Sid Meier's Civilization VI

Sid Meier's Civilization VI

Coastal/Waterfront Speciality Districts
39 Comments
honi_canable 10 Dec, 2024 @ 8:07pm 
政策「職人」のみ、対応の沿岸工業地帯への隣接ボーナス倍増効果が存在していないようです。倍増系政策の中で唯一これだけ軍事政策ではありますが、おそらく仕様でなくチェック漏れですかね?
Nightmare576 12 Sep, 2024 @ 6:42am 
Is there a mod like this for just aquaducts?
Rick3tkh 2 Jun, 2024 @ 4:50pm 
@HktkNban is there any plans for unique models for this mod? having everything just be...submerged...is a little weird.
WolfDragon27 10 Feb, 2024 @ 4:11am 
It'd be great if someone make special models for this mod.
HktkNban  [author] 9 Jan, 2024 @ 4:12am 
@Silver Felyne
You are correct, this mod removes the aircraft unit training requirement for technical reasons.
I forgot to add that to the description.
Silver Felyne 8 Jan, 2024 @ 6:16pm 
From my experience, it seems this mod makes it so that cities don't need Aerodromes to produce planes.
I don't know if it's intended (it was a stupid rule to only have Aerodromes have that anyway), and I don't know if it's just my game due to a conflict or something.
HktkNban  [author] 24 Dec, 2023 @ 2:46am 
@yoshiharu-nakamura
港やウォーターパークと同様、礁があると沿岸区域は建設できません。
礁があるタイルに区域を建設したい場合、礁を除去可能にするMODを別途導入する必要があります。
yoshiharu-nakamura 23 Dec, 2023 @ 11:49pm 
礁があると沿岸として扱われなくなっています。
SasquatchBrah 29 Nov, 2023 @ 8:29am 
Don't believe this works with urban complexity
sirkerry 15 Oct, 2023 @ 7:03pm 
@嘿!美味 I'm hoping it works with JNR's Urban Complexity, did you ever find out?
Onkel Joekel 25 May, 2023 @ 12:54pm 
thats what ive been Looking for
嘿!美味 19 Apr, 2023 @ 6:27pm 
Hopefully, it'll work with JNR's Urban Complexity:steamthumbsup:
HktkNban  [author] 30 Jul, 2022 @ 6:09pm 
@momizi
どうやらツールチップの「原子炉の稼働年数」が表示されないだけであり、経年によるメルトダウン災害は正常に発生することが分かりました。

問題を修正するにはUIを改造する必要がありますが、その場合、CQUIなどのUI改善系MODと競合してエラーが発生する可能性があるため、修正は難しい状況です。このため、そもそも(通常の原発を含め)メルトダウン災害自体の発生を無効化し、さらに「原子炉の再稼働」プロジェクトを削除することで修正しようと思います。
momizi 30 Jul, 2022 @ 2:20pm 
@HltlNban
少なくとも30ターン以上放っておいたらメルトダウンしました
HktkNban  [author] 21 Jul, 2022 @ 6:43am 
@momizi
バグ報告ありがとうございます。
調べてみたところ、原子炉の稼働年数はハードコード制御のため、MODによる設定が反映されていないのが原因のようです。このため、沿岸原発は稼働年数のリセットが出来ず、またそもそも稼働年数が無効なのでメルトダウン自体が起こらない、という可能性があるため、引き続き検証いたします。
momizi 19 Jul, 2022 @ 3:20am 
臨海工業団地の原子炉の再稼働の所で通常の工業団地では使用年数○○年とあるのに臨海工業団地では無いのですが、仕様でしょうか?
James III, Vampire Killer 2K1 9 May, 2022 @ 8:12am 
it's a neat idea, but the graphics could've been better; it's a nitpick, but it's weird how there's trucks underwater on the campus distric.
chicken nugget consumer 18 Apr, 2022 @ 11:57am 
I will be taking this now.
have a nice day.
千稔星渡 14 Mar, 2022 @ 2:43pm 
这个好,让后期海岛类地块有了更大的用处,期待汉化
HktkNban  [author] 12 Mar, 2022 @ 10:53pm 
@Bombermans
I am a part time amateur modder and therefore do not accept commissions.
I will publish mods for free, but their turnaround time and quality are not guaranteed.
Bombermans 10 Mar, 2022 @ 1:28am 
Hi, do you accept mod commissions (mod requests with payment)?
HktkNban  [author] 20 Feb, 2022 @ 5:01am 
@Russian Hacker
The data for this mod is downloaded in the following folder for Windows. You can change the contents of the mod by editing the XML or SQL file in the folder.
"C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\2679992682"
CRS 19 Feb, 2022 @ 1:33pm 
Could I look at your source code? I'm trying to make my own mod but I can't find any information on districts.
HktkNban  [author] 16 Feb, 2022 @ 3:13am 
Yes, it is possible to use the Asset Editor to create your own 3D models. Furthermore, it is possible to make them compatible with popular mods such as District Expansion and CITY LIGHTS. However, this will take a lot of time and effort.

