Wildermyth

Wildermyth

Knight's Starter Pack
82 Comments
Nero 7 Apr, 2024 @ 1:20am 
Downloaded this mod, I consistently get the Claymore, but I've never seen the longsword ot Zeihander or any of the armor or cloaks?
Thörne 7 Sep, 2023 @ 8:47pm 
Great mod
A Walking Meatbag 18 Feb, 2023 @ 8:29am 
The designs for the armor in this mod is absolutely fantastic. It really helps give Wildermyth an even greater RPG feel when you want to diversify your party. I personally use 2-3 Warriors in most campaigns and this mod was just great for setting them up as specialized classes with different looks. Love it. Thank you for updating too! Love this community!
threepwood444 28 Dec, 2022 @ 2:49am 
Thank you for updating! <3
Auranim 27 Dec, 2022 @ 4:16pm 
Oh she's had most of her teeth removed, but she's doing ok. My walled on the other hand.... Anyway, I know what the burnout feels like. Hope you get better soon. For inspiration, I suggest Dumbledore's robes as well as Jedi robes, medieval monk outfits and even some more original druid outfits. <3 but only when you feel like it!
CigaRat  [author] 27 Dec, 2022 @ 2:13pm 
Finally updated so it works as intended following the last update!
threepwood444 27 Dec, 2022 @ 10:50am 
Wow this is beautiful - thank you for sharing!
May I ask: is the Ranger stuff still working? Would love to use this too.
Some person in the comment section wrote something that sounds as if there might be issues with the Ranger Pack due to some accuracy changes that came with the latest game patch?
Thank you and have a great day!
CigaRat  [author] 27 Dec, 2022 @ 5:15am 
@Auranim I'm glad you like it! The mystics might take a while, I've been feeling pretty burnt out, but there is a Ranger pack :) Sorry to hear about your kitty, wishing them all the best and a speedy recovery! :orwell_relationship:
Auranim 27 Dec, 2022 @ 4:51am 
I downloaded this yesterday and came back just to say it's fantastic. I have a cat post-surgery at the hopsital generating a lot of expenses, but as soon as I'm able, I'll be donating to your ko-fi. Keep it up. Can't wait for the mystic sets.
fen 4 Dec, 2022 @ 2:24am 
Just wanted to say I adore your armour mods so much, the art work is gorgeous. I've been using them from the moment I got the game and I wish all the armour looked as good as yours! ♥:Cleaning:
Mandar 1 Nov, 2022 @ 2:56am 
Hello, I find the T2 and T3 armor not enought expensive. Is there a way to manually adjust ? I think I could craft it even if it had double price
Screethegargoyle 6 Oct, 2022 @ 2:33pm 
are there elemental versions of the longsword?
Robur Velvetclaw 11 Sep, 2022 @ 2:25am 
Chinese language support is being prepared for this mod. It, along with the 23 headpieces I mentioned, will be given to you once it is all complete.
CigaRat  [author] 10 Sep, 2022 @ 10:32am 
@Darth Pseudonym
Just checked, you're right - in the middle of something rn, I'll fix it in about an hour :)
For the time being, it's only the moniker, the armor stats are as they should be.
Darth Pseudonym 10 Sep, 2022 @ 10:12am 
I just installed this mod and it looks like the Light armor is incorrectly identifying itself as Duelist. I see the Knight armor set, but the other two are both called Duelist Outfit/Gear/Armor and have the same descriptive text.
ice_burg333 6 Sep, 2022 @ 6:18pm 
@Yeto
People being naked in the legacy room would be due to the mod being turned off. The game no longer knows about the armors and so shows them as naked.
stevenchippss 19 Aug, 2022 @ 7:13pm 
Ah I see... No worries! Thank you so much.
CigaRat  [author] 19 Aug, 2022 @ 1:55pm 
@The Gilded Magpie
Hey there! By all means, do your thing & best of luck :)

@stevenchippss
Heyo! I'm sorry, to the best of my knowledge, this cannot be done. It's been a while since I checked the modding room in the discord, but there was quite a few of us who were trying to figure out just where is the code that determines items being carried over, and as far as I know, nobody's figured it out. Again, sorry.

