Sid Meier's Civilization V

Sid Meier's Civilization V

Scouts ignore Borders
62 Comments
quickshot 21 Jan @ 6:56pm 
Is this Mod Vox Populi compatible?
Уединение 22 Apr, 2024 @ 11:41am 
Zeepbabobo 16 Aug, 2022 @ 9:47am 
very nice, i flooded a random civ with scouts to the point where leaving the capital city wasnt even an option
Holy Order of PIZZASALAD 3 May, 2020 @ 5:40pm 
this isnt showing up in my mod list :(
adan_eslavo 19 Sep, 2018 @ 11:42am 
Yup, I modified it quite a bit and there's serious debate about including this into VP or expanding the mod itself. Happy to see your opinion there :P
Ryika  [author] 19 Sep, 2018 @ 10:49am 
Sorry, didn't see the request (as I wasn't online on Steam for quite a while). Yeah, of course you're allowed to, and as I saw on Civfanatics, you already did. :)
adan_eslavo 8 Sep, 2018 @ 6:17am 
I made new version of your mod compatible with MUCfVP mod. MAy I post it in VP Mods Repository catalogue? For now I had it only for my personal use.
Zetacius 10 Apr, 2018 @ 4:35pm 
Later civ scouts don't seem to have the same ignore border properties?
Becca 22 Jan, 2018 @ 5:49am 
This mod is perfect the way it is. Thanks, mate. =D
joshua.petersen 7 May, 2017 @ 12:14pm 
make it so that scouts can be killed while in other players borders though, with diplomatic costs
WesFzz 23 Nov, 2016 @ 3:25am 
Can it be used in multiplayer?
Ryika  [author] 21 Sep, 2016 @ 11:25am 
saphir 21 Sep, 2016 @ 11:19am 
whre is the non-steam donwload url?
Shanerino 19 Feb, 2016 @ 8:42pm 
simple and handy
Slinx 1 Feb, 2016 @ 11:25pm 
you should probably make it so that they can't capture other civ's units then (unless they are a barbarian)
Wanderer505 6 Dec, 2015 @ 7:51pm 
*Cough Cough* Zones of controls=Borders=Ignored=Point of mod
rockhounddiva 3 Sep, 2015 @ 1:14pm 
i also dislike that scouts don't ignore ZOCs (zones of control)
Awful at games but I have fun 30 Aug, 2015 @ 11:41am 
Thanks for the link, I can finally download your mod now :steamhappy:
Ryika  [author] 30 Aug, 2015 @ 7:51am 
[AOD]Suicide-Squirel 29 Aug, 2015 @ 10:00pm 
Can you put up a direct download, workshop is broken for Civ5. Im sub'd but it won't show up in game or in the MODS folder
Awful at games but I have fun 13 Aug, 2015 @ 3:45pm 
May you put up a direct download link please ?
rockhounddiva 27 Jul, 2015 @ 2:17pm 
i find it annoying that scouts don't ignore borders as well as terrain cost
Nicholas 22 Jun, 2015 @ 10:33pm 
@Thunderwolf This is a Cut from the movie "Madagacar: Europes most wanted" It's a great cartoon..
GravityzCatz 24 May, 2015 @ 5:28pm 
does ending your turn inside a city-state still incur a diplomacy penalty?
ThunderWolf 28 Jan, 2015 @ 9:37pm 
Like the mod, simple and effective.

