RimWorld

RimWorld

ESCP - Bosmer
40 Comments
Surasu Undying 28 Jul, 2023 @ 2:28am 
@SirMashedPotato Thanks you very much for explaining really!
SirMashedPotato  [author] 28 Jul, 2023 @ 2:21am 
@Surasu, I apologise for the blocking, but I've seen plenty of people arguing in bad faith that HAR was rendered obsolete with biotech, and have no interest in dealing with that myself.

Like I said before this mod, and all my HAR race mods, are made exactly how I want them to be.

I don't particularly like the Xenotype system, and find it too limiting in terms of functionality when trying to recreate races.

And I try to avoid locking mods behind paid dlc wherever possible.
Surasu Undying 28 Jul, 2023 @ 1:44am 
@SirMashedPotato First of all thanks you for giving me a second chance. Now i wasn't complaining i was trying to ask why the choice of using HAR but sadly my poor social and english skill got the worst of me.

In no moment was i trying to complain or anything, i was just asking.

I use all your mods really because i like them but i don't understand why HAR, so i aks if you can explain it to me so i can understand please. Again sorry for sounding ruse because it is not my intention. Sorry truly.
SirMashedPotato  [author] 28 Jul, 2023 @ 1:39am 
@Surasu, I've unblocked you, but before you explain let me just say that this mod is made the way I want it. It's my personal choice to stick with HAR, and you complaining about that does not benefit anyone.
Erebus 28 Jul, 2023 @ 1:10am 
@SirMashedPotato Since you ahave blocked me without any chance to explain myself and since you have asume i was entitled or whathever (I'm gonna asume it is angry) I have to say i wasn't angry nor was my intention to offend you. It was my sincere opinion and since english isn't my forte exactly i understand my comment can sound bad/offensive. I need to apologize for that and i hope you give me an oportunity to explain myself better.
SirMashedPotato  [author] 26 Jul, 2023 @ 3:00am 
@Surasu, can I suggest you have a nap, then come back and ask again with slightly less entitlement?
Surasu Undying 26 Jul, 2023 @ 2:41am 
So i need HAR for playing as a bosmer, that means i have to use a mod that sucks my perfomance like no tomoroow in tandem with medieval overhaul and all the addons wich of course suck up a lot of perfomance too, add the generic animations and you get a perfomance mess. Isn't other way of making races without HAR, because man i love bosmer but i hate having to use HAR since biotech exist now and to be fair, there would be even better compatibility using biotech instead.
SirMashedPotato  [author] 3 Jul, 2023 @ 7:54pm 
@The_Hob, I'm sure there's others, but Bosmer could, and still can, grow wall and light pods.
The_Hob 3 Jul, 2023 @ 7:02pm 
I was fairly certain it was this mod in 1.3 that added grow-able buildings. I just want to make sure it was and that the functionality was removed so I don't end up hunting for something that doesn't exist for hours on end.
Pyresryke 14 Mar, 2023 @ 11:29am 
So glad to see this playable again. Thank you muchly.
Ms Mommy Memer 6 Mar, 2023 @ 9:08pm 
as soon as this updates im using dagoth ur ai voice to make a series with dagoth and nerevar
SirMashedPotato  [author] 3 Mar, 2023 @ 12:29pm 
Hey everyone, update for 1.4 should be happening sometime soon. There's been a lot of changes, and I've basically remade the races from scratch, so change notes will be rather sparse.

Because of this the races are no longer compatible with 1.3. If you want to stay on 1.3 then you can grab the final 1.3 version from the github pages. You'll also want the final 1.3 version of Race Tools, to ensure nothing is broken. I'll link the final versions on the respective race pages.

Final 1.3 version of Race Tools [github.com]
Final 1.3 version of Bosmer [github.com]
SirMashedPotato  [author] 23 Feb, 2023 @ 10:26am 
@Pyresryke, I don't do eta's. If you want to help the update release faster then you can join the ESCP discord server and help beta test it.
Pyresryke 22 Feb, 2023 @ 9:39pm 
I dearly miss my stunted plant loving cannibals. Any ETA on a potential update?
SirMashedPotato  [author] 17 Nov, 2022 @ 10:02am 
I haven't updated this, or any of my HAR races, for 1.4 at all. If someone wants to use it on a version of RimWorld it's not explicitly listed as being compatible with, that's their choice, but they don't get to complain when something doesn't function properly.
lakefishHAXX 17 Nov, 2022 @ 9:14am 
i'd think it safe to assume that beach IS trying it on 1.4.

