomradKthulu, do you have the most recent version? I can't see why there's a problem with the music unfortunately. The way it works is that sometimes you will get the main music, and you'll get the music of whatever civ you last communicated with, but when you first start the game you'll get the CSA's main music. Also when you go to war you should hear the war theme for the CSA at some point.
CornBrad 12 Jul, 2014 @ 9:03pm 
Hey, the custom music is not playing, I get the main menu music continued and eventually washington's music. Does it take a while?
Mr. X  [author] 12 Jul, 2014 @ 10:22am 
Coming updates: Nerfing Worker speed down to +20% and +2 Unhappiness. Adding Strategic View Icons to the UU's.
Mr. X  [author] 12 Jul, 2014 @ 10:18am 
@zombie, So I had a bit of a natural disaster at my current residence and am on hold regarding making more mods, however as soon as I'm moved into my new place and hooked back up to the internet expect an Appalachia Civilization led by David Bradford soon!
InitialTwo 2 Jul, 2014 @ 4:12pm 
hey could you make more mods
American Traditionalist 28 Jun, 2014 @ 8:56am 
You should do a mod as Reagan Leading the US or could you do Thomas Jefferson?
180assassin 21 Jun, 2014 @ 11:38am 
i do a lot of re act meants to and in the sons of the confederate and u hear the south having more sharp shooter also they were more of the ones that climb trees to get good shoots
Stun Lethal 21 Jun, 2014 @ 7:03am 
does it replace the US?
Fentanyl Lolipop 21 Jun, 2014 @ 6:51am 
This is now my favorite civ in the game
The Rioter 20 Jun, 2014 @ 5:13pm 
Colors should be red and gray but all one of the best mods ou there :)
brooks 20 Jun, 2014 @ 5:52am 
was thinking of making one of these and saw yours, going to give it a shot next new game i run. thank you for putting in the effort, one question i did have was why use the battle flag and not one of the national ones? minor knitpick i know but was curious.
MDavid 19 Jun, 2014 @ 12:02pm 
Super!
Any chance you do this for G&K?
MrsTittles 18 Jun, 2014 @ 8:58pm 
Played and won a game with it earlier and I have pros and cons to mension.

Cons: The Unique Units don't show up in tactical mode. This is a common problem/glitch that most modders run into. I take it not many people play in tactical mode, but I play it almost exclusively. The UU which gives unhappiness from workers doesn't work. It says 0.01 Unhappiness instead of 1.00 unhappiness per worker.

Pros: The Unique Ability alone is enough to make this civilization a powerhouse. The additional culture and gold from pastures is neat and all, but the obscene power of 33% worker speed mixed with the 25% from liberty on Quick speed makes it so you can demolish forests in only one turn to spam early wonders.
Mr. X  [author] 17 Jun, 2014 @ 8:51pm 
@fmu_00, once you select the mods that you want to play with, you then set up a new game and Jefferson Davis should be listed in your civilizations when you're choosing.
fmu_00 17 Jun, 2014 @ 1:21pm 
ok, so how do I play this mod? I can see it in my mods and when I click on it and go to the next screen it only wants me to set up a new game or load a game? Could someone please help here?
Mr. X  [author] 17 Jun, 2014 @ 4:15am 
@tyler9202 No, not sure how to do that to be honest.
DZastr22 16 Jun, 2014 @ 8:42pm 
Do your Civs have YNAEMP TSL support?
League of Attorneys 15 Jun, 2014 @ 5:51pm 
the C.S.A's sharpshooters were good ( just look at the case of U.S general John Sedgewick) but the U.S did too. Berdan's Sharpshooters are an example. also the soldier who brought down J.E.B Stuart was a sharpshooter in the U.S cav. (srry for so much type)
Chaff67 15 Jun, 2014 @ 5:37pm 
I am in the comfederate army i like re act wars and stuff i just shot a canno i think thats how you spell it
Mr. X  [author] 15 Jun, 2014 @ 8:52am 
The Confederate Army had some good sharpshooters, but so did the Union. I went with a cavalry unit because moreso than its sharpshooters, the CSA had a society and even class of men dedicated to and defined by horseback riding.

Also, longrifle sharpshooters will be featured in my upcoming Appalachia Civilization mod, so I try not to be redundant. :)