@Yeto
Hello! This is the first time I'm hearing about such a thing, and I reinstalled the game just to check it for myself, and I'm not having this issue, either. Could be some mods are conflicted, could be botched download - best I can offer is, try reinstall and maybe re-subscribe to the mod? :') break a leg
stevenchippss 19 Aug, 2022 @ 7:48am 
Hi there! I would like to know if you have plans to make the augments, especially the King's cloak, to be able to be carried over through Legacy? I've tried to do it by myself, but I have no luck so far, I tried to insert the "keepOverLegacy": true, line inside the "augment_cloakKing" item data file, and also look into the in-game modding tool to see how that can be possible, but it seems none is working. I would greatly appreciate it if you could provide a helpful response. Thank you so much!
The Gilded Magpie 15 Aug, 2022 @ 5:43pm 
Hey there! Would it bug you if I used some of the art assets from this mod to create augments? I'm having grand visions of a party with matchy pauldrons ... @ me and let me know if that's okay!
Stabby Rabbit 9 Aug, 2022 @ 2:08pm 
By far my favorite mod for the game, fixes the annoying popeye style legs of the base male warriors
The Gilded Magpie 5 Aug, 2022 @ 9:00am 
These are so gorgeously designed, and I love how clearly and logically they progress between tiers!
Yeto 13 Jul, 2022 @ 8:30pm 
hi the armor dissapear at the legacy room, they are all naked now, am i missing something?
Ashtero 7 May, 2022 @ 1:22am 
Great artwork! The only thing that bugs me is that artifact armors are not affected by character's colours.
BloodXIII 27 Mar, 2022 @ 10:10am 
Great mod!
Smoker 10 Mar, 2022 @ 10:43am 
Hi Lamp Inspector :) i send you a message in Discord. Amazing armors. By the way tier 3 armors don't loot so it's better if you can avoid them (just in case you are thinking of it).
TescoValueThor 9 Mar, 2022 @ 3:50am 
All done, sorry for dominating the comments section...
TescoValueThor 9 Mar, 2022 @ 3:50am 
Suggested solutions:
(1) I would personally suggest doubling the cost of both the T2 and T3 mod armours. I'd also suggest renaming one or the other of the Duelist armours, and making sure their crafting recipes remain different from each other.

OR

(2) Alternatively, I'd make these armours non-craftable, so they have to be discovered like any other artifact. And I'd still double the crafting costs as per (1) above.




Just my own personal thoughts, which I hope are welcome - apologies if not. I'm happy to uninstall the mod if you'd like to take it in a different direction, cos I recognise that you may be looking for something different to me, which is totally cool!
TescoValueThor 9 Mar, 2022 @ 3:49am 
- Cost-wise, I still think there's a big issue. The T3 mod armours cost no more (or barely more) than the T2 vanilla armours. I'm aware there ARE no T3 vanilla armours, and if there WERE, perhaps they would have just as good stats as these T3 mod armours - but if so, they would be a lot more expensive to craft, as evidenced by the fact that even the T2 vanilla armours already cost as much as the T3 mod ones.

I think the cost issue runs throughout all three tiers, where the mod armours are substantially less expensive across the board than the equivalent tier of vanilla armours (look at T2, where the mod armours cost 8/7/8 versus the vanilla T2 armours which cost 14 and 16 resources total - the mod armours are literally half the cost for a comparable benefit).
TescoValueThor 9 Mar, 2022 @ 3:49am 
- Stats: T1 and T2 stats are relatively even between vanilla and modded armours. They each confer distinct benefits comparable to vanilla armours without being obviously better and I can see a reason to pick each of them (except maybe the first Duelist armour which to me seems outclassed by the other one which grants +speed and same armour). If anything, I'd say the T1 and T2 vanilla armours are SLIGHTLY better than the T1 and T2 mod armours. I'm not sure I'd ever PERSONALLY choose the modded ones except for maybe the one that gives extra speed, but that's purely personal preference because I really like +speed.

