Noita
Holy mountain revive point
81 Comments
LordCanti 20 Jul, 2024 @ 6:59am 
There anyway to add a res point at the start of the game too?
Sertyu 2 Jul, 2024 @ 9:06am 
@ZukaZealanee

You lose all perks when you die????
Den  [author] 1 May, 2024 @ 7:51am 
You may be using a version that is laced with one previous bug.
If you use the latest version and can identify the missing perk, please contact me.
ZukaZealanee 30 Apr, 2024 @ 8:42pm 
Great mod, just wish I wouldn't lose my perks when I revive...
Den  [author] 24 Apr, 2024 @ 4:43am 
I have added a process to disable effects that are detrimental to Noita, but not all effects have been disabled.
This is because it was difficult to guess what kind of effect it was from the effect name. Due to the large number of files, only certain effects were disabled.
If you run into problems again, please let me know.
mmm chicken numget :) 21 Apr, 2024 @ 12:00am 
I think this is a pretty good mod, but I would love to have even more customisation for the money as I would like to have it start at 1600, then 4x to 6400, as I find noita really discouraging when I die to a single mistake in a 2 hour run, but I still really like it being a punishing roguelike. Especially since it can be easy to get ludicrous amounts of money (like the secret 200k cache)
Den  [author] 10 Apr, 2024 @ 11:25am 
I chekced and this is bug.
I'll revert to the previous version now and publish it again once I've fixed it.
Thank you for sharing.
Pokked! 10 Apr, 2024 @ 11:11am 
@Ellex

Not just that perk, but every perk also. Looks like that turn off player effect on respawn also turns off all perks, too.
Ellex 10 Apr, 2024 @ 9:10am 
Hey, don't know if someone has mentioned already, but it seems like respawning breaks the "Tinker Everywhere" perk. After respawning, I was no longer able to tinker after leaving the Mountain. Happened on the same level as I picked up the perk, didn't fix to reload the game or enter next level.
Ashen 3 Apr, 2024 @ 6:20am 
Glad to have you back, thanks for the update ❤️
Ashen 16 Jan, 2024 @ 7:00am 
No problem, the problem of getting hit by personal debuff is so rare anyway, I think I can just blame my luck.
Other than that mod works perfectly so thanks for making it. 👍🏻
Den  [author] 16 Jan, 2024 @ 12:41am 
@Ashen
I'm not playing noita now.
But I'm glad you give me your opinion.
When I return as a mod editor for noita, I will take your suggestions into consideration.
anarcher 15 Jan, 2024 @ 9:54am 
Or just have a small amount of ambrosia spawn with you when you respawn.
Ashen 15 Jan, 2024 @ 4:12am 
Ran into a little issue where a unit hit me with Personal Fireball Thrower and after dying and respawning the debuff never ran out until I died again... would be nice if there is an extra step to clear certain debuffs before revive.
anarcher 10 Jan, 2024 @ 5:41pm 
That doesn't sound very interesting cost for revival. Now 50% of your max hp on the other hand...
Rotraxer 10 Jan, 2024 @ 12:28pm 
Does this have percentage revive cost? like -50% gold every time you die
Den  [author] 10 Jun, 2023 @ 2:12am 
Fixed a bug that prevented revival when restart.
Den  [author] 9 Jun, 2023 @ 10:47pm 
A bug has been identified that causes saves to be lost on restart.
Den  [author] 5 Jun, 2023 @ 12:54pm 
I fixed polymorph bug and I have added a dedicated icon.
tmo97 25 May, 2023 @ 4:45am 
mod outdated
good suggestions --v
GG Cannon 14 Jan, 2023 @ 9:22pm 
I like this concept more than most respawn/revive types, but there are a few things I think could be interesting.

1- Move the respawn location closer to the exit, after the altar, so that it keeps the idea that you can't go back into the Holy Mountain once the rocks from the ceiling fall on the altar sealing the exit.

2- Lose the previous respawn location once you enter the next Holy Mountain, that way, you can't go back to the previous Holy Mountain once you enter the next on by suicide.
If you die inside the Holy Mountain, you die.

3- The number of perks you have should also count towards your respawn cost.
So every perk add +1 to your "death count".
Revive_cost = revive_cost * (<your_payment_count> + <perks_count> + 1)

4- Cannot respawn if you have angered the gods, since gods won't bless you.

5- If you somehow destroy the thingy you use to set the respawn, you anger the gods.

