Stellaris

Stellaris

More Crisis and FE Ships (3.2)
23 Comments
angrybirdgofan 13 Dec, 2024 @ 4:33am 
uptate please
TheJMan5c 12 Dec, 2024 @ 5:48pm 
is there an esc patch? i have esc and zofe and the fe fleets sizes are unchanged but the crisis fleets are bigger
Toxic 21 Feb, 2023 @ 5:35pm 
Update please best mod, game is literaly unplayble without this
Ciaphas Cain 31 Dec, 2022 @ 4:14pm 
You are right Illbebach - I've seen him spam the fuckery out of mods. Pretty sure I've seen him on another game too....
ILLBEBACH 12 Dec, 2022 @ 9:39am 
@n.pedrazalis I'm pretty sure I've seen you post the same thing in about a hundred mods. What exactly are you trying to accomplish here? Constantly spamming modders and the community makes you look like an entitled prick, and doesn't motivate anyone. YOU are the problem in this community. I have seen modders quit permanently because of assholes like you.

So please... shut up.
n.pedrazalis 4 Nov, 2022 @ 10:43pm 
uptate please
Rage000 11 Oct, 2022 @ 11:15am 
With the changes to game set up this mod does not appear to work any longer in 3.5*
Inimicus 13 May, 2022 @ 6:54pm 
This mod up to date, or planned to be updated? Bit apprehensive about the change in ship health, would this clash with Dynamic Difficulty - Ultimate Customization?
SleepyOwley 19 Mar, 2022 @ 11:43am 
From VERY limited testing, I.E. I started a game a forced spawned the Unbidden, Yes this mod still works in 3.3:steamhappy:
Toxic 12 Mar, 2022 @ 4:01pm 
3.3?
CMZCN 16 Dec, 2021 @ 12:48am 
Ok,Understood
OGBrosephSt@lin  [author] 15 Dec, 2021 @ 6:32am 
@CMZCN the number of ships per fleet is increased 4x to 6x
CMZCN 15 Dec, 2021 @ 6:23am 
This mod can modify the number of crisis fleets or only modify the fleet power?
OldEnt 14 Dec, 2021 @ 12:52pm 
OK, I had a look at my own code, lol. I forgot that I overwrite Extradimensional reinforcements events to fix them spawning at random portals. Even though this was fixed in 3.2 I still keep overwrite as I made it a reinforcements compatibility patch between ACOT Override and Aesthetic Cinematic Gameplay. Feel free to overwrite, not a biggie either way.
OGBrosephSt@lin  [author] 12 Dec, 2021 @ 11:29am 
@OldEnt ok coo thank youl. I'll keep testing and see if the patch is even needed
OldEnt 11 Dec, 2021 @ 8:22pm 
FYI ACE does not overwrite vanilla events. It uses own events to add ships to existing fleets. What you see in the files are duplicates for Aberrant and Vehemet spawns as originals cannot be fired directly due to prohibitive triggers, those duplicates are used only if you use ACE Crisis Manager to spawn those two factions.
OGBrosephSt@lin  [author] 10 Dec, 2021 @ 10:23am 
Compatibility patch to work better with Aggressive Crisis Engine is now up https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2678533701&searchtext=
Crazy Old Texan 10 Dec, 2021 @ 8:09am 
Thanks for updated this
OGBrosephSt@lin  [author] 10 Dec, 2021 @ 7:07am 
Looking through ACE right now. I think some of the same event IDs are overwritten. Nothing game breaking but working on full compatibility and patches today
OGBrosephSt@lin  [author] 10 Dec, 2021 @ 6:30am 
@Livnthedream I don't think Aggressive Crises Engine has options for number of crisis ships and it doesn't affect FEs
youtubitz 10 Dec, 2021 @ 3:28am 
you know i was just wondering if there was a convenient mod to buff FE/AE thanks
Livnthedream 10 Dec, 2021 @ 1:14am 
Just to let you know, you can do all of this with Aggressive Crises Engine https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2268189539 without the overwrites.