PS. I love the artwork in the pic.
Walker 20 Jan, 2015 @ 6:51pm 
very good Idea. Thank you. WIll this work with other exploration uits added by mods?
Rootimus 16 Jan, 2015 @ 3:58pm 
Thank-you
Venusaisha 15 Nov, 2014 @ 12:14pm 
awesome
Rickyjr=CMD_JR420 22 Oct, 2014 @ 9:44pm 
thanks 4 making it and your time/work so we all can turn a few mods we have subcribed to on and turn a few off that's what makes this ---say---dont get to boring.if u will LoL!! Although scoutscan attack and YEAH its weak but with honor policy when fighting or run up on a barb. you want die at least by 1 maybe 2-3 but got to have the barb.Extra unit spawn from there encampments i use that mod some cause of the mods that refamped the
Ryika  [author] 27 Sep, 2014 @ 3:44pm 
robdoggiii 27 Sep, 2014 @ 2:25pm 
the first one i was subscribed to was probably abandoned a year ago. i found another one about 4 months ago but within a month it also was abandoned
Ryika  [author] 27 Sep, 2014 @ 1:56pm 
Mhh. I might create a replacement-mod if the author of the old one decided do abandon his version. I'm pretty sure I was subscribed to his mod, but I don't even have it in my mod list - do you know when it was removed?
robdoggiii 27 Sep, 2014 @ 1:30pm 
can you add submarines to this? i've downloaded sub ignore borders before but they always get taken down
americaneric08 26 Sep, 2014 @ 5:59pm 
Thank you very much. I will ask about it as it is highly interesting.
Ryika  [author] 26 Sep, 2014 @ 12:38pm 
Well, submarines can't enter enemy borders by default, but yeah, you could also use a promotion that carries over. However, it only gets activated for units that are produced as scouts and then upgraded, explorers etc. would not get that trait.

So in fact I've just rewritten my mod to make it into an actual promotion so that it sticks around after upgrading a unit (will upload soon), but if you want to actually produce explorers, rangers etc. to automatically have that promotion, then that's something you'd need to ask the author of the other mod.
americaneric08 26 Sep, 2014 @ 10:48am 
I am sorry to hear that. It seems like it should be a capability that anything with the Submarine trait or promotion has.
Ryika  [author] 26 Sep, 2014 @ 10:35am 
No, those units will not be able to move through enemy territory. It should be compatible with the mod, but scouts will lose their ability to move through enemy borders once they're upgraded.
americaneric08 26 Sep, 2014 @ 10:19am 
There is a mod to update the scout into an explorer, ranger, and then to special forces. Does the same apply to these units?
w0cks 3 Sep, 2014 @ 9:29pm 
Brilliant. No more hassle convincing England I don't wish to use my scouts to murder, burn, and pillage everything in the vincinity simply to pass through. :Gems:
Rickyjr=CMD_JR420 27 Jul, 2014 @ 5:32pm 
back 2 that bottom post of mine I am talking about in civ 3 or 4 you had 2 have the roads.Now as long as you have a embasey you can trade.But i think that it wuld be a good mod there.
Rickyjr=CMD_JR420 27 Jul, 2014 @ 5:28pm 
Makes perfect since Great job Gonna subscribe NOW!!!! you seem like the guy to ask this 2=Remember to trade with other civs.(AI Civs) You had 2 have a road connected Well that should be a Hugh boaster if someone would make that kind of MOD..But you would be close enough for them 2 hate you about coverting land and what not...Sorry 2 write OFF-Topic but if You can make it or chat about it let me know i never made a mod b4 and want start..LoL Give all yall vreit for making this game 100% BETTER:Thanks Ricky.
LordRudman 1 Jul, 2014 @ 1:38pm 
Thank you i have been dreaming for this !
PhoenixShell 1 Jul, 2014 @ 6:53am 
Sweet thanks
Ryika  [author] 1 Jul, 2014 @ 6:36am 
There is a mod that allows submarines to ignore borders:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=251911640
PhoenixShell 1 Jul, 2014 @ 6:22am 
Would be goof to have this for submarines too. Makes sense right. I though subs would have this in vanilla
[BOT] C 1.3.7 25 Jun, 2014 @ 5:48am 
nice one
Draceovy 20 Jun, 2014 @ 4:05pm 
Interesting, could be fun.
Najs 19 Jun, 2014 @ 2:19pm 
nice
Chriz 19 Jun, 2014 @ 1:14pm 
An idea for this mod, as for the player to NOT being able to explore the whole map to early in the game. Could be to restrict the IGNORE BORDERS (promotion) to fx. (1) only available the first 10% of the total turns in the game OR (2) restric the unit to not be able to move across (embark) water while (still) being able to IGNORE BORDERS... Thou this is not gonna work for a single landmass based map, as the restriction would be (almost) obsolute in this case.
NeutralHomer 15 Jun, 2014 @ 4:22pm 
Yes my scout zerg rush is gettinng closer to completion