6- Add option to drop items and wands, keeping only keybind 1 wand and keybind 5 item after death.
Blazephemie 10 Jan, 2023 @ 6:40am 
this works but it doesnt .. u still die sometimes, even tho you have saved before.
DisKorruptd 31 May, 2022 @ 3:46am 
Wait, no, my earlier suggestion was for determining a flat fee based on how many perks you have rather than how many times you've been revived
DisKorruptd 31 May, 2022 @ 3:45am 
Ah, heck, just scrolled down, already made that suggestion, my bad
DisKorruptd 31 May, 2022 @ 3:44am 
Additional concept: instead of spending money, you lose a perk with each death, with being able to Pick from FILO, LIFO, FIFO, and LILO modes (First In Last Out, Last in First Out, First in First Out and Last in Last out) and so you only permanently die when you run out of perks to donate, would further increase the value of gambler, as it gives you 3 perks for the cost of 1, it has itself, and then the 2 perks it gives you, also makes extra Life worth extra too, as it now serves the purpose of giving the player 2 extra lives as opposed to the typical perk's 1 extra life,
Den  [author] 17 May, 2022 @ 4:54pm 
@TunaHematoma
That behavior is correct.
But your suggest is interesting.
TunaHematoma 14 May, 2022 @ 8:36pm 
Is it normal that you cannot edit your wands after being revived in the Holy Mountain? Would've made this mod all the more useful.
Den  [author] 11 May, 2022 @ 8:24am 
@小小酷头
Sorry, I do not plan multi language.
酷头 11 May, 2022 @ 7:44am 
这个不能打中文吗
Den  [author] 10 May, 2022 @ 12:10pm 
I'm glad to hear you say so.
Alessondria 9 May, 2022 @ 9:49pm 
This mod makes Noita 800x better for me.
Chuzume 28 Apr, 2022 @ 1:15am 
@Baileyfos I also suffer from the problem, but there seems to be no way to cure it, so that's probably work as intended.
DisKorruptd 3 Mar, 2022 @ 3:13pm 
another revive cost idea: Perk Count cost
the further into the game you are, the more it's going to cost, but it's the same amount until you pick up more perks, 0 perks is 100 gold, each perk is 100 more
Den  [author] 17 Feb, 2022 @ 7:41pm 
@Alb
That's good idea!
Alb 17 Feb, 2022 @ 6:01pm 
Cool mod. Though, I wish the respawn point would update to the new position automatically as I progress. reviving all the way at the first respawn is tough.
SpaceGhost 8 Feb, 2022 @ 4:14pm 
@baileyfos, go in the settings and move the slider around. It will reflect on next game.
Baileyfos 6 Feb, 2022 @ 12:38pm 
i have no idea why, mainly because i dont mod the game, and i dont know if anyone else is having this issue, but to buy it for me it costs a whole ton of money, like over a billion, just a random string of money that is over a billion
Noog 4 Feb, 2022 @ 4:17pm 
No problem. By detail report are you asking me for more detail?
Chemist 2 Feb, 2022 @ 9:36am 
Doesn't revive, if you died from "touch of" spell
Den  [author] 1 Feb, 2022 @ 1:49pm 
@RazielSoulshadow
There is no way at the moment.
If you can change file,

1. search this file (steamapps/workshop/content/881100/2680576974/files/scripts/revival/revival_altar_init.lua)
2. change line 9

``` before
return revival_alter_cost * (2 ^ revive_count)
```

```after
return revival_alter_cost * (10 ^ revive_count)
```

However, it may be overwritten by mod updates.
Den  [author] 1 Feb, 2022 @ 1:35pm 
@Pulverizer [FIN]
>How do I reinstall it? Is it the same as unsubscribing and subscribing?
Yes

The mod setting should be reflected in the new game.
I tried retesting, but Mod works on my environment.
RazielSoulshadow 1 Feb, 2022 @ 5:45am 
I wonder if there's a way to alter the exponentiation? I want it to increase by x10, just keep adding a zero to the revive cost every time...
Pulverizer [FIN] 30 Jan, 2022 @ 9:58am 
Jiggling didn't help me. How do I reinstall it? Is it the same as unsubscribing and subscribing? I tried that too.
Nerdygamer1 28 Jan, 2022 @ 6:31pm 
To anyone having issues with the cost: jiggle the handle. Go into your mod settings and adjust the slider back and forth a bit; that fixed the issue for me.
Den  [author] 28 Jan, 2022 @ 8:54am 
@SkyeMcCloud1
I changed mod settings now.
please reinstall.
SkyeMcCloud1 28 Jan, 2022 @ 8:52am 
stopped working after 1-2 runs. now revive points cost in the 12 to 20 digit range
Den  [author] 28 Jan, 2022 @ 8:34am 
@SpaceGhost
I fixed.

>fix: delete save point when you did it
Den  [author] 28 Jan, 2022 @ 6:36am 
fixed poly bug
Den  [author] 27 Jan, 2022 @ 1:56pm 
Added cost type option
Den  [author] 27 Jan, 2022 @ 12:55pm 
@hammieonacid
<3

@SpaceGhost
Thanks for the report!
yes, I know that.
I'm thinking of a fix.