Civ 6 has been on the market for 6 years now, and it is expected that Civ 7 will be announced soon. In other words, Civ 6 will soon be dead. Therefore, it will be useless to make any more high quality mods.
CRS 13 Feb, 2022 @ 9:14pm 
i haven't played this mod yet but based on the preview image the graphics for the districts need to look like they're meant for water and not have the same models as on land.
jsnider193 16 Jan, 2022 @ 6:15pm 
have been using in latest game and works quite well overall .. just wish had a few more things to build and/or that the buildings could be upgraded to add more capability like the mod that provided for upgrades to buildings in base game. Still plan on using this in every game going fwd. Thanx for the work here.
littleurb2 30 Dec, 2021 @ 6:57pm 
Thank you so much for this mod! One of my biggest pet peeves is having small islands but can't build anything, this is great!
HktkNban  [author] 21 Dec, 2021 @ 3:28am 
@delavine
This mod requires the Gathering Storm Expansion.

@super_tee
Decommission Power Plant projects are currently being tested and will be added in the next update.
jsnider193 18 Dec, 2021 @ 3:36pm 
thanx for reply .. thought that was it but hoped would add into the game. New game shortly then
super_tee 18 Dec, 2021 @ 2:39pm 
I don't seem to be able to decommission any of the power plants as a part of the Climate Accords ongoing competition, but I do seem to be able to decommission the land based vanilla equivalents.

Any thoughts?
delavine 18 Dec, 2021 @ 1:20am 
I have the base game atm and this doesn't makes my game not load. Anybody experienced this?
HktkNban  [author] 17 Dec, 2021 @ 9:05pm 
@jsnider193
For mods that affect save data, including this mod, the changes are basically not applied to the current game. The effect is applied to new games only.
jsnider193 17 Dec, 2021 @ 6:17pm 
do u have to start a new game for these to show .. have active in current game but not showing up???
HktkNban  [author] 17 Dec, 2021 @ 5:32pm 
@D34DLY
Naval units can pillage these waterfront districts as well as Harbors and Water Parks. Also, each district gets a +1 adjacency bonus from coastal tiles.
Hu$hmoney 16 Dec, 2021 @ 5:01pm 
this some bioshock shit <3
D34DLY 14 Dec, 2021 @ 11:33pm 
so, can ships pillage these districts? (do they remain water tiles?)

are there any ocean adjacency modifiers?
HktkNban  [author] 13 Dec, 2021 @ 4:03am 
This mod adds new districts and buildings that are different from the existing ones. Therefore, it should not conflict with mods that modify existing districts and buildings, such as "JNR's District Expansion".
jsnider193 12 Dec, 2021 @ 3:44pm 
Is this compatible with JNR's Urban and District expansions .. do not see why it wouldn't be but thought would ask.
牛奶大魔王 11 Dec, 2021 @ 6:07pm 
COOOOOOOOOL!:Reimu: