RimWorld

RimWorld

Combat Psycasts
153 Comments
[C|⦿] Typical Lama [✚] 28 Jul @ 10:36am 
Quite usefull as I've always found myself lacking this type of psycast.
olo 24 Jul @ 2:28am 
@Oscar , Yes they can, but they also work very well as support psy people, like Medics, Covert Ops or Shrinks as well as Ressource (s)pawns
Ocsar 21 Jul @ 8:21am 
might be a dumb question but do the psycasts work for pawns with the xenogene violence disabled, for example a highmate?
Edern  [author] 15 Jul @ 9:06am 
Should be updated to 1.6 now, sorry for the delay
Marty in the multyvers 9 Jul @ 11:59pm 
same here
aef8234 19 Jun @ 1:12am 
Hello. Just checking to see if this will be updated to 1.6
Bookwyrm 9 Apr @ 5:36pm 
@mrshitdick most warcaskets have little to no psychic sensitivity, perhaps that is the case
Antharann Fireblade 21 Mar @ 12:27am 
i know CE compatability isn't given but what happens if you try to use the mod with CE anyways?
LuhChillMann 4 Jan @ 9:08am 
It seems like brain exploder is incredibly buggy, It does not work on Warcaskets, and is incredibly finicky with application, sometimes just now effecting pawns
Mefim 27 Jul, 2024 @ 2:22pm 
First of all, great mod!
Second of all, Brain Exploder doesn't seem to work for me. The psycast starts, it gets loaded, the cooldown reaches the end and then...nothing. The pawns are fine, the animals are fine.
Am i missing something? Or do i have a mod conflict of some sorts?
Deth 18 Jun, 2024 @ 4:03am 
would be cool if this was scaling with psysensitivity.
Kokorocodon 8 Jun, 2024 @ 11:06pm 
hmm this one a bit tps intensive aswell...
U.M.R 25 Apr, 2024 @ 12:26am 
master, there is a question about the vanilla game and this mod. In version 1.4 ,we can use the same ability multiple times in queue when game paused, for instance, I can cast skip to multiple enemies when game paused via queue. But in version 1.5, I cast skip to one enemy and then the skip ability button shows "Disable : ability already in queued". That means I have to wait for the first skip to finish. This really annoying me. Is there any way to fix this? And a separate mod to solve the problem will be very pleasurable.
Blackthorn 21 Apr, 2024 @ 2:38am 
encountering an issue where i cannot force a pawn to fire on an object with their equipped weapon if i have any of the psycasts from this mod on auto-cast. it trips up the pawn's AI and causes them to immediately switch one of the casts from here, but they never fire it, nor do they fire their weapon.
Crumb 20 Apr, 2024 @ 3:46pm 
Thanks for the update! This is one of the few psycast mods out there that doesn't turn them into op skyrim wizards
TorMechia 18 Apr, 2024 @ 2:35am 
Thanks for the update! Love your work here :)
Edern  [author] 17 Apr, 2024 @ 6:45am 
Update done, also included some small fixes (like the Heavy Slug firing the wrong projectile with VPE)
TorMechia 16 Apr, 2024 @ 5:05pm 
@Edern glad to hear that :)
Edern  [author] 12 Apr, 2024 @ 4:31am 
@Esther_Angerin I'll look into it
Esther_Angerin 11 Apr, 2024 @ 8:24pm 
Will this be updated to 1.5?
Big Cheese 2 Apr, 2024 @ 9:13pm 
"Blows up brain with psycast mind"
Potato.EXE 25 Mar, 2024 @ 2:07pm 
Psyicic choke has ceased to function for me
slurpme223300 16 Mar, 2024 @ 4:11am 
so when I cast any psycast from this mod it doesn't shoot out the projectile after the bar completes the pawn can't use any abilities any reason why this is???
oh no 17 Feb, 2024 @ 6:29pm 
When playing with VPE, the Heavy Slug ability fires a medium slug instead. Looks like it's set to the wrong projectile.
\1.4\VPE\Defs\Abilities.xml line 175
legodude17 14 Sep, 2023 @ 9:02am 
You probably made a local mod which broke the LoadFolder.
Slow100 14 Sep, 2023 @ 1:21am 
i can't see the paths for the latest VPE
Morph_kun 7 Sep, 2023 @ 10:53am 
is the grenade cast supposed to only have a spread of one tile? doesnt do a lot of damage nor is the blast all that large
legodude17 19 Apr, 2023 @ 5:24pm 
@Taz: Ask the CE folks for a patch, then. They handle all of that.
Taz 19 Apr, 2023 @ 4:51pm 
this doesn't seem to work with CE
gost Nava 9 Mar, 2023 @ 1:49am 
Not safe to remove mid-game (learned the hard way)
HARDGAMER123 5 Feb, 2023 @ 6:15pm 
Does this work with multiplayer?
asalia_dea 5 Feb, 2023 @ 1:30am 
When an enemy psycaster start choking your pawn and get interrupted the "psychic choke" hediff on the pawn stay forever and need a healer mech serum to get removed, is it intended ? Would it be possible to allow the pawn to heal over time ? I'm using vanilla psycast expanded and their story teller that add lots of psycasters in the game... ^^'
KingsMan_ 3 Jan, 2023 @ 1:24am 
no damage no shooting motion.... it's looking cool, but has many bugs
legodude17 11 Dec, 2022 @ 3:16pm 
@ProfileName: Yeah I think so.
@Erazil: That's weird. Make sure all your mods are up to date.
LXE 10 Dec, 2022 @ 4:51pm 
kineticist shows up for me in the VPE psycast window
ProfileName 3 Dec, 2022 @ 10:50am 
Question, what does "drain" mean on Heat? Does it mean it consumes Neural Heat during the process whilst active?
Erazil 18 Nov, 2022 @ 5:53pm 
After some tests with the minimum of mod ( harmony, core + all dlc, character editor (to edit the pawns for the tests), VEF, VPE and finally Combat Psycasts