I think the problems arise in T3, where the mod armours take a big jump up. They all have very high armour (which is literally always useful), and the Knight and the +speed Duelist armours are just MUCH better than their "counterpart" vanilla types. +3 speed is huge, and the T3 Knight (mod) gives both extra armour AND extra block compared to the T2 Knightmail (vanilla).
TescoValueThor 9 Mar, 2022 @ 3:48am 
~Conclusions in next couple of posts, then suggestions afterwards:
TescoValueThor 9 Mar, 2022 @ 3:47am 
Stats:

- T1 Brawlguard (vanilla) gives 2 armour, 10 stunt, 5 dodge
- T1 Linkmail (vanilla) gives 4 armour, -0.5 speed, -5 dodge

- T1 Duelist (mod) gives 1 armour, 4 block
- T1 Knight (mod) gives 3 armour, 4 block, -1 speed
- T1 Duelist (mod) gives 1 armour, 1 speed, 3 dodge

- T2 Wilderguard (vanilla) gives 3 armour, 15 stunt, 10 dodge
- T2 Knightmail (vanilla) gives 6 armour, -0.5 speed

- T2 Duelist (mod) gives 3 armour, 5 block
- T2 Knight (mod) gives 5 armour, 7 block, -1 speed
- T2 Duelist (mod) gives 2 armour, 2 speed, 6 dodge

- T3 Duelist (mod) gives 5 armour, 7 block
- T3 Knight (mod) gives 7 armour, 10 block, -1 speed
- T3 Duelist (mod) gives 4 armour, 3 speed, 8 dodge


(comments and conclusions in next post)
TescoValueThor 9 Mar, 2022 @ 3:47am 
Crafting:

- T1 Brawlguard (vanilla) costs 2 hide, 2 fabric (4 resources in total)
- T1 Linkmail (vanilla) costs 4 ingot, 2 fabric (6 total)

- T1 Duelist (mod) costs 3 fabric (3 total)
- T1 Knight (mod) costs 5 ingot (5 total)
- T1 Duelist (mod) costs 3 fabric (3 total)

- T2 Wilderguard (vanilla) costs 8 hide, 4 fabric, 2 spellthread (14 total)
- T2 Knightmail (vanilla) costs 10 ingot, 1 hide, 5 fabric (16 total)

- T2 Duelist (mod) costs 3 ingot, 5 fabric (8 total)
- T2 Knight (mod) costs 6 ingot, 1 fabric (7 total)
- T2 Duelist (mod) costs 3 hide, 5 fabric (8 total)

- T3 Duelist (mod) costs 5 ingot, 5 hide, 6 fabric (16 total)
- T3 Knight (mod) costs 12 ingot, 4 hide (16 total)
- T3 Duelist (mod) costs 5 ingot, 5 hide, 6 fabric (16 total)

>>>I just noticed that both light armours have the same name, which is presumably unintentional? They also have the same T1 and T3 crafting recipes but different ones for T2 which, again, seems like it might not be on purpose.
TescoValueThor 9 Mar, 2022 @ 3:47am 
So I've started a new campaign with no armour mods other than yours, and I've typed up my comments which I'll have to post in a series of posts due to character limit.
TescoValueThor 9 Mar, 2022 @ 2:40am 
Thanks for the responses! FYI I was intending to make the point that the claymore was barely more expensive to craft than the vanilla sword despite having much better stats. I don't mind it having better stats (like you say, it's an artifact after all, and they're supposed to be awesome), I just figure it needed to be a lot more expensive to craft as a result.