I take it this isn't a mod that's working "well enough" on the new version then?
SirMashedPotato  [author] 6 Nov, 2022 @ 6:14pm 
I wasn't aware it was broken. If you want me to do something about it then you'll have to actually give me something to work with.

- Run just this mod with its requirements, see if the issue persists.
- If not, do a binary sort through your mod list to isolate the potential mod/s involved.
- If you narrow it down to a different mod, test to check if it still occurs without this mod.
- If it does, post hugslib log on the page of the other mod.
- If not, reproduce the error, post hugslib log here.

Also you better not be trying to use this on 1.4.
beach_basketcase 6 Nov, 2022 @ 5:46pm 
What im saying is that can you fix/update the mod?
SirMashedPotato  [author] 6 Nov, 2022 @ 4:40pm 
wat
beach_basketcase 6 Nov, 2022 @ 4:30pm 
When will you fix the mod? For me i always try to do the Bosmer start but as soon as i get to the Idology screen i cant get any further.
Ranger Rick 22 Aug, 2022 @ 6:07pm 
Gotta get a wood elf to create wood
SirMashedPotato  [author] 22 Aug, 2022 @ 1:45pm 
@Asar_Waroth, unless you're willing to edit the defs, nope.
Asar_Waroth 22 Aug, 2022 @ 1:21pm 
Is there a option to grow Wall pod without bosmer in colony?
👁 27 Jul, 2022 @ 2:16pm 
Oh wait it actually does have the ability to grow hedge doors you just have to claim the wall first. This is so convenient if I start with a pawn that has 10+ plant handling. If I could grow glow pods in flower pots it'd be perfect until the inevitable wildfire.
👁 26 Jul, 2022 @ 7:41pm 
WTB Hedge Doors to go with the Hedge Walls
SirMashedPotato  [author] 7 Jul, 2022 @ 10:56am 
@C.V.E, nope.
C.V.E 7 Jul, 2022 @ 5:24am 
These growable walls are perfect for my Telvanni base! Any chance that it'd be possible for a patch to add these to Morrowrim Telvanni backgrounds?
Rosethorns 28 Apr, 2022 @ 6:16am 
Gloomy Furniture is the cause of the bulbs not being destroyed when walls form. Just leaving this comment here for record, not expecting anything from your end :)
SirMashedPotato  [author] 21 Feb, 2022 @ 3:55pm 
@Octal40, they should be destroyed by the walls spawning, it's likely a mod conflict.
O40 21 Feb, 2022 @ 3:15pm 
Nice mod! I grew small wall to make a home, but the pods exist on top of the walls. Am I supposed to cut the mature pods or are the walls underneath still growing?
Rince 25 Jan, 2022 @ 10:31am 
okay ill try
SirMashedPotato  [author] 25 Jan, 2022 @ 9:04am 
@Rince, modify the Bosmer def, removing the wall pod from restrictions.
Rince 25 Jan, 2022 @ 1:57am 
hey i need walls but no need elf in colony. any idea how to grow pods and do walls with no elfs?
Aatxelaric Swyne 3 Jan, 2022 @ 7:07am 
That is a really cool idea with the home-growing. Would make me actually play with a tree-loving ideologion
SirMashedPotato  [author] 14 Dec, 2021 @ 10:00am 
@Prince Kassad, so spriggans are actually wip, just waiting for someone to finish the xml.

@Ezoteryco, yea some of the races are a tad simpler.
Roque the Rogue 14 Dec, 2021 @ 6:24am 
The ideo behind this race is awesome, some races have way more to do than others, a add-on inspired by Warhammer Dryads but to do with spriggans would be cool but isn't like the dryads and gauralen trees made to fit the theme as well?
Prince Kassad 14 Dec, 2021 @ 2:38am 
@SirMashedPotato Just think of the warhammer-ish dryads as spriggans.
pphhyy 13 Dec, 2021 @ 8:48pm 
man you have no idea!
SirMashedPotato  [author] 13 Dec, 2021 @ 8:47pm 
Could really use some spriggans to go alongside it though.
pphhyy 13 Dec, 2021 @ 8:43pm 
neat