Project Zomboid

Project Zomboid

STALKER Stims
86 Comments
medic guy 27 Apr @ 9:20am 
issue, i can't evem use them, at all, i am on b42 to be specific
Breizhers 19 Mar @ 1:26pm 
Same problem, as soon as the mushrooms start to grow, they no longer appear and the ground appears as if nothing was planted. In B41
Demon680 15 Mar @ 6:39am 
small issue for a unkown reason when the plant is ready for harvest the plant it self is not there instead its just a tile of dirt
soulfilcher  [author] 22 Feb @ 8:54am 
Updated for B42.
ParaNautic  [author] 24 Dec, 2024 @ 9:19am 
There will be a update for B42, going to take time.
Rev 10 Feb, 2024 @ 1:10pm 
Where is the most abundent place to find these?
ParaNautic  [author] 4 Jan, 2024 @ 6:53am 
Kind of late but there was a update adding a new seed pack can be looted, also documents showing how to make the capsules.
IICubeII 28 Nov, 2023 @ 12:02pm 
Would be kinda cool if you wanted to make an add-on to this mod for a super rare "Cure Stim" in green or whatever.
Quilava 5 Oct, 2023 @ 5:59pm 
lmao, true bite wound = get infected = 100% death, but i run immune mod so my character only get really sick, also people can turn infected off if they play sandbox

Even if stim cant help with zombie infected, other wound like burn (CDDA challenge), bone break or even just scratch, anything giving you debuff, i need something to help me heal faster (anyone with thin skin trait will even need it more)

Maybe in future mod, im sure lot of people want it, just suggesting
soulfilcher  [author] 5 Oct, 2023 @ 11:45am 
@Alexneic: Currently you need to find a document that teaches the recipe.

@Quilava: I don't think the idea was to save a character from a bite.
Quilava 5 Oct, 2023 @ 9:49am 
These stim only heal your HP/blood lost, would be cool if you can make them heal the wound, that the main problem, bite wound take like week to heal, and it killing me
PAT | Alexneic 26 Apr, 2023 @ 8:46am 
Would it be possible to put crafting through magazines?
soulfilcher  [author] 26 Apr, 2023 @ 8:33am 
No, only the Improvised version can be crafted.
PAT | Alexneic 25 Apr, 2023 @ 6:59pm 
Is it possible to make the injectors and medicines other than the red ones?
Lance Patchwork 19 Jan, 2023 @ 2:51pm 
Funny thing is i am really crap at programing, but i am very good at debugging ( i have whats called leukoselidophobia, blank page syndrome where i cant start writing from scratch like ever for any reason exept express myself since its more like talking than *writing* ). Funny enough the word is barely known in english but it is in french. Eh.
soulfilcher  [author] 19 Jan, 2023 @ 7:46am 
Mod updated.
soulfilcher  [author] 19 Jan, 2023 @ 7:37am 
So it is a compatibility issue with Relaxing Time? Wow, I'd never find that one. Thank you for reporting it, I will change that.
Lance Patchwork 18 Jan, 2023 @ 10:32pm 
I found the issue: both mod uses "function ISInventoryMenuElements.ContextMagic8Ball()"

I changed the same line in the stimpack mod file: InvContextStimpacks for "function ISInventoryMenuElements.Stimpack()" and everything is dandy. Should be a very quickfix and publish.
Lance Patchwork 9 Jan, 2023 @ 6:53pm 
After doing some testing it seem it never reach line 21 in contextstimpack.lua (self.invMenu.context:addOption) I didnt check if it reach the function itself yet. Potato computer+busy+life...

Tomorow ill do a mod purge and enable one by one untill it breaks. I also tried mod loading first and mod loading last, i tried removing the if statements untill there was nothing but the self.invMenu.context:addOption and still didnt work.

