Stellaris

Stellaris

Guaranteed Relic Theft
18 Comments
Zinnzilla 7 Mar @ 5:51am 
Also got this bug, but I did not test whether this mod was the cause
Safranek 6 Oct, 2024 @ 12:23am 
Found a bug.
Tested with this mod on / off to see if this is the cause.

Finishing the 'Anyone Home?' Archeology Site (Ancient Relics DLC), clicking the last dialogue will crash the game.

One can see that one of the effects (that's not present if this mod is disabled) is an unnamed tech option being granted, plus 10% progress in it.

I'm 95% sure this is some effect from this mod, hence I wrote this as heads up.
Disabling the mod, clicking, saving, restarting with the mod works fine!

Thanks for your work!
kinngrimm 12 Jun, 2024 @ 2:30am 
So let me get this straight arcording note 3, i have to capture and loose an enemy capital multiple times to get all their relics instead of getting them all at once when capturing their capital?
Ignat001 18 May, 2024 @ 1:58pm 
Note 1 potential fix: give barbaric despoilers 50% chance to steal second relic
Ignat001 18 May, 2024 @ 1:57pm 
Is it compatible with latest stellaris version? 3.12.2
Dr.Macari 29 Feb, 2024 @ 7:02pm 
Thank you my friend.
Chicky McChick  [author] 29 Feb, 2024 @ 6:27pm 
@Dr.Macari at the moment i would say probably not compatible, but the next update i make will be a lot more compatible and update resistant, coming soon! if you comment with the mod link i can have a look and see if its compatible
Dr.Macari 27 Feb, 2024 @ 10:35am 
Is it compatible with additional moded relics?
Chicky McChick  [author] 6 Jun, 2023 @ 3:39pm 
@Dotakiin Thanks for the suggestion, but i dont see it as much of a problem atm since AI empires rarely ever get more than about two relics. I also wouldnt have a clue how to make the event recursive right now :cozybethesda:
Chicky McChick  [author] 6 Jun, 2023 @ 3:32pm 
@Gre.il.vec Haha MGT? Management? No Problem! I usually wait until at least the first rebalance patch after each DLC before i update to catch any changes, but tbh its very unlikely that any future DLC will change the relevant file much unless they really mess with Archeo sites :steamhappy:
Gre.il.vec 6 Jun, 2023 @ 7:15am 
Thanks for the mod sir, also appreciate the use of MGT...
Dotakiin 13 Apr, 2023 @ 6:47pm 
It shouldn't be too hard to expand this to steal all relics. Making the steal event (ancrel.6500) recursive should do it, and it would already stop when the attacked player has no relic left.
Omicron 20 Mar, 2023 @ 6:28am 
Thanks for the clarification :)
Chicky McChick  [author] 19 Mar, 2023 @ 2:38pm 
@Omicron Thanks for pointing that out! 99% sure the event only triggers once per capital planet capture. I'll add that to the description :cozybethesda:
Cutha 20 Feb, 2023 @ 9:27pm 
@Omicron I just looked at the event and it looks like it's a single random relic that gets stolen.
Omicron 19 Jan, 2023 @ 4:09am 
Is that a 100% chance to steal ONE relic upon conquering a homeworld, or a 100% chance to steal ALL relics held by that empire? Your description is not clear on this.
blairwin 16 Dec, 2022 @ 11:31am 
nice mod, thanks
Stemura 14 Dec, 2021 @ 10:03pm 
OOOO, will try it out.