the "kinecticist" tree does not appear in the list on the VEP choice window.

with the addition of the mod "Choice Of Psycasts" to the previous list by the latter one can choose "light psychic slug" but still no "kinecticist" tree in VPE window.

I looked at the date of the updates, it appears that VEF was updated after your mod, maybe the problem comes from there ?

in short, the compatibility with VPE does not seem to work anymore
Erazil 18 Nov, 2022 @ 5:59am 
The Tree kinecticist not showing in the list of "Vanilla Psycasts Expanded" when i take my first rang of psycaster (with anima tree, i play tribal) i can see of the 15 tree of VPE but not the tree of this mod.

i miss something ?
SaltyDwarf 10 Nov, 2022 @ 4:57am 
Now it works, thank you very much! My favorite psycast mod.
SaltyDwarf 9 Nov, 2022 @ 12:54pm 
And it is indeed does not work
Myf 9 Nov, 2022 @ 12:16pm 
Let's go!!! Thank you Legodude17!
Dakon 9 Nov, 2022 @ 11:09am 
Thanks
SaltyDwarf 9 Nov, 2022 @ 10:56am 
Rimpy still says version mismatch.
Broms 9 Nov, 2022 @ 7:33am 
Awesome work
Lily 9 Nov, 2022 @ 4:59am 
nice
Edern  [author] 9 Nov, 2022 @ 4:55am 
Updated to 1.4 thanks to legodude17, enjoy :)
JoeOwnage 2 Nov, 2022 @ 6:56am 
Eldritch blast!
Lily 31 Oct, 2022 @ 1:30pm 
1.4 pleaasseee
Myf 29 Oct, 2022 @ 6:55pm 
Looking forward for a 1.4 update!
SaltyDwarf 28 Oct, 2022 @ 12:57pm 
Update for 1.4 please please please?