I also never modded PZ so i also have to learn the different function, documentation and what is added by mod VS baked in and so on.
soulfilcher  [author] 9 Jan, 2023 @ 4:45pm 
Mod conflict is the only thing I can imagine could cause this. I got so many reports like this and to info on what could be the cause. Please let me know if you find anything because many other players had this issue before.
Lance Patchwork 9 Jan, 2023 @ 4:40pm 
I meant i looked everywhere including right click and so on, everyewhere it could be. Im currently trying to debug and see if its a mod conflict issue or whatever. Ill keep you posted on my findings if there is anything worthwhile.
soulfilcher  [author] 9 Jan, 2023 @ 4:29pm 
Do you mean the Crafting Menu? It will not be there as it isn't a recipe.
Lance Patchwork 9 Jan, 2023 @ 4:14pm 
I know, the option isnt there at all. If i look at the *crafting* i can inject other stuff from other mod, just not this one :(.
soulfilcher  [author] 9 Jan, 2023 @ 4:11pm 
It isn't used from the health tab, it is used by right clicking the item.
Lance Patchwork 9 Jan, 2023 @ 3:50pm 
same here, cannot use stim :(, and its not really something you want to find out when you are on the brink of death... Like an airbag, its really bad when you learn its broken as you get an accident. I dont think i have anything that change the health tab, i do have a few other medical mod like ken herbalism, they knew, and zombiecure. From what i can understand they only add medical item, thats about it.
Misha101 3 Nov, 2022 @ 3:27am 
which mods would afect this mod not to work? i can find the stims and all but can´t use it.
@soulfilcher
soulfilcher  [author] 24 Sep, 2022 @ 2:47pm 
I just tested it with Immersive Medicine and I see the option to use a stimpack and the recipes to load them in the crafting menu just fine.
Thundercraft 24 Sep, 2022 @ 12:58am 
@ [AIM] iHeroLix
Same. If it comes down to a choice between stims and a mod that provides a path to a cure or vaccine against the virus, the latter is going to be my choice - even as nice as these stims seem.
[AIM] iHeroLix 23 Sep, 2022 @ 5:33pm 
@Fckmylife675 Honestly if stalker stims can't work in conjuction with immersive medicine, i'd rather keep immersive medicine, it's suprising how other stim mods work just absolutely fine though
Heladera 17 Sep, 2022 @ 2:39pm 
@[AIM] iHeroLix did u try to unable immersive medicine?
[AIM] iHeroLix 14 Sep, 2022 @ 11:11am 
@ParaNautic I use immersive medicine which might influence health tab, as they utilize different usage method for their own added medicine (for example Pills are "Injected" through head)
CarltonBob 20 Aug, 2022 @ 4:29pm 
i find that i cannot use these items, nor refill the empty items.
i use lots of mods, but the biggest medical mod used is immersivemedicine
ParaNautic  [author] 16 Aug, 2022 @ 3:42pm 
Are you using a mod that changes player health or adds or changes medical items?
[AIM] iHeroLix 16 Aug, 2022 @ 3:02pm 
No, I do not get an option to inject any of the 3 stims when right clicking a loaded one from my main inventory, or any other inventory for that matter.
ParaNautic  [author] 16 Aug, 2022 @ 8:14am 
so you do not have the option to use the stims when right clicking on a loaded one from your inventory?
[AIM] iHeroLix 16 Aug, 2022 @ 3:59am 
Just took a deep dive into the files, even tho there is a script to create an option to inject stims. (InvContextStimpacks.lua) it's not being used or is incorrect, even while using just this mod alone, there's no option to inject stims. Possible that that specific Lua script is broken?
pgames-food 14 Aug, 2022 @ 4:29pm 
hi i just saw this on another mod... maybe you have that crossbow mod (or a similar mod which has a distribution code error? - ideally, the game code should be written in a way to cater for preventing 1 mod having an error, from breaking/affecting distribution tables in some way, but maybe that will come in future) :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2762018937
soulfilcher  [author] 14 Aug, 2022 @ 4:23pm 
I get these reports from time to time, test it and it works for me. Are you using it as part of a collection? Could it be that another mod is causing this problem?
Leux-tl 14 Aug, 2022 @ 2:18pm 
it's Broken, That truly is sad~~
[AIM] iHeroLix 13 Aug, 2022 @ 12:17pm 
The stims are completely broken and unusable, as they're missing injection script, or it's completely broken by calling a function that was changed many patches ago. Regardless it's just a novelty item without any real function.
BrGuardian 7 Aug, 2022 @ 2:57pm 
@GeneralPeanut you can find then in industrial places like a factory
GeneralPeanut 3 Aug, 2022 @ 2:21pm 
how do you make chemitry lab?
Xero 14 Jul, 2022 @ 3:24pm 
how do I use them
Kameha 13 Jul, 2022 @ 1:12pm 
alr
soulfilcher  [author] 13 Jul, 2022 @ 8:14am 
It has been changed to require a specific mushroom, don't worry about that.
Kameha 13 Jul, 2022 @ 4:24am 
will i kill myself if i use poisonous mushrooms to produce improv. stims?
ParaNautic  [author] 20 Jun, 2022 @ 1:18pm 
rare chance of them dropping on medical and solder zombies.
JackOverkill 20 Jun, 2022 @ 10:15am 
only from crafting?
Shiba 6 Jun, 2022 @ 7:39am 
It's the same for me. Can do anything with them other than use them. I haven't tried in single player, though, only in multiplayer. I do use a lot of mods, but I can't imagine they interfere with only the one function and nothing else. I also do not get any errors when interacting with the mod items, just no prompt to actually inject the stim
Pumpkin King 250 6 Jun, 2022 @ 1:14am 
Nope, they don't work even without mods