I'm starting a new campaign soon so I'll check out the tweaked crafting requirements for the armours (thanks for being so responsive!) - I wonder if maybe there was something weird going on with converting my existing armours up to yours, but in my previous campaign I was still seeing the tier 3 mod armours being available to craft before some of the tier 2 normal armours. I'll check it out and leave another comment afterwards.
CigaRat  [author] 8 Mar, 2022 @ 6:07am 
Adjusted artifact-sword prices so that they match other artifact swords, rather than basic craftable swords. :praisesun:
CigaRat  [author] 8 Mar, 2022 @ 6:05am 
Just had a look at the armors, and they were within 1-2 units in either way of the price range of the base game armors, which doesn't strike me as too dire. Adjusted them all the same, made especially the Drakeblood set more expensive, it being the beast that it is.
CigaRat  [author] 8 Mar, 2022 @ 5:59am 
Thanks for bringing that to my attention, I wasn't aware the armor prices were so far apart! Gonna look into that asap.

I don't necessarily think the Claymore outperforming craftable weapons is a problem - so do most artifacts in the base game :whaat: But now that you mention it, I didn't really compare them to those artifacts, so maybe I'll have a look at that while I'm at it.
TescoValueThor 8 Mar, 2022 @ 3:13am 
These armours look cool but the stats are not balanced against the cheap cost of crafting them. I don't know the exact costs (would need to start a new save to check) but the tier 3 full knight armour is available to craft before I can afford tier 2 of the vanilla armours. That doesn't seem right. Similarly the claymore (I haven't unlocked the zweihander yet) - it's better in every way than the standard greatsword, but the additional crafting cost is too low in my opinion, considering it's supposed to be an uber-rare artifact.

I'll keep the mod installed until I've discovered the cloaks (haven't come across any yet) because I think they're the best-looking items included, but I do think the crafting costs need a decent increase. Either that or the stats of the items need downscaling a bit. Otherwise there's no reason to use the vanilla armours and weapons.
Rahza 6 Mar, 2022 @ 10:46pm 
The swords are really cool looking with solid but not unfair stats. Only issue I'm having is, and maybe this is just bad luck, but they just keep dropping! I've gotten 4 tier 1's of the greatsword and 1 tier 2 of it and I've only just finished the second chapter of my first campaign using the mod. I need other loot mate lol. Still worth it though, the duelist armor is kickass.
Sir Nilbog 6 Mar, 2022 @ 4:40am 
these armors look great
Cloudkill 22 Feb, 2022 @ 10:11pm 
I absolutely love this mod. It's a very high quality addition that doesn't deviate too much from the original art style. Very excited for the Hunter and Mystic versions!
Faeby 1 Feb, 2022 @ 3:12pm 
Are these stand alone items or re skins?
CigaRat  [author] 26 Jan, 2022 @ 11:19pm 
Thanks for bringing this to my attention! No clue how that happened, but the stats should be fixed now :okey:
ChronoCore 26 Jan, 2022 @ 10:00pm 
Also, god damn I love this mod. Keep up the great work.
ChronoCore 26 Jan, 2022 @ 10:00pm 
The broken sword artifact seems to actually be worse at tier 2 than tier 1. Tier 3 looks correct, though. I'm assuming that isn't by design.
Ket 22 Jan, 2022 @ 7:22am 
Just had a playthrough with this mod, it's fantastic! Are you going to make equivalents for the other classes? Some of these armor sets would look great on rogues and mystics as well, any way to unlock them?
Splatling 16 Jan, 2022 @ 1:51pm 
Really fun and awesome addition! Really looking forward to the new packs whenever you're able to get to them! :steamhappy:
BowShatter 11 Jan, 2022 @ 4:24am 
High quality AND realistic. Great to see the Drakeblood armor make an appearance too.
Riskbreaker 6 Jan, 2022 @ 4:58am 
These are fantastic, thank you!